TombEngine/TR5Main/Game/objects.h

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#pragma once
#include "..\Global\global.h"
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#define InitialiseAnimating ((void (__cdecl*)(__int16)) 0x00440100)
#define AnimatingControl ((void (__cdecl*)(__int16)) 0x00465590)
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#define InitialiseSmashObject ((void (__cdecl*)(__int16)) 0x0043D7F0)
void __cdecl SmashObject(__int16 itemNumber);
void __cdecl SmashObjectControl(__int16 itemNumber);
void __cdecl BridgeFlatFloor(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
void __cdecl BridgeFlatCeiling(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
__int32 __cdecl GetOffset(ITEM_INFO* item, __int32 x, __int32 z);
void __cdecl BridgeTilt1Floor(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
void __cdecl BridgeTilt2Floor(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
void __cdecl BridgeTilt1Ceiling(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
void __cdecl BridgeTilt2Ceiling(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
void __cdecl ControlAnimatingSlots(__int16 itemNumber);
void __cdecl PoleCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
void __cdecl ControlTriggerTriggerer(__int16 itemNumber);
void __cdecl AnimateWaterfalls();
void __cdecl ControlWaterfall(__int16 itemNumber);
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#define InitialiseTightRope ((void (__cdecl*)(__int16)) 0x0043ED30)
void __cdecl TightRopeCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
void __cdecl ParallelBarsCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
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#define InitialiseXRayMachine ((void (__cdecl*)(__int16)) 0x0043FA20)
void __cdecl ControlXRayMachine(__int16 itemNumber);
void __cdecl CutsceneRopeControl(__int16 itemNumber);
void __cdecl HybridCollision(__int16 itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
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#define InitialiseRaisingBlock ((void (__cdecl*)(__int16)) 0x0043D730)
#define RaisingBlockControl ((void (__cdecl*)(__int16)) 0x0048C3D0)
#define InitialiseRaisingCog ((void (__cdecl*)(__int16)) 0x00440320)
#define RaisingCogControl ((void (__cdecl*)(__int16)) 0x00406040)
#define HighObject2Control ((void (__cdecl*)(__int16)) 0x004070D0)
void Inject_Objects();