TombEngine/TR5Main/Scripting/GameScriptAnimations.h

22 lines
622 B
C
Raw Normal View History

2021-12-01 15:18:47 +03:00
#pragma once
#include "ScriptAssert.h"
#include <string>
namespace sol {
class state;
}
struct GameScriptAnimations
{
bool CrawlExtended; // Extended crawl moveset
2021-12-01 15:18:47 +03:00
bool CrouchRoll; // Crouch roll
bool CrawlspaceSwandive; // Swandive into crawlspaces
bool MonkeyTurn180; // 180 degree turn on monkey swing
bool MonkeyAutoJump; // Auto jump to monkey swing when pressing UP + ACTION beneath
bool OscillateHang; // Grab thin ledge animation from TR1 and 2
bool Pose; // Crossed arms AFK posing
bool Overhang; // Overhang functionality by Krys
2021-12-01 15:18:47 +03:00
static void Register(sol::state* lua);
};