TombEngine/TR5Main/Objects/tribesman.cpp

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#include "newobjects.h"
#include "../Game/Box.h"
#include "../Game/items.h"
#include "../Game/lot.h"
#include "../Game/control.h"
#include "../Game/effects.h"
#include "../Game/draw.h"
#include "../Game/sphere.h"
#include "../Game/effect2.h"
#include "../Game/people.h"
BITE_INFO tribesmanAxeBite = { 0, 16, 265, 13 };
BITE_INFO tribesmanDartsBite1 = { 0, 0, -200, 13 };
BITE_INFO tribesmanDartsBite2 = { 8, 40, -248, 13 };
byte tribesmanAxeHit[13][3] = {
{0,0,0},
{0,0,0},
{0,0,0},
{0,0,0},
{0,0,0},
{2,12,8},
{8,9,32},
{19,28,8},
{0,0,0},
{0,0,0},
{7,14,8},
{0,0,0},
{15,19,32}
};
void __cdecl TribemanAxeControl(__int16 itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*) item->data;
__int16 head = 0;
__int16 angle = 0;
__int16 tilt = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 9)
{
if (item->currentAnimState == 1 ||
item->currentAnimState == 7)
item->animNumber = Objects[item->objectNumber].animIndex + 21;
else
item->animNumber = Objects[item->objectNumber].animIndex + 20;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 9;
}
}
else
{
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
if (creature->enemy == LaraItem && creature->hurtByLara && info.distance > SQUARE(3072) && info.enemyFacing < ANGLE(67) && info.enemyFacing > -ANGLE(67))
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creature->mood = ESCAPE_MOOD;
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
head = info.angle;
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = ANGLE(4);
creature->flags = 0;
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if (creature->mood == BORED_MOOD)
{
creature->maximumTurn = 0;
if (GetRandomControl() < 0x100)
item->goalAnimState = 2;
}
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else if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead && !item->hitStatus)
item->goalAnimState = 1;
else
item->goalAnimState = 3;
}
else if (item->itemFlags[0])
{
item->itemFlags[0] = 0;
item->goalAnimState = 11;
}
else if (info.ahead && info.distance < SQUARE(682))
{
item->goalAnimState = 7;
}
else if (info.ahead && info.distance < SQUARE(1024))
{
if (GetRandomControl() < 0x4000)
item->goalAnimState = 2;
else
{
item->goalAnimState = 7;
}
}
else if (info.ahead && info.distance < SQUARE(2048))
item->goalAnimState = 2;
else
item->goalAnimState = 3;
break;
case 11:
creature->maximumTurn = ANGLE(4);
creature->flags = 0;
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if (creature->mood == BORED_MOOD)
{
creature->maximumTurn = 0;
if (GetRandomControl() < 0x100)
item->goalAnimState = 2;
}
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else if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead && !item->hitStatus)
item->goalAnimState = 1;
else
item->goalAnimState = 3;
}
else if (info.ahead && info.distance < SQUARE(682))
{
if (GetRandomControl() < 0x800)
item->goalAnimState = 5;
else
item->goalAnimState = 8;
}
else if (info.distance < SQUARE(2048))
item->goalAnimState = 2;
else
item->goalAnimState = 3;
break;
case 2:
creature->flags = 0;
creature->maximumTurn = ANGLE(9);
tilt = angle >> 3;
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if (creature->mood == BORED_MOOD)
{
creature->maximumTurn >>= 2;
if (GetRandomControl() < 0x100)
{
if (GetRandomControl() < 0x2000)
item->goalAnimState = 1;
else
item->goalAnimState = 11;
}
}
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else if (creature->mood == ESCAPE_MOOD)
item->goalAnimState = 3;
else if (info.ahead && info.distance < SQUARE(682))
{
if (GetRandomControl() < 0x2000)
item->goalAnimState = 1;
else
item->goalAnimState = 11;
}
else if (info.distance > SQUARE(2048))
item->goalAnimState = 3;
break;
case 3:
creature->flags = 0;
creature->maximumTurn = ANGLE(6);
tilt = angle >> 2;
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if (creature->mood == BORED_MOOD)
{
creature->maximumTurn >>= 2;
if (GetRandomControl() < 0x100)
{
if (GetRandomControl() < 0x4000)
item->goalAnimState = 1;
else
item->goalAnimState = 11;
}
}
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else if (creature->mood == ESCAPE_MOOD && Lara.target != item && info.ahead)
item->goalAnimState = 11;
else if (info.bite || info.distance < SQUARE(2048))
{
if (GetRandomControl() < 0x4000)
item->goalAnimState = 12;
else if (GetRandomControl() < 0x2000)
item->goalAnimState = 10;
else
item->goalAnimState = 2;
}
break;
case 8:
creature->maximumTurn = ANGLE(4);
if (info.bite || info.distance < SQUARE(682))
item->goalAnimState = 6;
else
item->goalAnimState = 11;
break;
case 5:
case 6:
case 7:
case 10:
case 12:
item->itemFlags[0] = 1;
creature->maximumTurn = ANGLE(4);
creature->flags = item->frameNumber - Anims[item->animNumber].frameBase;
if (creature->enemy == LaraItem)
{
if ((item->touchBits & 0x2000) &&
creature->flags >= tribesmanAxeHit[item->currentAnimState][0] &&
creature->flags <= tribesmanAxeHit[item->currentAnimState][1])
{
LaraItem->hitPoints -= tribesmanAxeHit[item->currentAnimState][2];
LaraItem->hitStatus = true;
for (__int32 i = 0; i < tribesmanAxeHit[item->currentAnimState][2]; i += 8)
CreatureEffect(item, &tribesmanAxeBite, DoBloodSplat);
SoundEffect(70, &item->pos, 0);
}
}
else
{
if (creature->enemy)
{
if (abs(creature->enemy->pos.xPos - item->pos.xPos) < 512 &&
abs(creature->enemy->pos.yPos - item->pos.yPos) < 512 &&
abs(creature->enemy->pos.zPos - item->pos.zPos) < 512 &&
creature->flags >= tribesmanAxeHit[item->currentAnimState][0] &&
creature->flags <= tribesmanAxeHit[item->currentAnimState][1])
{
creature->enemy->hitPoints -= 2;
creature->enemy->hitStatus = true;
CreatureEffect(item, &tribesmanAxeBite, DoBloodSplat);
SoundEffect(70, &item->pos, 0);
}
}
}
break;
}
}
CreatureTilt(item, tilt);
CreatureJoint(item, 0, head >> 1);
CreatureJoint(item, 1, head >> 1);
CreatureAnimation(itemNum, angle, 0);
}
void __cdecl TribesmanShotDart(ITEM_INFO* item)
{
__int16 dartItemNumber = CreateItem();
if (dartItemNumber != NO_ITEM)
{
ITEM_INFO* dartItem = &Items[dartItemNumber];
dartItem->objectNumber = ID_DARTS;
dartItem->roomNumber = item->roomNumber;
PHD_VECTOR pos1;
pos1.x = tribesmanDartsBite2.x;
pos1.y = tribesmanDartsBite2.y;
pos1.z = tribesmanDartsBite2.z;
GetJointAbsPosition(item, &pos1, tribesmanDartsBite2.meshNum);
PHD_VECTOR pos2;
pos2.x = tribesmanDartsBite2.x;
pos2.y = tribesmanDartsBite2.y;
pos2.z = tribesmanDartsBite2.z << 1;
GetJointAbsPosition(item, &pos2, tribesmanDartsBite2.meshNum);
__int16 angles[2];
phd_GetVectorAngles(pos2.x - pos1.x, pos2.y - pos1.y, pos2.z - pos1.z, angles);
dartItem->pos.xPos = pos1.x;
dartItem->pos.yPos = pos1.y;
dartItem->pos.zPos = pos1.z;
InitialiseItem(dartItemNumber);
dartItem->pos.xRot = angles[1];
dartItem->pos.yRot = angles[0];
dartItem->speed = 256;
AddActiveItem(dartItemNumber);
dartItem->status = ITEM_ACTIVE;
pos1.x = tribesmanDartsBite2.x;
pos1.y = tribesmanDartsBite2.y;
pos1.z = tribesmanDartsBite2.z + 96;
GetJointAbsPosition(item, &pos1, tribesmanDartsBite2.meshNum);
TriggerDartSmoke(pos1.x, pos1.y, pos1.z, 0, 0, 1);
TriggerDartSmoke(pos1.x, pos1.y, pos1.z, 0, 0, 1);
}
}
void __cdecl TribesmanDartsControl(__int16 itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
__int16 headX = 0;
__int16 headY = 0;
__int16 torsoX = 0;
__int16 torsoY = 0;
__int16 angle = 0;
__int16 tilt = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 9)
{
if (item->currentAnimState == 1 || item->currentAnimState == 4)
item->animNumber = Objects[item->objectNumber].animIndex + 21;
else
item->animNumber = Objects[item->objectNumber].animIndex + 20;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 9;
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, (info.zoneNumber == info.enemyZone ? VIOLENT : TIMID));
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if (item->hitStatus && Lara.poisoned >= 0x100 && creature->mood == BORED_MOOD)
creature->mood = ESCAPE_MOOD;
CreatureMood(item, &info, TIMID);
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angle = CreatureTurn(item, creature->mood == BORED_MOOD ? ANGLE(2) : creature->maximumTurn);
if (info.ahead)
{
headY = info.angle >> 1;
torsoY = info.angle >> 1;
}
if (item->hitStatus ||
(creature->enemy == LaraItem && (info.distance < 1024 ||
TargetVisible(item, &info)) && (abs(LaraItem->pos.yPos - item->pos.yPos) < 2048)))
AlertAllGuards(itemNum);
switch (item->currentAnimState)
{
case 1:
if (info.ahead)
{
torsoY = info.angle;
torsoX = info.xAngle >> 1;
}
creature->flags &= 0x0FFF;
creature->maximumTurn = ANGLE(2);
if (item->aiBits & GUARD)
{
headY = AIGuard(creature);
torsoY = 0;
torsoX = 0;
creature->maximumTurn = 0;
if (!(GetRandomControl() & 0xFF))
item->goalAnimState = 11;
break;
}
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else if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead && !item->hitStatus)
item->goalAnimState = 1;
else
item->goalAnimState = 3;
}
else if (info.bite && info.distance < SQUARE(512))
item->goalAnimState = 11;
else if (info.bite && info.distance < SQUARE(2048))
item->goalAnimState = 2;
else if (Targetable(item, &info) && info.distance < SQUARE(8192))
item->goalAnimState = 4;
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else if (creature->mood == BORED_MOOD)
{
if (GetRandomControl() < 0x200)
item->goalAnimState = 2;
else
break;
}
else
item->goalAnimState = 3;
break;
case 11:
creature->flags &= 0x0FFF;
creature->maximumTurn = ANGLE(2);
if (item->aiBits & GUARD)
{
headY = AIGuard(creature);
torsoY = 0;
torsoX = 0;
creature->maximumTurn = 0;
if (!(GetRandomControl() & 0xFF))
item->goalAnimState = 1;
break;
}
else if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead && !item->hitStatus)
item->goalAnimState = 1;
else
item->goalAnimState = 3;
}
else if (info.bite && info.distance < SQUARE(512))
item->goalAnimState = 6;
else if (info.bite && info.distance < SQUARE(2048))
item->goalAnimState = 2;
else if (Targetable(item, &info) && info.distance < SQUARE(8192))
item->goalAnimState = 1;
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else if (creature->mood == BORED_MOOD && GetRandomControl() < 0x200)
item->goalAnimState = 2;
else
item->goalAnimState = 3;
break;
case 2:
creature->maximumTurn = ANGLE(9);
if (info.bite && info.distance < SQUARE(512))
item->goalAnimState = 11;
else if (info.bite && info.distance < SQUARE(2048))
item->goalAnimState = 2;
else if (Targetable(item, &info) && info.distance < SQUARE(8192))
item->goalAnimState = 1;
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else if (creature->mood == ESCAPE_MOOD)
item->goalAnimState = 3;
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else if (creature->mood == BORED_MOOD)
{
if (GetRandomControl() > 0x200)
item->goalAnimState = 2;
else if (GetRandomControl() > 0x200)
item->goalAnimState = 11;
else
item->goalAnimState = 1;
}
else if (info.distance > SQUARE(2048))
item->goalAnimState = 3;
break;
case 3:
creature->flags &= 0x0FFF;
creature->maximumTurn = ANGLE(6);
tilt = angle >> 2;
if (info.bite && info.distance < SQUARE(512))
item->goalAnimState = 11;
else if (Targetable(item, &info) && info.distance < SQUARE(8192))
item->goalAnimState = 1;
if (item->aiBits & GUARD)
item->goalAnimState = 11;
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else if (creature->mood == ESCAPE_MOOD && Lara.target != item && info.ahead)
item->goalAnimState = 11;
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else if (creature->mood == BORED_MOOD)
item->goalAnimState = 1;
break;
case 8:
if (!info.bite || info.distance > SQUARE(512))
item->goalAnimState = 11;
else
item->goalAnimState = 6;
break;
case 4:
if (info.ahead)
{
torsoY = info.angle;
torsoX = info.xAngle;
}
creature->maximumTurn = 0;
if (abs(info.angle) < ANGLE(2))
item->pos.yRot += info.angle;
else if (info.angle < 0)
item->pos.yRot -= ANGLE(2);
else
item->pos.yRot += ANGLE(2);
if (item->frameNumber == Anims[item->animNumber].frameBase + 15)
{
TribesmanShotDart(item);
item->goalAnimState = 1;
}
break;
case 6:
if (creature->enemy == LaraItem)
{
if (!(creature->flags & 0xf000) && (item->touchBits & 0x2400))
{
LaraItem->hitPoints -= 100;
LaraItem->hitStatus = true;
creature->flags |= 0x1000;
SoundEffect(70, &item->pos, 0);
CreatureEffect(item, &tribesmanDartsBite1, DoBloodSplat);
}
}
else
{
if (!(creature->flags & 0xf000) && creature->enemy)
{
if (abs(creature->enemy->pos.xPos - item->pos.xPos) < SQUARE(512) &&
abs(creature->enemy->pos.yPos - item->pos.yPos) < SQUARE(512) &&
abs(creature->enemy->pos.zPos - item->pos.zPos) < SQUARE(512))
{
creature->enemy->hitPoints -= 5;
creature->enemy->hitStatus = true;
creature->flags |= 0x1000;
SoundEffect(70, &item->pos, 0);
}
}
}
break;
}
}
CreatureTilt(item, tilt);
headY -= torsoY;
CreatureJoint(item, 0, torsoY);
CreatureJoint(item, 1, torsoX);
CreatureJoint(item, 2, headY);
CreatureJoint(item, 3, headX);
CreatureAnimation(itemNum, angle, 0);
}