2021-08-26 05:46:10 +02:00
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#include "framework.h"
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2021-12-22 16:23:57 +03:00
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#include "Specific/input.h"
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#include "Game/Lara/lara.h"
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2021-12-24 11:08:16 +03:00
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#include "Objects/Generic/Switches/underwater_switch.h"
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2021-12-24 03:32:19 +03:00
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#include "Objects/Generic/Switches/generic_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Game/camera.h"
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#include "Game/collision/collide_item.h"
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#include "Specific/level.h"
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#include "Game/animation.h"
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#include "Game/items.h"
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2021-08-26 05:46:10 +02:00
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2021-09-25 11:27:47 +02:00
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2021-08-28 06:37:22 +02:00
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namespace TEN::Entities::Switches
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{
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OBJECT_COLLISION_BOUNDS UnderwaterSwitchBounds =
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{
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-1024, 1024,
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-1024, 1024,
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-1024, 512,
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80)
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};
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PHD_VECTOR UnderwaterSwitchPos = { 0, 0, 108 };
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OBJECT_COLLISION_BOUNDS CeilingUnderwaterSwitchBounds1 =
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{
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-256, 256,
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-1280, -512,
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-512, 0,
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80)
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};
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PHD_VECTOR CeilingUnderwaterSwitchPos1 = { 0, -736, -416 };
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OBJECT_COLLISION_BOUNDS CeilingUnderwaterSwitchBounds2 =
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{
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-256, 256,
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-1280, -512,
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0, 512,
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80),
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-ANGLE(80), ANGLE(80)
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};
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PHD_VECTOR CeilingUnderwaterSwitchPos2 = { 0, -736, 416 };
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void UnderwaterSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNum];
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if (item->TriggerFlags == 0)
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{
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WallUnderwaterSwitchCollision(itemNum, l, coll);
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}
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else
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{
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CeilingUnderwaterSwitchCollision(itemNum, l, coll);
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}
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}
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void WallUnderwaterSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNum];
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if (TrInput & IN_ACTION)
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{
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if (item->Status == ITEM_NOT_ACTIVE
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&& Lara.Control.WaterStatus == WaterStatus::Underwater
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&& Lara.Control.HandStatus == HandStatus::Free
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&& l->ActiveState == LS_UNDERWATER_STOP)
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{
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if (TestLaraPosition(&UnderwaterSwitchBounds, item, l))
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{
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if (item->ActiveState == SWITCH_ON
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|| item->ActiveState == SWITCH_OFF)
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{
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if (MoveLaraPosition(&UnderwaterSwitchPos, item, l))
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{
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l->VerticalVelocity = 0;
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l->TargetState = LS_SWITCH_DOWN;
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do
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{
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AnimateLara(l);
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} while (l->TargetState != LS_SWITCH_DOWN);
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l->TargetState = LS_UNDERWATER_STOP;
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Lara.Control.HandStatus = HandStatus::Busy;
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item->TargetState = item->ActiveState != SWITCH_ON;
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item->Status = ITEM_ACTIVE;
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AddActiveItem(itemNum);
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AnimateItem(item);
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}
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}
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}
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}
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}
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}
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void CeilingUnderwaterSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNum];
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int flag = 0;
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if (TrInput & IN_ACTION
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&& Lara.Control.WaterStatus == WaterStatus::Underwater
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&& l->ActiveState == LS_UNDERWATER_STOP
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&& l->AnimNumber == LA_UNDERWATER_IDLE
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&& Lara.Control.HandStatus == HandStatus::Free
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&& (item->ActiveState == SWITCH_OFF)
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|| Lara.Control.IsMoving && Lara.interactedItem == itemNum)
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{
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if (TestLaraPosition(&CeilingUnderwaterSwitchBounds1, item, l))
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{
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if (MoveLaraPosition(&CeilingUnderwaterSwitchPos1, item, l))
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flag = 1;
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else
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Lara.interactedItem = itemNum;
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}
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else
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{
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l->Position.yRot ^= 0x8000;
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if (TestLaraPosition(&CeilingUnderwaterSwitchBounds2, item, l))
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{
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if (MoveLaraPosition(&CeilingUnderwaterSwitchPos2, item, l))
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flag = 1;
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else
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Lara.interactedItem = itemNum;
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}
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l->Position.yRot ^= 0x8000;
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}
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if (flag)
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{
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l->ActiveState = LS_SWITCH_DOWN;
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l->AnimNumber = LA_UNDERWATER_CEILING_SWITCH_PULL;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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l->VerticalVelocity = 0;
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Lara.Control.IsMoving = false;
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Lara.Control.HandStatus = HandStatus::Busy;
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item->TargetState = SWITCH_ON;
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item->Status = ITEM_ACTIVE;
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AddActiveItem(itemNum);
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ForcedFixedCamera.x = item->Position.xPos - 1024 * phd_sin(item->Position.yRot + ANGLE(90));
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ForcedFixedCamera.y = item->Position.yPos - 1024;
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ForcedFixedCamera.z = item->Position.zPos - 1024 * phd_cos(item->Position.yRot + ANGLE(90));
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ForcedFixedCamera.roomNumber = item->RoomNumber;
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}
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}
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}
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}
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