2021-08-25 09:42:17 +02:00
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#include "framework.h"
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2021-12-24 11:08:16 +03:00
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#include "Objects/Generic/Switches/rail_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Specific/input.h"
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#include "Game/Lara/lara.h"
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2022-02-08 20:45:21 +11:00
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#include "Game/Lara/lara_helpers.h"
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2021-12-24 03:32:19 +03:00
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#include "Objects/Generic/Switches/generic_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Specific/level.h"
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#include "Game/collision/collide_item.h"
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#include "Game/animation.h"
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#include "Game/items.h"
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2021-09-25 11:27:47 +02:00
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2021-08-28 06:37:22 +02:00
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namespace TEN::Entities::Switches
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2021-08-25 09:42:17 +02:00
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{
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PHD_VECTOR RailSwitchPos = { 0, 0, -550 };
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OBJECT_COLLISION_BOUNDS RailSwitchBounds =
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{
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-256, 256,
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0, 0,
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-768, -512,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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PHD_VECTOR RailSwitchPos2 = { 0, 0, 550 };
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OBJECT_COLLISION_BOUNDS RailSwitchBounds2 =
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{
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-256, 256,
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0, 0,
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512, 768,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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void RailSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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int flag = 0;
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ITEM_INFO* item = &g_Level.Items[itemNum];
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if ((!(TrInput & IN_ACTION)
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|| l->ActiveState != LS_IDLE
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|| l->AnimNumber != LA_STAND_IDLE
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|| Lara.Control.HandStatus != HandStatus::Free)
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&& (!Lara.Control.IsMoving
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|| Lara.interactedItem != itemNum))
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{
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ObjectCollision(itemNum, l, coll);
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}
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else if (item->ActiveState)
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{
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if (item->ActiveState == SWITCH_ON)
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{
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l->Position.yRot ^= (short)ANGLE(180);
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if (TestLaraPosition(&RailSwitchBounds2, item, l))
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{
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if (MoveLaraPosition(&RailSwitchPos2, item, l))
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{
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item->TargetState = SWITCH_OFF;
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flag = 1;
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}
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else
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{
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Lara.interactedItem = itemNum;
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}
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}
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else if (Lara.Control.IsMoving && Lara.interactedItem == itemNum)
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{
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Lara.Control.IsMoving = false;
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Lara.Control.HandStatus = HandStatus::Free;
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}
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l->Position.yRot ^= (short)ANGLE(180);
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if (flag)
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{
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l->AnimNumber = LA_LEVER_PUSH;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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l->TargetState = LS_LEVERSWITCH_PUSH;
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l->ActiveState = LS_LEVERSWITCH_PUSH;
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Lara.Control.IsMoving = false;
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ResetLaraFlex(l);
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Lara.Control.HandStatus = HandStatus::Busy;
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item->Status = ITEM_ACTIVE;
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AddActiveItem(itemNum);
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AnimateItem(item);
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return;
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}
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}
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ObjectCollision(itemNum, l, coll);
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}
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else
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{
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if (TestLaraPosition(&RailSwitchBounds, item, l))
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{
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if (MoveLaraPosition(&RailSwitchPos, item, l))
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{
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item->TargetState = SWITCH_ON;
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l->AnimNumber = LA_LEVER_PUSH;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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l->TargetState = LS_LEVERSWITCH_PUSH;
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l->ActiveState = LS_LEVERSWITCH_PUSH;
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Lara.Control.IsMoving = false;
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ResetLaraFlex(l);
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Lara.Control.HandStatus = HandStatus::Busy;
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item->Status = ITEM_ACTIVE;
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AddActiveItem(itemNum);
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AnimateItem(item);
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}
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else
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{
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Lara.interactedItem = itemNum;
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}
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}
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2022-02-10 01:38:32 +11:00
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else if (Lara.Control.IsMoving)
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{
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if (Lara.interactedItem == itemNum)
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{
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Lara.Control.IsMoving = false;
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Lara.Control.HandStatus = HandStatus::Free;
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}
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}
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ObjectCollision(itemNum, l, coll);
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}
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}
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}
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