2020-05-27 09:21:20 +02:00
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#include "framework.h"
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2020-05-30 15:55:23 +02:00
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#include "tr5_gladiator.h"
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2020-05-27 09:21:20 +02:00
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#include "items.h"
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#include "box.h"
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#include "sphere.h"
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#include "debris.h"
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#include "effect2.h"
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#include "effect.h"
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#include "tomb4fx.h"
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#include "setup.h"
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#include "level.h"
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#include "lara.h"
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#include "sound.h"
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2019-12-29 23:43:32 +01:00
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BITE_INFO GladiatorBite = { 0, 0, 0, 16 };
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2019-12-20 11:23:03 +01:00
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void InitialiseGladiator(short itemNum)
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{
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ITEM_INFO* item;
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2020-07-21 09:56:47 +02:00
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item = &g_Level.Items[itemNum];
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2019-12-20 11:23:03 +01:00
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ClearItem(itemNum);
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item->animNumber = Objects[item->objectNumber].animIndex;
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2020-07-21 09:56:47 +02:00
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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2019-12-20 11:23:03 +01:00
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item->goalAnimState = 1;
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item->currentAnimState = 1;
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if (item->triggerFlags == 1)
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2020-01-04 09:10:24 +01:00
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item->swapMeshFlags = -1;
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2019-12-29 23:43:32 +01:00
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}
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void ControlGladiator(short itemNumber)
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{
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if (CreatureActive(itemNumber))
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{
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short tilt = 0;
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short angle = 0;
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short joint2 = 0;
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short joint1 = 0;
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short joint0 = 0;
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PHD_VECTOR pos;
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short roomNumber;
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ROOM_INFO* r;
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MESH_INFO* mesh;
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FLOOR_INFO* floor;
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int i;
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2020-07-21 09:56:47 +02:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2019-12-29 23:43:32 +01:00
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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if (item->hitPoints <= 0)
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{
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item->hitPoints = 0;
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if (item->currentAnimState != 6)
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{
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item->animNumber = Objects[ID_GLADIATOR].animIndex + 16;
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item->currentAnimState = 6;
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2020-07-21 09:56:47 +02:00
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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2019-12-29 23:43:32 +01:00
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}
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}
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else
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{
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if (item->aiBits)
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{
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GetAITarget(creature);
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}
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else if (creature->hurtByLara)
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{
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creature->enemy = LaraItem;
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}
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AI_INFO info;
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AI_INFO laraInfo;
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CreatureAIInfo(item, &info);
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int unknown = true;
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short rot;
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int distance;
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if (creature->enemy == LaraItem)
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{
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2020-01-03 07:08:48 +01:00
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distance = info.distance;
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2019-12-29 23:43:32 +01:00
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rot = info.angle;
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}
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else
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{
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int dx = LaraItem->pos.xPos - item->pos.xPos;
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int dz = LaraItem->pos.zPos - item->pos.zPos;
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2020-04-25 16:23:53 +02:00
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rot = phd_atan(dz, dx) - item->pos.yRot;
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2019-12-29 23:43:32 +01:00
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if (rot <= -ANGLE(90) || rot >= ANGLE(90))
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unknown = false;
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distance = SQUARE(dx) + SQUARE(dz);
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}
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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if (info.ahead)
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{
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2020-10-17 23:36:06 -05:00
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joint0 = info.angle / 2;
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joint2 = info.angle / 2;
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2019-12-29 23:43:32 +01:00
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joint1 = info.xAngle;
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}
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switch (item->currentAnimState)
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{
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case 1:
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creature->flags = 0;
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joint2 = rot;
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creature->maximumTurn = (-(creature->mood != 0)) & 0x16C;
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if (item->aiBits & GUARD
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|| !(GetRandomControl() & 0x1F)
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&& (info.distance > SQUARE(1024)
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|| creature->mood != ATTACK_MOOD))
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{
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joint2 = AIGuard(creature);
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break;
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}
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if (item->aiBits & PATROL1)
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{
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item->goalAnimState = 2;
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}
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else
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{
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target != item
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&& info.ahead
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&& !item->hitStatus)
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{
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item->goalAnimState = 1;
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break;
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}
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}
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else
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{
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if (!creature->mood
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|| item->aiBits & FOLLOW
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&& (creature->reachedGoal
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|| distance > SQUARE(2048)))
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{
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else if (!(GetRandomControl() & 0x3F))
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{
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item->goalAnimState = 2;
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}
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break;
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}
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if (Lara.target == item
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&& unknown
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&& distance < SQUARE(1536)
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&& GetRandomControl() & 1
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&& (Lara.gunType == WEAPON_SHOTGUN
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|| !(GetRandomControl() & 0xF))
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&& item->meshBits == -1)
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{
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item->goalAnimState = 4;
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break;
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}
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if (info.bite && info.distance < SQUARE(819))
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{
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if (GetRandomControl() & 1)
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item->goalAnimState = 8;
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else
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item->goalAnimState = 9;
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break;
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}
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}
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item->goalAnimState = 2;
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}
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break;
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case 2:
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creature->flags = 0;
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joint2 = rot;
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creature->maximumTurn = creature->mood != BORED_MOOD ? ANGLE(7) : ANGLE(2);
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if (item->aiBits & PATROL1)
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{
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item->goalAnimState = 2;
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joint2 = 0;
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}
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else if (creature->mood == ESCAPE_MOOD)
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{
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item->goalAnimState = 3;
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}
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else if (creature->mood)
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{
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if (info.distance < SQUARE(1024))
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{
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item->goalAnimState = 1;
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break;
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}
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if (info.bite && info.distance < SQUARE(2048))
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{
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item->goalAnimState = 11;
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}
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else if (!info.ahead || info.distance > SQUARE(1536))
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{
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item->goalAnimState = 3;
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}
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}
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else if (!(GetRandomControl() & 0x3F))
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{
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item->goalAnimState = 1;
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break;
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}
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break;
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case 3:
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creature->LOT.isJumping = false;
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if (info.ahead)
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joint2 = info.angle;
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creature->maximumTurn = ANGLE(11);
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tilt = angle / 2;
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if (item->aiBits & GUARD)
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{
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creature->maximumTurn = 0;
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item->goalAnimState = 1;
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break;
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}
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target != item && info.ahead)
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{
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item->goalAnimState = 1;
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break;
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}
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break;
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}
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if (item->aiBits & FOLLOW
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&& (creature->reachedGoal
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|| distance > SQUARE(2048)))
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{
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item->goalAnimState = 1;
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break;
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}
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if (!creature->mood)
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{
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item->goalAnimState = 2;
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break;
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}
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if (info.distance < SQUARE(1536))
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{
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if (info.bite)
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item->goalAnimState = 10;
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else
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item->goalAnimState = 2;
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}
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break;
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case 4:
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if (item->hitStatus)
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{
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if (!unknown)
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{
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item->goalAnimState = 1;
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break;
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}
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}
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else if (Lara.target != item
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|| !(GetRandomControl() & 0x7F))
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{
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item->goalAnimState = 1;
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break;
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}
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break;
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case 5:
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if (Lara.target != item)
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item->goalAnimState = 1;
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break;
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case 8:
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case 9:
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case 10:
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case 11:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= ANGLE(7))
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{
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if (info.angle >= 0)
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item->pos.yRot += ANGLE(7);
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else
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item->pos.yRot -= ANGLE(7);
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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2020-07-21 09:56:47 +02:00
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if (item->frameNumber > g_Level.Anims[item->animNumber].frameBase + 10)
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2019-12-29 23:43:32 +01:00
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{
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2020-07-21 09:56:47 +02:00
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r = &g_Level.Rooms[item->roomNumber];
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2019-12-29 23:43:32 +01:00
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pos.x = 0;
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pos.y = 0;
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pos.z = 0;
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GetJointAbsPosition(item, &pos, 16);
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floor = &XZ_GET_SECTOR(r, pos.x - r->x, pos.z - r->z);
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if (floor->stopper)
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{
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2020-06-26 07:06:18 +02:00
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for (i = 0; i < r->mesh.size(); i++)
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2019-12-29 23:43:32 +01:00
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{
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mesh = &r->mesh[i];
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if (!((pos.z ^ mesh->z) & 0xFFFFFC00))
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{
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if (!((pos.x ^ mesh->x) & 0xFFFFFC00))
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{
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if (mesh->staticNumber >= 50 && mesh->staticNumber <= 59)
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{
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2020-04-01 07:24:15 +02:00
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ShatterObject(0, mesh, -64, LaraItem->roomNumber, 0);
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2019-12-29 23:43:32 +01:00
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//SoundEffect(ShatterSounds[gfCurrentLevel - 5][*(v28 + 18)], v28, 0);
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2020-06-26 07:06:18 +02:00
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mesh->flags &= 0xFEu;
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2021-08-20 14:13:06 +03:00
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TestTriggersAtXYZ(pos.x, pos.y, pos.z, item->roomNumber, true, NULL);
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2019-12-29 23:43:32 +01:00
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}
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}
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}
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}
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}
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if (!creature->flags)
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{
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if (item->touchBits & 0x6000)
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{
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LaraItem->hitPoints -= 120;
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LaraItem->hitStatus = true;
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CreatureEffect2(item, &GladiatorBite, 10, item->pos.yRot, DoBloodSplat);
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2021-05-26 06:04:32 +02:00
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SoundEffect(SFX_TR4_LARA_THUD, &item->pos, 0);
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2019-12-29 23:43:32 +01:00
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creature->flags = 1;
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}
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}
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}
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break;
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default:
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break;
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}
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}
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CreatureTilt(item, tilt);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNumber, angle, 0);
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}
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2019-12-20 11:23:03 +01:00
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}
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