TombEngine/TR5Main/Game/healt.cpp

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#include "healt.h"
#include "draw.h"
#include "pickup.h"
#include "lara.h"
short PickupX;
short PickupY;
short CurrentPickup;
DISPLAY_PICKUP Pickups[NUM_PICKUPS];
short PickupVel;
int OldHitPoints = 1000;
int HealtBarTimer = 40;
int FlashState = 0;
int FlashCount = 0;
int PoisonFlag = 0;
int DashTimer = 0;
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extern LaraExtraInfo g_LaraExtra;
void DrawHealthBarOverlay(int value)
{
if (CurrentLevel)
{
int color2 = 0;
if (Lara.poisoned || Lara.gassed)
color2 = 0xA0A000;
else
color2 = 0xA00000;
g_Renderer->DrawBar(245, 32, 150, 12, value, 0xA00000, color2);
}
}
void DrawHealthBar(int value)
{
if (CurrentLevel)
{
int color2;
if (Lara.poisoned || Lara.gassed)
color2 = 0xA0A000;
else
color2 = 0xA00000;
g_Renderer->DrawBar(20, 32, 150, 12, value, 0xA00000, color2);
}
}
void UpdateHealtBar(int flash)
{
int hitPoints = LaraItem->hitPoints;
if (hitPoints < 0)
hitPoints = 0;
else if (hitPoints > 1000)
hitPoints = 1000;
if (OldHitPoints != hitPoints)
{
OldHitPoints = hitPoints;
HealtBarTimer = 40;
}
if (HealtBarTimer < 0)
HealtBarTimer = 0;
if (hitPoints <= 1000 / 4)
{
if (!BinocularRange)
{
if (flash)
DrawHealthBar(hitPoints / 10);
else
DrawHealthBar(0);
}
else
{
if (flash)
DrawHealthBarOverlay(hitPoints / 10);
else
DrawHealthBarOverlay(0);
}
}
else if ((HealtBarTimer > 0)
|| (hitPoints <= 0)
|| (Lara.gunStatus == LG_READY && Lara.gunType != WEAPON_TORCH)
|| (Lara.poisoned >= 256))
{
if (!BinocularRange && !SniperOverlay)
{
DrawHealthBar(hitPoints / 10);
}
else
{
DrawHealthBarOverlay(hitPoints / 10);
}
}
if (PoisonFlag)
PoisonFlag--;
}
void DrawAirBar(int value)
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{
if (CurrentLevel)
{
g_Renderer->DrawBar(20, 10, 150, 12, value, 0x0000A0, 0x0050A0);
}
}
void UpdateAirBar(int flash)
{
if (Lara.air == 1800 || LaraItem->hitPoints <= 0)
return;
if ((g_LaraExtra.Vehicle == NO_ITEM)
|| (Items[g_LaraExtra.Vehicle].objectNumber != ID_UPV))
{
if ((Lara.waterStatus != LW_UNDERWATER)
&& (Lara.waterStatus != LW_SURFACE)
&& (!((Rooms[LaraItem->roomNumber].flags & ENV_FLAG_SWAMP)
&& (Lara.waterSurfaceDist < -775))))
return;
}
int air = Lara.air;
if (air < 0)
air = 0;
else if (air > 1800)
air = 1800;
if (air <= 450)
{
if (flash)
DrawAirBar((air * 100) / 1800);
else
DrawAirBar(0);
}
else
DrawAirBar((air * 100) / 1800);
if (Lara.gassed)
{
if (Lara.dpoisoned < 2048)
Lara.dpoisoned += 2;
Lara.gassed = false;
}
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}
void DrawDashBar(int value)
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{
if (CurrentLevel)
{
g_Renderer->DrawBar(630, 32, 150, 12, value, 0xA0A000, 0x00A000);
}
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}
int DrawAllPickups()
{
if (Pickups[CurrentPickup].life > 0)
{
if (PickupX > 0)
{
PickupX += -PickupX >> 5;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life--;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
else if (Pickups[CurrentPickup].life == 0)
{
if (PickupX < 128)
{
if (PickupVel < 16)
PickupVel++;
PickupX += PickupVel >> 2;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life = -1;
PickupVel = 0;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
int pickupIndex = CurrentPickup;
int i = 0;
do
{
if (Pickups[pickupIndex].life > 0)
break;
pickupIndex = (pickupIndex + 1) & 7;
i++;
} while (i < 8);
CurrentPickup = pickupIndex;
if (i != 8)
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
CurrentPickup = 0;
return 0;
}
void AddDisplayPickup(short objectNumber)
{
for (int i = 0; i < 8; i++)
{
DISPLAY_PICKUP* pickup = &Pickups[i];
if (pickup->life < 0)
{
pickup->life = 45;
pickup->objectNumber = objectNumber;
PickedUpObject(objectNumber);
return;
}
}
// No free slot found, so just pickup the object ithout displaying it
PickedUpObject(objectNumber);
}
void InitialisePickupDisplay()
{
for (int i = 0; i < 8; i++)
{
DISPLAY_PICKUP* pickup = &Pickups[i];
pickup->life = -1;
}
PickupX = 128;
PickupY = 128;
PickupVel = 0;
CurrentPickup = 0;
}
int FlashIt()
{
if (FlashCount)
FlashCount--;
else
{
FlashState ^= 1;
FlashCount = 5;
}
return FlashState;
}
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void Inject_Healt()
{
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}