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< title > TombEngine 1.7.2 (Developer) Lua API< / title >
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< div id = "product" >
< div id = "product_logo" > < / div >
< div id = "product_name" > < big > < b > < / b > < / big > < / div >
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< h1 > TombEngine< / h1 >
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< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
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< h2 > 1 Modules< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
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< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
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< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
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< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
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< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
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< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
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< / ul >
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< h2 > 2 Classes< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
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< li > < a href = "../2 classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
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< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
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< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
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< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
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< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
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< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< li > < a href = "../2 classes/View.DisplaySprite.html" > View.DisplaySprite< / a > < / li >
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< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.Starfield.html" > Flow.Starfield< / a > < / li >
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< li > < here > Color< / here > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
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< / ul >
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< h2 > 4 Enums< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
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< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
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< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
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< li > < a href = "../4 enums/Objects.HandStatus.html" > Objects.HandStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
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< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
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< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
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< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
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< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
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< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
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< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
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< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
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< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
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< / ul >
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< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/Diary.html" > Diary< / a > < / li >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< li > < a href = "../5 lua utility modules/Type.html" > Type< / a > < / li >
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< / ul >
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< / div >
< div id = "content" >
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< h1 > Primitive Class < code > Color< / code > < / h1 >
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< p > Represents an RGBA or RGB color.< / p >
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< p > Components are specified as values clamped to the range [0, 255].< / p >
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< h2 > < a href = "#Members" > Members< / a > < / h2 >
< table class = "function_list" >
< tr >
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< td class = "name" > < a href = "#r" > r< / a > < / td >
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< td class = "summary" > (int) Red component.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#g" > g< / a > < / td >
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< td class = "summary" > (int) Green component.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#b" > b< / a > < / td >
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< td class = "summary" > (int) Blue component.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#a" > a< / a > < / td >
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< td class = "summary" > (int) Alpha component (0 = invisible, 255 = opaque).< / td >
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< / tr >
< / table >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
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< td class = "name" > < a href = "#Color" > Color(R, G, B)< / a > < / td >
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< td class = "summary" >
< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#__tostring" > __tostring(color)< / a > < / td >
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< td class = "summary" >
< / td >
< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Members" > < / a > Members< / h2 >
< dl class = "function" >
< dt >
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< a name = "r" > < / a >
< strong > r< / strong >
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< / dt >
< dd >
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(int) Red component.
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< / dd >
< dt >
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< a name = "g" > < / a >
< strong > g< / strong >
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< / dt >
< dd >
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(int) Green component.
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< / dd >
< dt >
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< a name = "b" > < / a >
< strong > b< / strong >
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< / dt >
< dd >
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(int) Blue component.
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< / dd >
< dt >
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< a name = "a" > < / a >
< strong > a< / strong >
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< / dt >
< dd >
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(int) Alpha component (0 = invisible, 255 = opaque).
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< / dd >
< / dl >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
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< dl class = "function" >
< dt >
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< a name = "Color" > < / a >
< strong > Color(R, G, B)< / strong >
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< / dt >
< dd >
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > R< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
red component
< / li >
< li > < span class = "parameter" > G< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
green component
< / li >
< li > < span class = "parameter" > B< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
blue component
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
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A new Color object.
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< / ol >
< / dd >
< dt >
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< a name = "__tostring" > < / a >
< strong > __tostring(color)< / strong >
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< / dt >
< dd >
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > color< / span >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
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This color.
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< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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A string representing R, G, B, and A values.
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< / ol >
< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
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< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
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< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >