TombEngine/TR5Main/Objects/TR4/Entity/tr4_guide.cpp

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#include "framework.h"
#include "tr4_guide.h"
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#include "Game/items.h"
#include "Game/control/box.h"
#include "Game/control/lot.h"
#include "Game/effects/effects.h"
#include "Game/effects/tomb4fx.h"
#include "Specific/setup.h"
#include "Specific/level.h"
#include "Game/Lara/lara.h"
#include "Game/animation.h"
#include "Sound/sound.h"
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#include "Game/itemdata/creature_info.h"
#define STATE_GUIDE_STOP 1
#define STATE_GUIDE_WALK 2
#define STATE_GUIDE_RUN 3
#define STATE_GUIDE_IGNITE_TORCH 11
#define STATE_GUIDE_LOOK_BACK 22
#define STATE_GUIDE_TORCH_ATTACK 31
#define STATE_GUIDE_PICKUP_TORCH 37
BITE_INFO guideBiteInfo1 = { 0, 20, 200, 18 };
BITE_INFO guideBiteInfo2 = { 30, 80, 50, 15 };
void InitialiseGuide(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
ClearItem(itemNumber);
item->AnimNumber = Objects[item->ObjectNumber].animIndex + 4;
item->FrameNumber = g_Level.Anims[item->AnimNumber].frameBase;
item->TargetState = STATE_GUIDE_STOP;
item->ActiveState = STATE_GUIDE_STOP;
if (Objects[ID_WRAITH1].loaded)
{
item->SwapMeshFlags = 0;
item->ItemFlags[1] = 2;
}
else
{
item->SwapMeshFlags = 0x40000;
}
}
void GuideControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->Data;
OBJECT_INFO* obj = &Objects[item->ObjectNumber];
short angle = 0;
short tilt = 0;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
// Ignite torch
if (item->ItemFlags[1] == 2)
{
PHD_VECTOR pos;
pos.x = guideBiteInfo1.x;
pos.y = guideBiteInfo1.y;
pos.z = guideBiteInfo1.z;
GetJointAbsPosition(item, &pos, guideBiteInfo1.meshNum);
AddFire(pos.x, pos.y, pos.z, 0, item->RoomNumber, 0);
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->Position, 0);
TriggerFireFlame(pos.x, pos.y - 40, pos.z, -1, 7);
short random = GetRandomControl();
TriggerDynamicLight(
pos.x,
pos.y,
pos.z,
15,
255 - ((random >> 4) & 0x1F),
192 - ((random >> 6) & 0x1F),
random & 0x3F);
if (item->AnimNumber == obj->animIndex + 61)
{
if (item->FrameNumber > g_Level.Anims[item->AnimNumber].frameBase + 32 &&
item->FrameNumber < g_Level.Anims[item->AnimNumber].frameBase + 42)
{
TriggerFireFlame(
(random & 0x3F) + pos.x - 32,
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((random / 8) & 0x3F) + pos.y - 128,
pos.z + ((random / 64) & 0x3F) - 32,
-1,
1);
}
}
}
item->AIBits = FOLLOW;
item->HitPoints = NOT_TARGETABLE;
GetAITarget(creature);
AI_INFO info;
AI_INFO laraInfo;
int dx = LaraItem->Position.xPos - item->Position.xPos;
int dz = LaraItem->Position.zPos - item->Position.zPos;
laraInfo.angle = phd_atan(dz, dx) - item->Position.yRot;
laraInfo.ahead = true;
if (laraInfo.angle <= -ANGLE(90) || laraInfo.angle >= ANGLE(90))
laraInfo.ahead = false;
int distance = 0;
if (dz > 32000 || dz < -32000 || dx > 32000 || dx < -32000)
laraInfo.distance = 0x7FFFFFFF;
else
laraInfo.distance = SQUARE(dx) + SQUARE(dz);
dx = abs(dx);
dz = abs(dz);
int dy = item->Position.yPos - LaraItem->Position.yPos;
short rot2 = 0;
if (dx <= dz)
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laraInfo.xAngle = phd_atan(dz + (dx / 2), dy);
else
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laraInfo.xAngle = phd_atan(dx + (dz / 2), dy);
ITEM_INFO* foundEnemy = NULL;
if (!Objects[ID_WRAITH1].loaded)
{
if (item->ActiveState < 4
|| item->ActiveState == STATE_GUIDE_TORCH_ATTACK)
{
int minDistance = 0x7FFFFFFF;
for (int i = 0; i < ActiveCreatures.size(); i++)
{
CREATURE_INFO* baddie = ActiveCreatures[i];
if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNumber)
continue;
ITEM_INFO* currentItem = &g_Level.Items[baddie->itemNum];
if (currentItem->ObjectNumber != ID_GUIDE &&
abs(currentItem->Position.yPos - item->Position.yPos) <= 512)
{
dx = currentItem->Position.xPos - item->Position.xPos;
dy = currentItem->Position.yPos - item->Position.yPos;
dz = currentItem->Position.zPos - item->Position.zPos;
if (dx > 32000 || dx < -32000 || dz > 32000 || dz < -32000)
distance = 0x7FFFFFFF;
else
distance = SQUARE(dx) + SQUARE(dz);
if (distance < minDistance
&& distance < SQUARE(2048)
&& (abs(dy) < 256
|| laraInfo.distance < SQUARE(2048)
|| currentItem->ObjectNumber == ID_DOG))
{
foundEnemy = currentItem;
minDistance = distance;
}
}
}
}
}
ITEM_INFO* enemy = creature->enemy;
if (foundEnemy)
creature->enemy = foundEnemy;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (foundEnemy)
{
creature->enemy = enemy;
enemy = foundEnemy;
}
bool someFlag = false;
FLOOR_INFO* floor;
PHD_VECTOR pos1;
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int frameNumber;
short random;
TENLog("Guide state:" + std::to_string(item->ActiveState), LogLevel::Info);
switch (item->ActiveState)
{
case STATE_GUIDE_STOP:
creature->LOT.isJumping = false;
creature->flags = 0;
creature->maximumTurn = 0;
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joint2 = info.angle / 2;
if (laraInfo.ahead)
{
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joint0 = laraInfo.angle / 2;
joint1 = laraInfo.xAngle / 2;
joint2 = laraInfo.angle / 2;
}
else if (info.ahead)
{
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joint0 = info.angle / 2;
joint1 = info.xAngle / 2;
joint2 = info.angle / 2;
}
if (Objects[ID_WRAITH1].loaded)
{
if (item->ItemFlags[3] == 5)
item->TargetState = STATE_GUIDE_WALK;
if (item->ItemFlags[3] == 5 || item->ItemFlags[3] == 6)
{
break;
}
}
if (item->RequiredState)
{
item->TargetState = item->RequiredState;
}
else if (Lara.location >= item->ItemFlags[3]
|| item->ItemFlags[1] != 2)
{
if (!creature->reachedGoal || foundEnemy)
{
if (item->SwapMeshFlags == 0x40000)
{
item->TargetState = 40;
}
else if (foundEnemy && info.distance < SQUARE(1024))
{
if (info.bite)
{
item->TargetState = STATE_GUIDE_TORCH_ATTACK;
}
}
else if (enemy != LaraItem || info.distance > SQUARE(2048))
{
item->TargetState = STATE_GUIDE_WALK;
}
}
else
{
if (!enemy->Flags)
{
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
if (info.distance <= SQUARE(128))
{
switch (enemy->Flags)
{
case 0x02:
item->TargetState = 38;
item->RequiredState = 38;
break;
case 0x20:
item->TargetState = STATE_GUIDE_PICKUP_TORCH;
item->RequiredState = STATE_GUIDE_PICKUP_TORCH;
break;
case 0x28:
if (laraInfo.distance < SQUARE(2048))
{
item->TargetState = 39;
item->RequiredState = 39;
}
break;
case 0x10:
if (laraInfo.distance < SQUARE(2048))
{
// Ignite torch
item->TargetState = 36;
item->RequiredState = 36;
}
break;
case 0x04:
if (laraInfo.distance < SQUARE(2048))
{
item->TargetState = 36;
item->RequiredState = 43;
}
break;
case 0x3E:
item->Status = ITEM_INVISIBLE;
RemoveActiveItem(itemNumber);
DisableBaddieAI(itemNumber);
break;
}
}
else
{
creature->maximumTurn = 0;
item->RequiredState = 42 - (info.ahead != 0);
}
}
}
else
{
item->TargetState = STATE_GUIDE_STOP;
}
break;
case STATE_GUIDE_WALK:
creature->LOT.isJumping = false;
creature->maximumTurn = ANGLE(7);
if (laraInfo.ahead)
{
if (info.ahead)
{
joint2 = info.angle;
}
}
else
{
joint2 = laraInfo.angle;
}
if (Objects[ID_WRAITH1].loaded && item->ItemFlags[3] == 5)
{
item->ItemFlags[3] = 6;
item->TargetState = STATE_GUIDE_STOP;
}
else if (item->ItemFlags[1] == 1)
{
item->TargetState = STATE_GUIDE_STOP;
item->RequiredState = STATE_GUIDE_IGNITE_TORCH;
}
else if (creature->reachedGoal)
{
if (!enemy->Flags)
{
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
item->TargetState = STATE_GUIDE_STOP;
}
else
{
if (Lara.location >= item->ItemFlags[3])
{
if (!foundEnemy
|| info.distance >= 0x200000
&& (item->SwapMeshFlags & 0x40000
|| info.distance >= SQUARE(3072)))
{
if (creature->enemy == LaraItem)
{
if (info.distance >= SQUARE(2048))
{
if (info.distance > SQUARE(4096))
{
item->TargetState = STATE_GUIDE_RUN;
}
}
else
{
item->TargetState = STATE_GUIDE_STOP;
}
}
else if (Lara.location > item->ItemFlags[3]
&& laraInfo.distance > SQUARE(2048))
{
item->TargetState = STATE_GUIDE_RUN;
}
}
else
{
item->TargetState = STATE_GUIDE_STOP;
}
}
else
{
item->TargetState = STATE_GUIDE_STOP;
}
}
break;
case STATE_GUIDE_RUN:
if (info.ahead)
{
joint2 = info.angle;
}
creature->maximumTurn = ANGLE(11);
tilt = angle / 2;
if (info.distance < SQUARE(2048)
|| Lara.location < item->ItemFlags[3])
{
item->TargetState = STATE_GUIDE_STOP;
break;
}
if (creature->reachedGoal)
{
if (!enemy->Flags)
{
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
item->TargetState = STATE_GUIDE_STOP;
}
else if (foundEnemy &&
(info.distance < 0x200000
|| !(item->SwapMeshFlags & 0x40000)
&& info.distance < SQUARE(3072)))
{
item->TargetState = STATE_GUIDE_STOP;
break;
}
break;
case STATE_GUIDE_IGNITE_TORCH:
// Ignite torch
pos1.x = guideBiteInfo2.x;
pos1.y = guideBiteInfo2.y;
pos1.z = guideBiteInfo2.z;
GetJointAbsPosition(item, &pos1, guideBiteInfo2.meshNum);
frameNumber = item->FrameNumber - g_Level.Anims[item->AnimNumber].frameBase;
random = GetRandomControl();
if (frameNumber == 32)
{
item->SwapMeshFlags |= 0x8000;
}
else if (frameNumber == 216)
{
item->SwapMeshFlags &= 0x7FFF;
}
else if (frameNumber <= 79 || frameNumber >= 84)
{
if (frameNumber <= 83 || frameNumber >= 94)
{
if (frameNumber <= 159 || frameNumber >= 164)
{
if (frameNumber > 163 && frameNumber < 181)
{
TriggerFireFlame(
(random & 0x3F) + pos1.x - 64,
((random >> 5) & 0x3F) + pos1.y - 96,
((random >> 10) & 0x3F) + pos1.z - 64,
-1,
7);
TriggerDynamicLight(
pos1.x - 32,
pos1.y - 64,
pos1.z - 32,
10,
-64 - ((random >> 4) & 0x1F),
-128 - ((random >> 6) & 0x1F),
random & 0x1F);
item->ItemFlags[1] = 2;
}
}
else
{
TriggerMetalSparks(pos1.x, pos1.y, pos1.z, -1, -1, 0, 1);
TriggerDynamicLight(
pos1.x,
pos1.y,
pos1.z,
10,
random & 0x1F,
96 - ((random >> 6) & 0x1F),
128 - ((random >> 4) & 0x1F));
}
}
else
{
TriggerDynamicLight(
pos1.x - 32,
pos1.y - 64,
pos1.z - 32,
10,
-64 - ((random >> 4) & 0x1F),
-128 - ((random >> 6) & 0x1F),
random & 0x1F);
TriggerFireFlame(
(random & 0x3F) + pos1.x - 64,
((random >> 5) & 0x3F) + pos1.y - 96,
((random >> 10) & 0x3F) + pos1.z - 64,
-1,
7);
}
}
else
{
TriggerDynamicLight(
pos1.x,
pos1.y,
pos1.z,
10,
random & 0x1F,
96 - ((random >> 6) & 0x1F),
128 - ((random >> 4) & 0x1F));
TriggerMetalSparks(pos1.x, pos1.y, pos1.z, -1, -1, 0, 1);
}
break;
case STATE_GUIDE_LOOK_BACK:
creature->maximumTurn = 0;
if (laraInfo.angle < -256)
{
item->Position.yRot -= 399;
}
break;
case STATE_GUIDE_TORCH_ATTACK:
if (info.ahead)
{
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joint0 = info.angle / 2;
joint2 = info.angle / 2;
joint1 = info.xAngle / 2;
}
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(7))
{
if (info.angle < 0)
{
item->Position.yRot += ANGLE(7);
}
else
{
item->Position.yRot -= ANGLE(7);
}
}
else
{
item->Position.yRot += info.angle;
}
if (!creature->flags)
{
if (enemy)
{
if (item->FrameNumber > g_Level.Anims[item->AnimNumber].frameBase + 15 &&
item->FrameNumber < g_Level.Anims[item->AnimNumber].frameBase + 26)
{
dx = abs(enemy->Position.xPos - item->Position.xPos);
dy = abs(enemy->Position.yPos - item->Position.yPos);
dz = abs(enemy->Position.zPos - item->Position.zPos);
if (dx < 512 && dy < 512 && dz < 512)
{
enemy->HitPoints -= 20;
if (enemy->HitPoints <= 0)
{
item->AIBits = FOLLOW;
}
enemy->HitStatus = true;
creature->flags = 1;
CreatureEffect2(
item,
&guideBiteInfo1,
8,
-1,
DoBloodSplat);
}
}
}
}
break;
case 35:
creature->maximumTurn = 0;
if (laraInfo.angle > 256)
{
item->Position.yRot += 399;
}
break;
case 36:
case 43:
if (enemy)
{
short deltaAngle = enemy->Position.yRot - item->Position.yRot;
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if (deltaAngle < -ANGLE(2))
item->Position.yRot -= ANGLE(2);
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else if (deltaAngle > ANGLE(2))
item->Position.yRot = ANGLE(2);
}
if (item->RequiredState == 43)
{
item->TargetState = 43;
}
else
{
if (item->AnimNumber != obj->animIndex + 57
&& item->FrameNumber == g_Level.Anims[item->AnimNumber].frameEnd - 20)
{
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TestTriggers(item, true);
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
item->TargetState = STATE_GUIDE_STOP;
break;
}
}
break;
case STATE_GUIDE_PICKUP_TORCH:
if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase)
{
someFlag = true;
item->Position.xPos = enemy->Position.xPos;
item->Position.yPos = enemy->Position.yPos;
item->Position.zPos = enemy->Position.zPos;
item->Position.xRot = enemy->Position.xRot;
item->Position.yRot = enemy->Position.yRot;
item->Position.zRot = enemy->Position.zRot;
}
else if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase + 35)
{
item->SwapMeshFlags &= 0xFFFBFFFF;
ROOM_INFO* room = &g_Level.Rooms[item->RoomNumber];
ITEM_INFO* currentItem = NULL;
short currentitemNumber = room->itemNumber;
while (currentitemNumber != NO_ITEM)
{
currentItem = &g_Level.Items[currentitemNumber];
if (currentItem->ObjectNumber >= ID_ANIMATING1
&& currentItem->ObjectNumber <= ID_ANIMATING15
&& trunc(item->Position.xPos) == trunc(currentItem->Position.xPos)
&& trunc(item->Position.zPos) == trunc(currentItem->Position.zPos))
{
break;
}
currentitemNumber = currentItem->NextItem;
}
if (currentItem != NULL)
currentItem->MeshBits = 0xFFFFFFFD;
}
item->ItemFlags[1] = 1;
if (someFlag)
{
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
}
break;
case 38:
if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase)
{
item->Position.xPos = enemy->Position.xPos;
item->Position.yPos = enemy->Position.yPos;
item->Position.zPos = enemy->Position.zPos;
}
else
{
if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase + 42)
{
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TestTriggers(item, true);
item->Position.yRot = enemy->Position.yRot;
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
else if (item->FrameNumber < g_Level.Anims[item->AnimNumber].frameBase + 42)
{
if (enemy->Position.yRot - item->Position.yRot <= ANGLE(2))
{
if (enemy->Position.yRot - item->Position.yRot < -ANGLE(2))
{
item->Position.yRot -= ANGLE(2);
}
}
else
{
item->Position.yRot += ANGLE(2);
}
}
}
break;
case 39:
if (item->FrameNumber >= g_Level.Anims[item->AnimNumber].frameBase + 20)
{
if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase + 20)
{
item->TargetState = STATE_GUIDE_STOP;
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TestTriggers(item, true);
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
if (item->FrameNumber == g_Level.Anims[item->AnimNumber].frameBase + 70 && item->RoomNumber == 70)
{
item->RequiredState = STATE_GUIDE_RUN;
item->SwapMeshFlags |= 0x200000;
SoundEffect(SFX_TR4_GUIDE_SCARE, &item->Position, 0);
}
}
else if (enemy->Position.yRot - item->Position.yRot <= ANGLE(2))
{
if (enemy->Position.yRot - item->Position.yRot < -ANGLE(2))
{
item->Position.yRot -= ANGLE(2);
}
}
else
{
item->Position.yRot += ANGLE(2);
}
break;
case 40:
creature->LOT.isJumping;
creature->maximumTurn = ANGLE(7);
if (laraInfo.ahead)
{
if (info.ahead)
{
joint2 = info.angle;
}
}
else
{
joint2 = laraInfo.angle;
}
if (!(creature->reachedGoal))
{
break;
}
if (!enemy->Flags)
{
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
break;
}
if (enemy->Flags == 42)
{
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TestTriggers(item, true);
creature->reachedGoal = false;
creature->enemy = NULL;
item->AIBits = FOLLOW;
item->ItemFlags[3]++;
}
else if (item->TriggerFlags <= 999)
{
item->TargetState = STATE_GUIDE_STOP;
}
else
{
KillItem(itemNumber);
DisableBaddieAI(itemNumber);
item->Flags |= 1;
}
break;
case 41:
case 42:
creature->maximumTurn = 0;
MoveCreature3DPos(&item->Position, &enemy->Position, 15, enemy->Position.yRot - item->Position.yRot, ANGLE(10));
default:
break;
}
CreatureTilt(item, tilt);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureJoint(item, 3, joint1);
CreatureAnimation(itemNumber, angle, 0);
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}