TombEngine/TR5Main/Objects/TR5/tr5_dog.cpp

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#include "../newobjects.h"
#include "../../Game/Box.h"
byte dogAnims[] = { 0x14, 0x15, 0x16, 0x14 };
void InitialiseDog(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
item->currentAnimState = 1;
item->animNumber = Objects[item->objectNumber].animIndex + 8;
if (!item->triggerFlags)
{
item->animNumber = Objects[item->objectNumber].animIndex + 1;
// TODO: item->flags2 ^= (item->flags2 ^ ((item->flags2 & 0xFE) + 2)) & 6;
}
item->frameNumber = Anims[item->animNumber].frameBase;
}
void DogControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short angle = 0;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
if (item->hitPoints <= 0)
{
if (item->animNumber == obj->animIndex + 1)
{
item->hitPoints = obj->hitPoints;
}
else if (item->currentAnimState != 11)
{
item->animNumber = obj->animIndex+ dogAnims[GetRandomControl() & 3];
item->currentAnimState = 11;
item->frameNumber = Anims[item->animNumber].frameBase;
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
int distance;
if (creature->enemy == LaraItem)
{
distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
ATAN(dz, dx);
distance = SQUARE(dx) + SQUARE(dz);
}
if (info.ahead)
{
joint2 = info.xAngle; // Maybe swapped
joint1 = info.angle;
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
if (!creature->mood)
creature->maximumTurn >>= 1;
angle = CreatureTurn(item, creature->maximumTurn);
joint0 = 4 * angle;
if (creature->hurtByLara || distance < 0x900000 && !(item->aiBits & MODIFY))
{
AlertAllGuards(itemNumber);
item->aiBits &= ~MODIFY;
}
#if OLD_CODE
v14 = GetRandomControl();
v15 = item->frameNumber - anims[item->animNumber].frame_base;
switch (item->currentAnimState)
{
case 0:
case 8:
joint1 = 0;
joint2 = 0;
if (creature->mood && (item->_bf15ea & 0x3E00) != 4096)
{
item->goal_anim_state = 1;
}
else
{
v18 = __OFSUB__(++creature->flags, 300);
v16 = creature->flags == 300;
v17 = (creature->flags - 300) < 0;
creature->maximumTurn = 0;
if (!((v17 ^ v18) | v16) && v14 < 128)
item->goal_anim_state = 1;
}
goto LABEL_100;
case 1:
goto LABEL_30;
case 2:
creature->maximumTurn = 546;
v24 = item->_bf15ea;
if (v24 & 0x800)
{
item->goal_anim_state = 2;
goto LABEL_100;
}
if (!creature->mood && v14 < 256)
goto LABEL_63;
item->goal_anim_state = 5;
goto LABEL_100;
case 3:
creature->maximumTurn = 1092;
v25 = creature->mood;
if (v25 == 2)
{
if (lara.target != item && v33)
item->goal_anim_state = 9;
}
else if (v25)
{
if (v34 && v32 < 0x100000)
{
item->goal_anim_state = 6;
}
else if (v32 < 2359296)
{
item->required_anim_state = 5;
item->goal_anim_state = 9;
}
}
else
{
item->goal_anim_state = 9;
}
goto LABEL_100;
case 5:
creature->maximumTurn = 546;
v26 = creature->mood;
if (v26)
{
if (v26 == 2)
{
item->goal_anim_state = 3;
}
else if (v34 && v32 < 116281)
{
item->goal_anim_state = 12;
item->required_anim_state = 5;
}
else if (v32 > 2359296 || item->_bf15ea & 0x10)
{
item->goal_anim_state = 3;
}
}
else
{
item->goal_anim_state = 9;
}
goto LABEL_100;
case 6:
if (v34 && item->touch_bits & 0x6648 && v15 >= 4 && v15 <= 14)
{
CreatureEffectOld(item, &unk_508518, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= 20;
LaraItem->_bf15ea |= 0x10u;
}
item->goal_anim_state = 3;
goto LABEL_100;
case 7:
joint1 = 0;
joint2 = 0;
goto LABEL_100;
case 9:
v19 = item->required_anim_state;
if (v19)
{
item->goal_anim_state = v19;
goto LABEL_100;
}
LABEL_30:
creature->maximumTurn = 0;
v20 = item->_bf15ea;
if (v20 & 0x200)
{
joint1 = AIGuard(creature);
if (GetRandomControl())
goto LABEL_100;
if (item->currentAnimState == 1)
{
item->goal_anim_state = 9;
goto LABEL_100;
}
}
else
{
v21 = item->currentAnimState;
if (v21 == 9 && v14 < 128)
{
item->goal_anim_state = 1;
goto LABEL_100;
}
if (v20 & 0x800)
{
if (v21 == 1)
item->goal_anim_state = 2;
else
LABEL_63:
item->goal_anim_state = 1;
goto LABEL_100;
}
v22 = creature->mood;
if (v22 == 2)
{
if (lara.target == item || !v33 || v20 & 0x10)
{
item->required_anim_state = 3;
item->goal_anim_state = 9;
}
else
{
item->goal_anim_state = 1;
}
goto LABEL_100;
}
if (v22)
{
item->required_anim_state = 3;
if (v21 == 1)
item->goal_anim_state = 9;
goto LABEL_100;
}
creature->flags = 0;
creature->maximumTurn = 182;
if (v14 < 256)
{
v23 = item->_bf15ea;
if (v23 & 0x1000)
{
if (item->currentAnimState == 1)
{
item->goal_anim_state = 8;
creature->flags = 0;
goto LABEL_100;
}
}
}
if (v14 >= 4096)
{
if (!(v14 & 0x1F))
item->goal_anim_state = 7;
goto LABEL_100;
}
if (item->currentAnimState == 1)
{
item->goal_anim_state = 2;
goto LABEL_100;
}
}
item->goal_anim_state = 1;
goto LABEL_100;
case 12:
if (v34 && item->touch_bits & 0x48 && (v15 >= 9 && v15 <= 12 || v15 >= 22 && v15 <= 25))
{
CreatureEffectOld(item, &unk_508518, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= 10;
LaraItem->_bf15ea |= 0x10u;
}
goto LABEL_100;
default:
goto LABEL_100;
}
#endif
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}