TombEngine/TR5Main/Scripting/GameScriptSettings.h

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#pragma once
#include "GameScriptSettings.h"
#include <string>
namespace sol {
class state;
}
struct GameScriptSettings
{
int ScreenWidth;
int ScreenHeight;
bool EnableLoadSave;
bool EnableDynamicShadows;
bool EnableWaterCaustics;
bool Windowed;
int DrawingDistance;
bool ShowRendererSteps;
bool ShowDebugInfo;
std::string ErrorMode;
static void Register(sol::state* lua);
};