mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
281 lines
5.6 KiB
C++
281 lines
5.6 KiB
C++
![]() |
#include "objects.h"
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#include "..\Global\global.h"
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#include "..\Game\Box.h"
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#include "..\Game\items.h"
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#include "..\Game\lot.h"
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#include "..\Game\control.h"
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#include "..\Game\effects.h"
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#include "..\Game\draw.h"
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#include "..\Game\sphere.h"
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void __cdecl FourBladesControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (!TriggerActive(item))
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{
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->itemFlags[0] = 0;
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}
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else
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if (frameNumber <= 5 || frameNumber >= 58 || frameNumber >= 8 && frameNumber <= 54)
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item->itemFlags[0] = 0;
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else
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{
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if (frameNumber >= 6 && frameNumber <= 7)
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{
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item->itemFlags[3] = 20;
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item->itemFlags[0] = 30;
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}
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else
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{
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if (frameNumber >= 55 && frameNumber <= 57)
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{
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item->itemFlags[3] = 200;
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item->itemFlags[0] = 30;
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}
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}
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}
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AnimateItem(item);
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}
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}
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void __cdecl BirdBladeControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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item->itemFlags[3] = 100;
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if (!TriggerActive(item))
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{
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->itemFlags[0] = 0;
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}
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else
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if (frameNumber <= 14 || frameNumber >= 31)
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item->itemFlags[0] = 0;
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else
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item->itemFlags[0] = 6;
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AnimateItem(item);
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}
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}
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void __cdecl CatwalkBlaldeControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (!TriggerActive(item))
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{
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->itemFlags[0] = 0;
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}
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else
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if (item->frameNumber == Anims[item->animNumber].frameEnd || frameNumber < 38)
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item->itemFlags[3] = 0;
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else
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item->itemFlags[3] = 100;
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AnimateItem(item);
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}
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}
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void __cdecl PlinthBladeControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (!TriggerActive(item))
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{
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item->frameNumber = Anims[item->animNumber].frameBase;
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}
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else
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if (item->frameNumber == Anims[item->animNumber].frameEnd)
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item->itemFlags[3] = 0;
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else
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item->itemFlags[3] = 200;
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AnimateItem(item);
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}
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}
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void __cdecl InitialiseSethBlade(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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item->animNumber = Objects[ID_SETH_BLADE].animIndex + 1;
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item->goalAnimState = 2;
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item->currentAnimState = 2;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->itemFlags[2] = abs(item->triggerFlags);
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}
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void __cdecl SethBladeControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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item->itemFlags[0] = 0;
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if (TriggerActive(item))
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{
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if (item->currentAnimState == 2)
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{
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if (item->itemFlags[2] > 1)
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{
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item->itemFlags[2]--;
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}
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else if (item->itemFlags[2] == 1)
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{
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item->goalAnimState = 1;
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item->itemFlags[2] = 0;
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}
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else if (!item->itemFlags[2])
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{
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if (item->triggerFlags > 0)
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{
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item->itemFlags[2] = item->triggerFlags;
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}
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}
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}
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else
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if (item->frameNumber != Anims[item->animNumber].frameBase && frameNumber <= 6)
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{
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item->itemFlags[0] = -1;
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item->itemFlags[3] = 1000;
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}
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else if (frameNumber >= 7 && frameNumber <= 15)
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{
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item->itemFlags[0] = 448;
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item->itemFlags[3] = 1000;
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}
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else
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{
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item->itemFlags[0] = 0;
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item->itemFlags[3] = 1000;
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}
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}
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AnimateItem(item);
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}
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}
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void __cdecl ChainControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (item->triggerFlags)
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{
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item->itemFlags[2] = 1;
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item->itemFlags[3] = 75;
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if (TriggerActive(item))
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{
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item->itemFlags[0] = 30846;
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AnimateItem(item);
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return;
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}
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}
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else
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{
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item->itemFlags[3] = 25;
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if (TriggerActive(item))
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{
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item->itemFlags[0] = 1920;
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AnimateItem(item);
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return;
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}
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}
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item->itemFlags[0] = 0;
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}
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void __cdecl PloughControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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item->itemFlags[3] = 50;
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if (TriggerActive(item))
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{
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item->itemFlags[0] = 258048;
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AnimateItem(item);
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}
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else
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{
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item->itemFlags[0] = 0;
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}
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}
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void __cdecl CogControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (TriggerActive(item))
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{
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item->status = ITEM_ACTIVE;
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// *(_DWORD *)&item->gap4C[5526] = *(_DWORD *)&item->gap4C[5526] & 0xFFFFFFFB | 2;
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AnimateItem(item);
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if (item->triggerFlags == 666)
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{
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PHD_VECTOR pos;
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GetJointAbsPosition(item, &pos, 0);
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SoundEffect(65, (PHD_3DPOS *)&pos, 0);
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if (item->frameNumber == Anims[item->animNumber].frameEnd)
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item->flags &= 0xC1;
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}
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}
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else if (item->triggerFlags == 2)
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{
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item->status |= ITEM_INVISIBLE;
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}
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}
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void __cdecl SpikeballControl(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (TriggerActive(item))
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{
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__int16 frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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if ((frameNumber <= 14 || frameNumber >= 24) && (frameNumber < 138 || frameNumber > 140))
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{
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if (frameNumber < 141)
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item->itemFlags[0] = 0;
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else
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{
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item->itemFlags[3] = 50;
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item->itemFlags[0] = 0x7FF800;
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}
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}
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else
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{
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item->itemFlags[3] = 150;
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item->itemFlags[0] = 0x7FF800;
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}
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AnimateItem(item);
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}
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else
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{
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->itemFlags[0] = 0;
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}
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}
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