TombEngine/TR5Main/Scripting/GameScriptRotation.h

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#pragma once
#include "framework.h"
namespace sol {
class state;
}
class GameScriptRotation {
private:
int x;
int y;
int z;
int ConvertRotation(int a);
public:
GameScriptRotation(int x, int y, int z);
static void Register(sol::state*);
int GetX() const;
void SetX(int x);
int GetY() const;
void SetY(int y);
int GetZ() const;
void SetZ(int z);
};