2021-11-20 17:15:48 +11:00
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#include "framework.h"
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#include "control.h"
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#include "input.h"
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#include "level.h"
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#include "setup.h"
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#include "sound.h"
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#include "camera.h"
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#include "lara.h"
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#include "lara_collide.h"
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#include "lara_tests.h"
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#include "lara_helpers.h"
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#include "lara_jump.h"
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#include "lara_basic.h"
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2021-12-02 12:47:07 +11:00
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#include "Scripting/GameFlowScript.h"
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2021-11-20 17:15:48 +11:00
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// -----------------------------
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// JUMP
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// Control & Collision Functions
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// -----------------------------
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2021-12-21 23:07:15 +11:00
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// State: LS_JUMP_FORWARD (3)
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// Collision: lara_col_jump_forward()
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void lara_as_jump_forward(ITEM_INFO* item, COLL_INFO* coll)
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2021-11-20 17:15:48 +11:00
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{
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LaraInfo*& info = item->data;
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2021-12-21 23:07:15 +11:00
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if (item->hitPoints <= 0)
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return;
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// runJumpCount?
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2021-11-20 17:52:18 +11:00
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// Update running jump counter in preparation for possible dispatch soon after landing.
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2021-11-20 17:15:48 +11:00
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info->jumpCount++;
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if (info->jumpCount > LARA_JUMP_TIME / 2)
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info->jumpCount = LARA_JUMP_TIME / 2;
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if (TrInput & IN_LEFT)
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{
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info->turnRate -= LARA_TURN_RATE;
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2021-12-10 22:31:34 +11:00
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if (info->turnRate < -LARA_JUMP_TURN_MAX)
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info->turnRate = -LARA_JUMP_TURN_MAX;
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2021-11-20 17:15:48 +11:00
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}
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else if (TrInput & IN_RIGHT)
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{
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info->turnRate += LARA_TURN_RATE;
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2021-12-10 22:31:34 +11:00
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if (info->turnRate > LARA_JUMP_TURN_MAX)
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info->turnRate = LARA_JUMP_TURN_MAX;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-21 23:07:15 +11:00
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if (TestLaraLand(item))
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{
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if (LaraLandedBad(item, coll))
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item->goalAnimState = LS_DEATH;
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else if (TrInput & IN_FORWARD && !(TrInput & IN_WALK) &&
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info->waterStatus != LW_WADE) [[likely]]
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{
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item->goalAnimState = LS_RUN_FORWARD;
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}
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else
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item->goalAnimState = LS_IDLE;
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return;
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}
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if (TrInput & IN_ACTION &&
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info->gunStatus == LG_HANDS_FREE)
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{
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item->goalAnimState = LS_REACH;
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return;
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}
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if (TrInput & (IN_ROLL | IN_BACK))
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{
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item->goalAnimState = LS_JUMP_ROLL_180;
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return;
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}
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if (TrInput & IN_WALK &&
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info->gunStatus == LG_HANDS_FREE)
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{
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item->goalAnimState = LS_SWANDIVE_START;
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return;
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}
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if (item->fallspeed > LARA_FREEFALL_SPEED)
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{
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item->goalAnimState = LS_FREEFALL;
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return;
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}
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item->goalAnimState = LS_JUMP_FORWARD;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-21 23:07:15 +11:00
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// State: LS_JUMP_FORWARD (3)
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// Control: lara_as_jump_forward()
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void lara_col_jump_forward(ITEM_INFO* item, COLL_INFO* coll)
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{
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LaraInfo*& info = item->data;
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2021-12-21 23:07:15 +11:00
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info->moveAngle = (item->speed > 0) ? item->pos.yRot : item->pos.yRot + ANGLE(180.0f);
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coll->Setup.BadHeightDown = NO_BAD_POS;
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coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
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coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
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coll->Setup.ForwardAngle = info->moveAngle;
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GetCollisionInfo(coll, item);
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2021-12-21 23:07:15 +11:00
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LaraDeflectEdgeJump(item, coll);
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if (item->speed < 0)
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info->moveAngle = item->pos.yRot;
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if (item->fallspeed > 0 && (coll->Middle.Floor <= 0 || TestLaraSwamp(item)))
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{
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LaraResetGravityStatus(item, coll);
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LaraSnapToHeight(item, coll);
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}
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}
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2021-12-21 23:29:51 +11:00
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// State: LS_FREEFALL (9)
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// Collision: lara_col_freefall()
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void lara_as_freefall(ITEM_INFO* item, COLL_INFO* coll)
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{
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item->speed = (item->speed * 95) / 100;
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2021-12-21 23:29:51 +11:00
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if (item->fallspeed == LARA_FREEFALL_SCREAM_SPEED)
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2021-11-20 17:15:48 +11:00
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SoundEffect(SFX_TR4_LARA_FALL, &item->pos, 0);
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2021-12-21 23:29:51 +11:00
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if (TestLaraLand(item))
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{
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if (LaraLandedBad(item, coll))
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item->goalAnimState = LS_DEATH;
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else
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SetAnimation(item, LA_FREEFALL_LAND);
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StopSoundEffect(SFX_TR4_LARA_FALL);
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return;
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}
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item->goalAnimState = LS_FREEFALL;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-21 23:29:51 +11:00
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// State: LS_FREEFALL (9)
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// Control: lara_as_freefall()
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void lara_col_freefall(ITEM_INFO* item, COLL_INFO* coll)
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{
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LaraInfo*& info = item->data;
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item->gravityStatus = true;
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coll->Setup.BadHeightDown = NO_BAD_POS;
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coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
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coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
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coll->Setup.ForwardAngle = info->moveAngle;
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GetCollisionInfo(coll, item);
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2021-12-21 23:29:51 +11:00
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2021-11-20 17:15:48 +11:00
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LaraSlideEdgeJump(item, coll);
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2021-12-21 23:29:51 +11:00
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if (item->fallspeed > 0 && (coll->Middle.Floor <= 0 || TestLaraSwamp(item)))
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2021-11-20 17:15:48 +11:00
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{
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2021-12-21 23:29:51 +11:00
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LaraResetGravityStatus(item, coll);
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2021-11-20 17:15:48 +11:00
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LaraSnapToHeight(item, coll);
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}
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}
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2021-12-20 00:42:02 +11:00
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// State: LS_REACH (11)
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// Collision: lara_col_reach()
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2021-11-20 17:15:48 +11:00
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void lara_as_reach(ITEM_INFO* item, COLL_INFO* coll)
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{
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2021-12-20 00:42:02 +11:00
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LaraInfo*& info = item->data;
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2021-11-20 17:15:48 +11:00
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Camera.targetAngle = ANGLE(85.0f);
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2021-12-20 00:42:02 +11:00
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if (item->hitPoints <= 0)
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return;
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if (TrInput & IN_LEFT)
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{
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info->turnRate -= LARA_TURN_RATE;
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if (info->turnRate < -LARA_REACH_TURN_MAX)
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info->turnRate = -LARA_REACH_TURN_MAX;
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}
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else if (TrInput & IN_RIGHT)
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{
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info->turnRate += LARA_TURN_RATE;
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if (info->turnRate > LARA_REACH_TURN_MAX)
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info->turnRate = LARA_REACH_TURN_MAX;
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}
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if (TestLaraLand(item))
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{
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2021-12-21 23:07:15 +11:00
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if (LaraLandedBad(item, coll))
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item->goalAnimState = LS_DEATH;
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else
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item->goalAnimState = LS_IDLE;
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2021-12-20 00:42:02 +11:00
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return;
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}
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2021-11-20 17:15:48 +11:00
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if (item->fallspeed > LARA_FREEFALL_SPEED)
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2021-12-20 00:42:02 +11:00
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{
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2021-11-20 17:15:48 +11:00
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item->goalAnimState = LS_FREEFALL;
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2021-12-20 00:42:02 +11:00
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return;
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}
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item->goalAnimState = LS_REACH;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-20 00:42:02 +11:00
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// State: LS_REACH (11)
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// Control: lara_as_reach()
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2021-11-20 17:15:48 +11:00
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void lara_col_reach(ITEM_INFO* item, COLL_INFO* coll)
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{
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LaraInfo*& info = item->data;
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info->moveAngle = item->pos.yRot;
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2021-12-20 00:42:02 +11:00
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item->gravityStatus = (info->ropePtr == -1) ? true : false;
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2021-11-20 17:15:48 +11:00
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coll->Setup.Height = LARA_HEIGHT_STRETCH;
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coll->Setup.BadHeightDown = NO_BAD_POS;
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coll->Setup.BadHeightUp = 0;
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coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
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coll->Setup.ForwardAngle = info->moveAngle;
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coll->Setup.Radius = coll->Setup.Radius * 1.2f;
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coll->Setup.Mode = COLL_PROBE_MODE::FREE_FORWARD;
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GetCollisionInfo(coll, item);
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if (TestLaraHangJump(item, coll))
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return;
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LaraSlideEdgeJump(item, coll);
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2021-12-21 23:07:15 +11:00
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2021-11-20 17:15:48 +11:00
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GetCollisionInfo(coll, item);
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2021-12-21 23:07:15 +11:00
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2021-11-20 17:15:48 +11:00
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ShiftItem(item, coll);
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2021-12-21 23:07:15 +11:00
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if (item->fallspeed > 0 && (coll->Middle.Floor <= 0 || TestLaraSwamp(item)))
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2021-11-20 17:15:48 +11:00
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{
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2021-12-21 23:07:15 +11:00
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LaraResetGravityStatus(item, coll);
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LaraSnapToHeight(item, coll);
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2021-11-20 17:15:48 +11:00
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}
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}
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void lara_col_land(ITEM_INFO* item, COLL_INFO* coll)
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{
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/*state 14*/
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/*state code: lara_void_func*/
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2021-11-25 23:38:59 +11:00
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lara_col_idle(item, coll);
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2021-11-20 17:15:48 +11:00
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}
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// State: LS_JUMP_PREPARE (15)
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2021-12-20 00:11:04 +11:00
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// Collision: lara_col_jump_prepare()
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void lara_as_jump_prepare(ITEM_INFO* item, COLL_INFO* coll)
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2021-11-20 17:15:48 +11:00
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{
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LaraInfo*& info = item->data;
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2021-12-20 00:11:04 +11:00
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if (item->hitPoints <= 0)
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2021-11-20 17:15:48 +11:00
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return;
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if (info->waterStatus == LW_WADE)
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{
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item->goalAnimState = LS_JUMP_UP;
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return;
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}
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if (TrInput & IN_LEFT &&
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TrInput & (IN_FORWARD | IN_BACK))
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{
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info->turnRate -= LARA_TURN_RATE;
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2021-12-10 22:31:34 +11:00
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if (info->turnRate < -LARA_SLOW_TURN_MAX)
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info->turnRate = -LARA_SLOW_TURN_MAX;
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2021-11-20 17:15:48 +11:00
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}
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else if (TrInput & IN_RIGHT &&
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TrInput & (IN_FORWARD | IN_BACK))
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{
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info->turnRate += LARA_TURN_RATE;
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2021-12-10 22:31:34 +11:00
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if (info->turnRate > LARA_SLOW_TURN_MAX)
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info->turnRate = LARA_SLOW_TURN_MAX;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-20 00:11:04 +11:00
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if ((TrInput & IN_FORWARD ||
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info->jumpDirection == LaraJumpDirection::Forward && !(TrInput & IN_DIRECTION)) &&
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2021-11-20 17:15:48 +11:00
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TestLaraStandingJump(item, coll, item->pos.yRot))
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{
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item->goalAnimState = LS_JUMP_FORWARD;
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2021-12-20 00:11:04 +11:00
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info->jumpDirection = LaraJumpDirection::Forward;
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info->moveAngle = item->pos.yRot;
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2021-11-20 17:15:48 +11:00
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}
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2021-12-20 00:11:04 +11:00
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else if ((TrInput & IN_BACK ||
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info->jumpDirection == LaraJumpDirection::Back && !(TrInput & IN_DIRECTION)) &&
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2021-11-20 17:15:48 +11:00
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TestLaraStandingJump(item, coll, item->pos.yRot + ANGLE(180.0f)))
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{
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item->goalAnimState = LS_JUMP_BACK;
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2021-12-20 00:11:04 +11:00
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info->jumpDirection = LaraJumpDirection::Back;
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info->moveAngle = item->pos.yRot + ANGLE(180.0f);
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2021-11-20 17:15:48 +11:00
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}
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2021-12-20 22:32:41 +11:00
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else if ((TrInput & IN_LEFT ||
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2021-12-20 00:11:04 +11:00
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info->jumpDirection == LaraJumpDirection::Left && !(TrInput & IN_DIRECTION)) &&
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2021-11-20 17:15:48 +11:00
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TestLaraStandingJump(item, coll, item->pos.yRot - ANGLE(90.0f)))
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{
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item->goalAnimState = LS_JUMP_LEFT;
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2021-12-20 00:11:04 +11:00
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info->jumpDirection = LaraJumpDirection::Left;
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info->moveAngle = item->pos.yRot - ANGLE(90.0f);
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2021-11-20 17:15:48 +11:00
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}
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2021-12-20 00:11:04 +11:00
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else if ((TrInput & IN_RIGHT ||
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info->jumpDirection == LaraJumpDirection::Right && !(TrInput & IN_DIRECTION)) &&
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2021-11-20 17:15:48 +11:00
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TestLaraStandingJump(item, coll, item->pos.yRot + ANGLE(90.0f)))
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{
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item->goalAnimState = LS_JUMP_RIGHT;
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2021-12-20 00:11:04 +11:00
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info->jumpDirection = LaraJumpDirection::Right;
|
|
|
|
info->moveAngle = item->pos.yRot + ANGLE(90.0f);
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
2021-12-20 22:32:41 +11:00
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = LS_JUMP_UP;
|
|
|
|
info->jumpDirection = LaraJumpDirection::Up;
|
|
|
|
}
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
// State: LS_JUMP_PREPARE (15)
|
2021-12-20 00:11:04 +11:00
|
|
|
// Collision: lara_as_jump_prepare()
|
|
|
|
void lara_col_jump_prepare(ITEM_INFO* item, COLL_INFO* coll)
|
2021-11-20 17:15:48 +11:00
|
|
|
{
|
2021-12-20 22:32:41 +11:00
|
|
|
// TODO: Reuse lara_col_idle() instead?
|
|
|
|
|
2021-11-20 17:15:48 +11:00
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
item->fallspeed = 0;
|
|
|
|
item->gravityStatus = false;
|
|
|
|
coll->Setup.BadHeightDown = NO_BAD_POS;
|
|
|
|
coll->Setup.BadHeightUp = NO_HEIGHT;
|
|
|
|
coll->Setup.BadCeilingHeight = 0;
|
|
|
|
coll->Setup.ForwardAngle = info->moveAngle;
|
|
|
|
GetCollisionInfo(coll, item);
|
|
|
|
|
|
|
|
if (TestLaraFall(item, coll))
|
|
|
|
{
|
|
|
|
SetLaraFallState(item);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TestLaraSlide(item, coll))
|
2021-12-18 20:42:15 +11:00
|
|
|
{
|
|
|
|
SetLaraSlideState(item, coll);
|
2021-11-20 17:15:48 +11:00
|
|
|
return;
|
2021-12-18 20:42:15 +11:00
|
|
|
}
|
2021-11-20 17:15:48 +11:00
|
|
|
|
2021-12-20 22:32:41 +11:00
|
|
|
if (TestLaraStep(coll))
|
|
|
|
{
|
|
|
|
DoLaraStep(item, coll);
|
|
|
|
return;
|
|
|
|
}
|
2021-12-21 23:07:15 +11:00
|
|
|
|
|
|
|
if (TestLaraStep(coll))
|
|
|
|
{
|
|
|
|
DoLaraStep(item, coll);
|
|
|
|
return;
|
|
|
|
}
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
void lara_as_backjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 25*/
|
|
|
|
/*collision: lara_col_backjump*/
|
|
|
|
info->look = false;
|
|
|
|
|
|
|
|
Camera.targetAngle = ANGLE(135.0f);
|
|
|
|
if (item->fallspeed <= LARA_FREEFALL_SPEED)
|
|
|
|
{
|
|
|
|
if (item->goalAnimState == LS_RUN_FORWARD)
|
|
|
|
{
|
2021-11-25 23:38:59 +11:00
|
|
|
item->goalAnimState = LS_IDLE;
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
2021-11-25 23:38:59 +11:00
|
|
|
else if ((TrInput & IN_FORWARD || TrInput & IN_ROLL) && item->goalAnimState != LS_IDLE)
|
2021-11-20 17:15:48 +11:00
|
|
|
{
|
|
|
|
item->goalAnimState = LS_JUMP_ROLL_180;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = LS_FREEFALL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_backjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 25*/
|
|
|
|
/*state code: lara_as_backjump*/
|
|
|
|
info->moveAngle = item->pos.yRot + ANGLE(180);
|
2021-12-10 12:30:23 +11:00
|
|
|
LaraJumpCollision(item, coll);
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
void lara_as_rightjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 26*/
|
|
|
|
/*collision: lara_col_rightjump*/
|
|
|
|
info->look = false;
|
|
|
|
if (item->fallspeed > LARA_FREEFALL_SPEED)
|
|
|
|
item->goalAnimState = LS_FREEFALL;
|
2021-11-25 23:38:59 +11:00
|
|
|
else if (TrInput & IN_LEFT && item->goalAnimState != LS_IDLE)
|
2021-11-20 17:15:48 +11:00
|
|
|
item->goalAnimState = LS_JUMP_ROLL_180;
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_rightjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 26*/
|
|
|
|
/*state code: lara_as_rightjump*/
|
|
|
|
info->moveAngle = item->pos.yRot + ANGLE(90);
|
2021-12-10 12:30:23 +11:00
|
|
|
LaraJumpCollision(item, coll);
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
void lara_as_leftjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 27*/
|
|
|
|
/*collision: lara_col_leftjump*/
|
|
|
|
info->look = false;
|
|
|
|
if (item->fallspeed > LARA_FREEFALL_SPEED)
|
|
|
|
item->goalAnimState = LS_FREEFALL;
|
2021-11-25 23:38:59 +11:00
|
|
|
else if (TrInput & IN_RIGHT && item->goalAnimState != LS_IDLE)
|
2021-11-20 17:15:48 +11:00
|
|
|
item->goalAnimState = LS_JUMP_ROLL_180;
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_leftjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 27*/
|
|
|
|
/*state code: lara_as_leftjump*/
|
|
|
|
info->moveAngle = item->pos.yRot - ANGLE(90);
|
2021-12-10 12:30:23 +11:00
|
|
|
LaraJumpCollision(item, coll);
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
|
|
|
void lara_as_upjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
info->look = false;
|
|
|
|
|
|
|
|
/*state 28*/
|
|
|
|
/*collision: lara_col_upjump*/
|
|
|
|
if (item->fallspeed > LARA_FREEFALL_SPEED)
|
|
|
|
{
|
|
|
|
item->goalAnimState = LS_FREEFALL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_upjump(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 28*/
|
|
|
|
/*state code: lara_as_upjump*/
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
2021-11-25 23:38:59 +11:00
|
|
|
item->goalAnimState = LS_IDLE;
|
2021-11-20 17:15:48 +11:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
info->moveAngle = item->pos.yRot;
|
|
|
|
|
|
|
|
coll->Setup.Height = LARA_HEIGHT_STRETCH;
|
|
|
|
coll->Setup.BadHeightDown = NO_BAD_POS;
|
|
|
|
coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
|
|
|
|
coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
|
|
|
|
coll->Setup.ForwardAngle = item->speed < 0 ? info->moveAngle + ANGLE(180.0f) : info->moveAngle;
|
|
|
|
coll->Setup.Mode = COLL_PROBE_MODE::FREE_FORWARD;
|
|
|
|
|
|
|
|
GetCollisionInfo(coll, item);
|
|
|
|
|
|
|
|
if (TestLaraHangJumpUp(item, coll))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (coll->CollisionType == CT_CLAMP ||
|
|
|
|
coll->CollisionType == CT_TOP ||
|
|
|
|
coll->CollisionType == CT_TOP_FRONT)
|
|
|
|
item->fallspeed = 1;
|
|
|
|
|
|
|
|
ShiftItem(item, coll);
|
|
|
|
|
|
|
|
if (coll->CollisionType == CT_NONE)
|
|
|
|
{
|
|
|
|
if (item->fallspeed < -70)
|
|
|
|
{
|
|
|
|
if (TrInput & IN_FORWARD && item->speed < 5)
|
|
|
|
{
|
|
|
|
item->speed++;
|
|
|
|
}
|
|
|
|
else if (TrInput & IN_BACK && item->speed > -5)
|
|
|
|
{
|
|
|
|
item->speed -= 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->speed = item->speed <= 0 ? -2 : 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->fallspeed > 0 && coll->Middle.Floor <= 0)
|
|
|
|
{
|
2021-11-25 23:38:59 +11:00
|
|
|
item->goalAnimState = LaraLandedBad(item, coll) ? LS_DEATH : LS_IDLE;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
|
|
|
item->gravityStatus = false;
|
|
|
|
item->fallspeed = 0;
|
|
|
|
|
|
|
|
if (coll->Middle.Floor != NO_HEIGHT)
|
|
|
|
item->pos.yPos += coll->Middle.Floor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-12-20 21:37:38 +11:00
|
|
|
// State: LS_FALL_BACK (29)
|
|
|
|
// Collision: lara_col_fall_back()
|
|
|
|
void lara_as_fall_back(ITEM_INFO* item, COLL_INFO* coll)
|
2021-11-20 17:15:48 +11:00
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
2021-12-20 21:37:38 +11:00
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (TestLaraLand(item))
|
|
|
|
{
|
|
|
|
if (LaraLandedBad(item, coll))
|
|
|
|
item->goalAnimState = LS_DEATH;
|
|
|
|
else
|
|
|
|
item->goalAnimState = LS_IDLE;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TrInput & IN_ACTION &&
|
|
|
|
info->gunStatus == LG_HANDS_FREE)
|
|
|
|
{
|
|
|
|
item->goalAnimState = LS_REACH;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-11-20 17:15:48 +11:00
|
|
|
if (item->fallspeed > LARA_FREEFALL_SPEED)
|
2021-12-20 21:37:38 +11:00
|
|
|
{
|
2021-11-20 17:15:48 +11:00
|
|
|
item->goalAnimState = LS_FREEFALL;
|
2021-12-20 21:37:38 +11:00
|
|
|
return;
|
|
|
|
}
|
2021-11-20 17:15:48 +11:00
|
|
|
|
2021-12-20 21:37:38 +11:00
|
|
|
item->goalAnimState = LS_FALL_BACK;
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
|
2021-12-20 21:37:38 +11:00
|
|
|
// State: LS_FALL_BACK (29)
|
|
|
|
// Collision: lara_col_fall_back()
|
|
|
|
void lara_col_fall_back(ITEM_INFO* item, COLL_INFO* coll)
|
2021-11-20 17:15:48 +11:00
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
2021-12-20 21:37:38 +11:00
|
|
|
info->moveAngle = item->pos.yRot + ANGLE(180.0f);
|
2021-11-20 17:15:48 +11:00
|
|
|
coll->Setup.BadHeightDown = NO_BAD_POS;
|
|
|
|
coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
|
|
|
|
coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
|
|
|
|
coll->Setup.ForwardAngle = info->moveAngle;
|
|
|
|
GetCollisionInfo(coll, item);
|
2021-12-20 21:37:38 +11:00
|
|
|
|
2021-11-20 17:15:48 +11:00
|
|
|
LaraDeflectEdgeJump(item, coll);
|
|
|
|
|
|
|
|
if (item->fallspeed > 0 && (coll->Middle.Floor <= 0 || TestLaraSwamp(item)))
|
|
|
|
{
|
|
|
|
LaraResetGravityStatus(item, coll);
|
|
|
|
LaraSnapToHeight(item, coll);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// State: LS_SWANDIVE_START (52)
|
|
|
|
// Control: lara_col_swandive()
|
|
|
|
void lara_as_swandive(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
info->gunStatus = LG_HANDS_BUSY;
|
|
|
|
info->look = false;
|
|
|
|
coll->Setup.EnableObjectPush = true;
|
|
|
|
coll->Setup.EnableSpaz = false;
|
|
|
|
|
|
|
|
if (TrInput & IN_LEFT)
|
|
|
|
{
|
|
|
|
info->turnRate -= LARA_TURN_RATE;
|
2021-12-10 22:31:34 +11:00
|
|
|
if (info->turnRate < -LARA_JUMP_TURN_MAX)
|
|
|
|
info->turnRate = -LARA_JUMP_TURN_MAX;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
|
|
|
DoLaraLean(item, coll, -LARA_LEAN_MAX, LARA_LEAN_RATE / 2);
|
|
|
|
}
|
|
|
|
else if (TrInput & IN_RIGHT)
|
|
|
|
{
|
|
|
|
info->turnRate += LARA_TURN_RATE;
|
2021-12-10 22:31:34 +11:00
|
|
|
if (info->turnRate > LARA_JUMP_TURN_MAX)
|
|
|
|
info->turnRate = LARA_JUMP_TURN_MAX;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
|
|
|
DoLaraLean(item, coll, LARA_LEAN_MAX, LARA_LEAN_RATE / 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Why?
|
|
|
|
if (item->fallspeed > LARA_FREEFALL_SPEED && item->goalAnimState != LS_DIVE)
|
|
|
|
item->goalAnimState = LS_SWANDIVE_END;
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_swandive(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
2021-11-24 17:39:54 +11:00
|
|
|
auto bounds = GetBoundsAccurate(item);
|
|
|
|
auto realHeight = bounds->Y2 - bounds->Y1;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
|
|
|
/*state 52*/
|
|
|
|
/*state code: lara_as_swandive*/
|
|
|
|
info->moveAngle = item->pos.yRot;
|
2021-11-24 17:39:54 +11:00
|
|
|
info->keepCrouched = TestLaraKeepCrouched(item, coll);
|
2021-12-01 13:26:28 +11:00
|
|
|
coll->Setup.Height = std::max(LARA_HEIGHT_CRAWL, (int)(realHeight * 0.7f));
|
2021-11-20 17:15:48 +11:00
|
|
|
coll->Setup.BadHeightDown = NO_BAD_POS;
|
|
|
|
coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
|
|
|
|
coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
|
|
|
|
coll->Setup.ForwardAngle = info->moveAngle;
|
|
|
|
GetCollisionInfo(coll, item);
|
2021-11-24 17:39:54 +11:00
|
|
|
|
2021-11-27 23:52:08 +11:00
|
|
|
if (LaraDeflectEdgeJump(item, coll))
|
|
|
|
info->gunStatus = LG_HANDS_FREE;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
|
|
|
if (coll->Middle.Floor <= 0 && item->fallspeed > 0)
|
|
|
|
{
|
2021-11-24 17:39:54 +11:00
|
|
|
auto probe = GetCollisionResult(item, coll->Setup.ForwardAngle, coll->Setup.Radius, 0);
|
|
|
|
|
2021-12-01 13:26:28 +11:00
|
|
|
if (TestLaraSlide(item, coll))
|
2021-12-18 20:42:15 +11:00
|
|
|
SetLaraSlideState(item, coll);
|
2021-12-01 13:26:28 +11:00
|
|
|
else if (info->keepCrouched ||
|
2021-11-25 23:46:13 +11:00
|
|
|
abs(probe.Position.Ceiling - probe.Position.Floor) < LARA_HEIGHT &&
|
2021-12-02 12:47:07 +11:00
|
|
|
g_GameFlow->Animations.CrawlspaceSwandive)
|
2021-11-24 17:39:54 +11:00
|
|
|
{
|
|
|
|
SetAnimation(item, LA_SPRINT_TO_CROUCH_LEFT, 10);
|
|
|
|
|
|
|
|
if (!info->keepCrouched) // HACK: If Lara landed on the edge, shift forward to avoid standing up or falling out.
|
2021-12-01 19:38:28 +11:00
|
|
|
MoveItem(item, coll->Setup.ForwardAngle, STEP_SIZE / 2);
|
2021-11-24 17:39:54 +11:00
|
|
|
}
|
|
|
|
else [[likely]]
|
2021-11-27 13:29:34 +11:00
|
|
|
SetAnimation(item, LA_SWANDIVE_ROLL, 0);
|
2021-12-01 13:26:28 +11:00
|
|
|
|
2021-11-20 17:15:48 +11:00
|
|
|
item->fallspeed = 0;
|
2021-12-01 13:26:28 +11:00
|
|
|
item->gravityStatus = false;
|
2021-11-25 23:38:59 +11:00
|
|
|
info->gunStatus = LG_HANDS_FREE;
|
2021-11-20 17:15:48 +11:00
|
|
|
|
2021-11-24 17:39:54 +11:00
|
|
|
LaraSnapToHeight(item, coll);
|
2021-11-20 17:15:48 +11:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_as_fastdive(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
/*state 53*/
|
|
|
|
/*collision: lara_col_fastdive*/
|
|
|
|
if (TrInput & IN_ROLL && item->goalAnimState == LS_SWANDIVE_END)
|
|
|
|
item->goalAnimState = LS_JUMP_ROLL_180;
|
|
|
|
coll->Setup.EnableObjectPush = true;
|
|
|
|
coll->Setup.EnableSpaz = false;
|
|
|
|
item->speed = (item->speed * 95) / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
void lara_col_fastdive(ITEM_INFO* item, COLL_INFO* coll)
|
|
|
|
{
|
|
|
|
LaraInfo*& info = item->data;
|
|
|
|
|
|
|
|
/*state 53*/
|
|
|
|
/*state code: lara_as_fastdive*/
|
|
|
|
info->moveAngle = item->pos.yRot;
|
|
|
|
|
|
|
|
coll->Setup.BadHeightDown = NO_BAD_POS;
|
|
|
|
coll->Setup.BadHeightUp = -STEPUP_HEIGHT;
|
|
|
|
coll->Setup.BadCeilingHeight = BAD_JUMP_CEILING;
|
|
|
|
|
|
|
|
coll->Setup.ForwardAngle = info->moveAngle;
|
|
|
|
GetCollisionInfo(coll, item);
|
|
|
|
LaraDeflectEdgeJump(item, coll);
|
|
|
|
|
|
|
|
if (coll->Middle.Floor <= 0 && item->fallspeed > 0)
|
|
|
|
{
|
|
|
|
if (item->fallspeed <= 133)
|
2021-11-25 23:38:59 +11:00
|
|
|
item->goalAnimState = LS_IDLE;
|
2021-11-20 17:15:48 +11:00
|
|
|
else
|
|
|
|
item->goalAnimState = LS_DEATH;
|
|
|
|
|
|
|
|
item->fallspeed = 0;
|
|
|
|
item->gravityStatus = 0;
|
|
|
|
|
|
|
|
if (coll->Middle.Floor != NO_HEIGHT)
|
|
|
|
item->pos.yPos += coll->Middle.Floor;
|
|
|
|
}
|
|
|
|
}
|