TombEngine/TR5Main/Game/pickup.cpp

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#include "pickup.h"
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#include "lara.h"
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#include "draw.h"
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#include "..\Global\global.h"
extern LaraExtraInfo g_LaraExtra;
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__int32 __cdecl DrawAllPickups()
{
if (Pickups[CurrentPickup].life > 0)
{
if (PickupX > 0)
{
PickupX += -PickupX >> 5;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life--;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
else if (Pickups[CurrentPickup].life == 0)
{
if (PickupX < 128)
{
if (PickupVel < 16)
PickupVel++;
PickupX += PickupVel >> 2;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life = -1;
PickupVel = 0;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
__int32 pickupIndex = CurrentPickup;
__int32 i = 0;
do
{
if (Pickups[pickupIndex].life > 0)
break;
pickupIndex = (pickupIndex + 1) & 7;
i++;
} while (i < 8);
CurrentPickup = pickupIndex;
if (i != 8)
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
CurrentPickup = 0;
return 0;
}
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void __cdecl PickedUpObject(__int16 objectNumber)
{
switch (objectNumber)
{
case ID_UZI_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_UZI].Present))
{
g_LaraExtra.Weapons[WEAPON_UZI].Present = true;
g_LaraExtra.Weapons[WEAPON_UZI].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_UZI].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_UZI].Ammo[0] += 30;
break;
case ID_PISTOLS_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_PISTOLS].Present))
{
g_LaraExtra.Weapons[WEAPON_PISTOLS].Present = true;
g_LaraExtra.Weapons[WEAPON_PISTOLS].SelectedAmmo = 0;
}
g_LaraExtra.Weapons[WEAPON_PISTOLS].Ammo[0] = -1;
break;
case ID_SHOTGUN_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_SHOTGUN].Present))
{
g_LaraExtra.Weapons[WEAPON_SHOTGUN].Present = true;
g_LaraExtra.Weapons[WEAPON_SHOTGUN].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[0] += 36;
break;
case ID_REVOLVER_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_REVOLVER].Present))
{
g_LaraExtra.Weapons[WEAPON_REVOLVER].Present = true;
g_LaraExtra.Weapons[WEAPON_REVOLVER].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_REVOLVER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_REVOLVER].Ammo[0] += 6;
break;
case ID_CROSSBOW_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_CROSSBOW].Present))
{
g_LaraExtra.Weapons[WEAPON_CROSSBOW].Present = true;
g_LaraExtra.Weapons[WEAPON_CROSSBOW].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[0] += 10;
break;
case ID_HK_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_CROSSBOW].Present))
{
g_LaraExtra.Weapons[WEAPON_HK].Present = true;
g_LaraExtra.Weapons[WEAPON_HK].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_HK].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_HK].Ammo[0] += 30;
break;
case ID_HARPOON_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Present))
{
g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Present = true;
g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Ammo[0] += 10;
break;
case ID_GRENADE_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Present))
{
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Present = true;
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[0] += 10;
break;
case ID_ROCKET_LAUNCHER_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Present))
{
g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Present = true;
g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].SelectedAmmo = 0;
}
if (g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Ammo[0] += 10;
break;
case ID_SHOTGUN_AMMO1_ITEM:
if (g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[0] += 36;
break;
case ID_SHOTGUN_AMMO2_ITEM:
if (g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[1] != -1)
g_LaraExtra.Weapons[WEAPON_SHOTGUN].Ammo[1] += 36;
break;
case ID_HK_AMMO_ITEM:
if (g_LaraExtra.Weapons[WEAPON_HK].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_HK].Ammo[0] += 30;
break;
case ID_CROSSBOW_AMMO1_ITEM:
if (g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[0] += 10;
break;
case ID_CROSSBOW_AMMO2_ITEM:
if (g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[1] != -1)
g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[1] += 10;
break;
case ID_CROSSBOW_AMMO3_ITEM:
if (g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[2] != -1)
g_LaraExtra.Weapons[WEAPON_CROSSBOW].Ammo[2] += 10;
break;
case ID_GRENADE_AMMO1_ITEM:
if (g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[0] += 10;
break;
case ID_GRENADE_AMMO2_ITEM:
if (g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[1] != -1)
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[1] += 10;
break;
case ID_GRENADE_AMMO3_ITEM:
if (g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[2] != -1)
g_LaraExtra.Weapons[WEAPON_GRENADE_LAUNCHER].Ammo[2] += 10;
break;
case ID_REVOLVER_AMMO_ITEM:
if (g_LaraExtra.Weapons[WEAPON_REVOLVER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_REVOLVER].Ammo[0] += 6;
break;
case ID_ROCKET_LAUNCHER_AMMO_ITEM:
if (g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_ROCKET_LAUNCHER].Ammo[0] += 10;
break;
case ID_HARPOON_AMMO_ITEM:
if (g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_HARPOON_GUN].Ammo[0] += 10;
break;
case ID_UZI_AMMO_ITEM:
if (g_LaraExtra.Weapons[WEAPON_UZI].Ammo[0] != -1)
g_LaraExtra.Weapons[WEAPON_UZI].Ammo[0] += 30;
break;
case ID_FLARE_INV_ITEM:
if (Lara.numFlares != -1)
Lara.numFlares += 12;
break;
case ID_SILENCER_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_UZI].HasSilencer || g_LaraExtra.Weapons[WEAPON_PISTOLS].HasSilencer ||
g_LaraExtra.Weapons[WEAPON_SHOTGUN].HasSilencer || g_LaraExtra.Weapons[WEAPON_REVOLVER].HasSilencer ||
g_LaraExtra.Weapons[WEAPON_CROSSBOW].HasSilencer || g_LaraExtra.Weapons[WEAPON_HK].HasSilencer))
Lara.silencer = true;
break;
case ID_LASERSIGHT_ITEM:
if (!(g_LaraExtra.Weapons[WEAPON_UZI].HasSilencer || g_LaraExtra.Weapons[WEAPON_PISTOLS].HasSilencer ||
g_LaraExtra.Weapons[WEAPON_SHOTGUN].HasSilencer || g_LaraExtra.Weapons[WEAPON_REVOLVER].HasSilencer ||
g_LaraExtra.Weapons[WEAPON_CROSSBOW].HasSilencer || g_LaraExtra.Weapons[WEAPON_HK].HasSilencer))
Lara.laserSight = true;
break;
case ID_BIGMEDI_ITEM:
if (Lara.numLargeMedipack != -1)
Lara.numLargeMedipack++;
break;
case ID_SMALLMEDI_ITEM:
if (Lara.numSmallMedipack != -1)
Lara.numSmallMedipack++;
break;
case ID_BINOCULARS_ITEM:
Lara.binoculars = 1;
break;
default:
if (objectNumber >= ID_PUZZLE_ITEM1 && objectNumber <= ID_PUZZLE_ITEM8)
Lara.puzzleItems[objectNumber - ID_PUZZLE_ITEM1]++;
else if (objectNumber >= ID_PUZZLE_ITEM1_COMBO1 && objectNumber <= ID_PUZZLE_ITEM8_COMBO2)
Lara.puzzleItemsCombo |= 1 << (objectNumber - ID_PUZZLE_ITEM1_COMBO1);
else if (objectNumber >= ID_KEY_ITEM1 && objectNumber <= ID_KEY_ITEM8)
Lara.keyItems |= 1 << (objectNumber - ID_KEY_ITEM1);
else if (objectNumber >= ID_KEY_ITEM1_COMBO1 && objectNumber <= ID_KEY_ITEM8_COMBO2)
Lara.keyItemsCombo |= 1 << (objectNumber - ID_KEY_ITEM1_COMBO1);
else if (objectNumber >= ID_PICKUP_ITEM1 && objectNumber <= ID_PICKUP_ITEM4)
Lara.pickupItems |= 1 << (objectNumber - ID_PICKUP_ITEM1);
else if (objectNumber >= ID_PICKUP_ITEM1_COMBO1 && objectNumber <= ID_PICKUP_ITEM4_COMBO2)
Lara.pickupItemsCombo |= 1 << (objectNumber - ID_PICKUP_ITEM1_COMBO1);
else if (objectNumber == ID_GOLDROSE_ITEM)
{
IsAtmospherePlaying = 0;
S_CDPlay(6, 0);
Lara.pickupItems |= 8;
Savegame.Level.Secrets++;
Savegame.Game.Secrets++;
}
else if (objectNumber == ID_CROWBAR_ITEM)
Lara.crowbar = true;
else if (objectNumber == ID_EXAMINE1)
Lara.examine1 = true;
else if (objectNumber == ID_EXAMINE2)
Lara.examine2 = true;
else if (objectNumber == ID_EXAMINE3)
Lara.examine3 = true;
else if (objectNumber == ID_DIARY)
g_LaraExtra.Diary.Present = true;
break;
}
}
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void Inject_Pickup()
{
INJECT(0x0043A130, DrawAllPickups);
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INJECT(0x00463B60, PickedUpObject);
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}