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< title > TombEngine 1.1.0 Lua API< / title >
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< h1 > TombEngine< / h1 >
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< li > < a href = "../index.html" > Index< / a > < / li >
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< h2 > 1 Modules< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Misc.html" > Misc< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
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< h2 > 2 Classes< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../2 classes/Flow.Animations.html" > Flow.Animations< / a > < / li >
< li > < a href = "../2 classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../2 classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Mirror.html" > Flow.Mirror< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
< li > < a href = "../2 classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < here > Objects.Camera< / here > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
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< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
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< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
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< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
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< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
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< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
< li > < a href = "../4 enums/Misc.ActionID.html" > Misc.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Misc.CameraType.html" > Misc.CameraType< / a > < / li >
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< li > < a href = "../4 enums/Misc.LogLevel.html" > Misc.LogLevel< / a > < / li >
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< li > < a href = "../4 enums/Misc.SoundTrackType.html" > Misc.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
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< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
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< / ul >
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< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< / ul >
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< / div >
< div id = "content" >
< h1 > Class < code > Objects.Camera< / code > < / h1 >
< p > Basic cameras that can point at Lara or at a CAMERA_TARGET.< / p >
< p >
< / p >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
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< td class = "name" > < a href = "#Camera:GetPosition" > Camera:GetPosition()< / a > < / td >
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< td class = "summary" > Get the camera's position< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Camera:SetPosition" > Camera:SetPosition(position)< / a > < / td >
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< td class = "summary" > Set the camera's position< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Camera:GetName" > Camera:GetName()< / a > < / td >
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< td class = "summary" > Get the camera's unique string identifier< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Camera:SetName" > Camera:SetName(name)< / a > < / td >
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< td class = "summary" > Set the camera's name (its unique string identifier)< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#CameraObject:GetRoom" > CameraObject:GetRoom()< / a > < / td >
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< td class = "summary" > Get the current room of the camera< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Camera:GetRoomNumber" > Camera:GetRoomNumber()< / a > < / td >
< td class = "summary" > Get the current room number of the camera< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Camera:SetRoomNumber" > Camera:SetRoomNumber(ID)< / a > < / td >
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< td class = "summary" > Set room of camera
This is used in conjunction with SetPosition to teleport the camera to a new room.< / td >
< / tr >
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< tr >
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< td class = "name" > < a href = "#Camera:PlayCamera" > Camera:PlayCamera([Target])< / a > < / td >
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< td class = "summary" > Active the camera during that frame.< / td >
< / tr >
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< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
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< a name = "Camera:GetPosition" > < / a >
< strong > Camera:GetPosition()< / strong >
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< / dt >
< dd >
Get the camera's position
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
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a copy of the camera's position
< / ol >
< / dd >
< dt >
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< a name = "Camera:SetPosition" > < / a >
< strong > Camera:SetPosition(position)< / strong >
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< / dt >
< dd >
Set the camera's position
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > position< / span >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
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the new position of the camera
< / li >
< / ul >
< / dd >
< dt >
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< a name = "Camera:GetName" > < / a >
< strong > Camera:GetName()< / strong >
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< / dt >
< dd >
Get the camera's unique string identifier
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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the camera's name
< / ol >
< / dd >
< dt >
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< a name = "Camera:SetName" > < / a >
< strong > Camera:SetName(name)< / strong >
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< / dt >
< dd >
Set the camera's name (its unique string identifier)
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
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< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
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The camera's new name
< / li >
< / ul >
< / dd >
< dt >
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< a name = "CameraObject:GetRoom" > < / a >
< strong > CameraObject:GetRoom()< / strong >
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< / dt >
< dd >
Get the current room of the camera
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > Room< / span > < / span >
current room of the camera
< / ol >
< / dd >
< dt >
< a name = "Camera:GetRoomNumber" > < / a >
< strong > Camera:GetRoomNumber()< / strong >
< / dt >
< dd >
Get the current room number of the camera
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
number representing the current room of the camera
< / ol >
< / dd >
< dt >
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< a name = "Camera:SetRoomNumber" > < / a >
< strong > Camera:SetRoomNumber(ID)< / strong >
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< / dt >
< dd >
Set room of camera
This is used in conjunction with SetPosition to teleport the camera to a new room.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > ID< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
the ID of the new room
< / li >
< / ul >
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< / dd >
< dt >
< a name = "Camera:PlayCamera" > < / a >
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< strong > Camera:PlayCamera([Target])< / strong >
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< / dt >
< dd >
Active the camera during that frame.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > Target< / span >
< span class = "types" > < span class = "type" > Moveable< / span > < / span >
If you put a moveable, the camera will look at it. Otherwise, it will look at Lara.
(< em > optional< / em > )
< / li >
< / ul >
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< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
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< i style = "float:right;" > Last updated 2023-07-20 12:10:11 < / i >
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