TombEngine/TR5Main/Game/control/lot.h

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#pragma once
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#include "Game/control/box.h"
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extern std::vector<CREATURE_INFO*> ActiveCreatures;
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void InitialiseLOTarray(int allocMem);
int EnableBaddieAI(short itemNum, int always);
void InitialiseSlot(short itemNum, short slot);
void DisableBaddieAI(short itemNumber);
void ClearLOT(LOT_INFO* LOT);
void CreateZone(ITEM_INFO* item);