TombEngine/TR5Main/Game/healt.cpp

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2018-08-19 09:46:58 +02:00
#include "healt.h"
#include "draw.h"
#include "pickup.h"
__int16 PickupX;
__int16 PickupY;
__int16 CurrentPickup;
DISPLAY_PICKUP Pickups[NUM_PICKUPS];
__int16 PickupVel;
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void __cdecl DrawHealtBar(__int32 percentual)
{
g_Renderer->DrawHealthBar(percentual);
}
void __cdecl DrawAirBar(__int32 percentual)
{
g_Renderer->DrawAirBar(percentual);
}
__int32 __cdecl DrawAllPickups()
{
if (Pickups[CurrentPickup].life > 0)
{
if (PickupX > 0)
{
PickupX += -PickupX >> 5;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life--;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
else if (Pickups[CurrentPickup].life == 0)
{
if (PickupX < 128)
{
if (PickupVel < 16)
PickupVel++;
PickupX += PickupVel >> 2;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
else
{
Pickups[CurrentPickup].life = -1;
PickupVel = 0;
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
}
}
__int32 pickupIndex = CurrentPickup;
__int32 i = 0;
do
{
if (Pickups[pickupIndex].life > 0)
break;
pickupIndex = (pickupIndex + 1) & 7;
i++;
} while (i < 8);
CurrentPickup = pickupIndex;
if (i != 8)
return g_Renderer->DrawPickup(Pickups[CurrentPickup].objectNumber);
CurrentPickup = 0;
return 0;
}
void __cdecl AddDisplayPickup(__int16 objectNumber)
{
for (__int32 i = 0; i < 8; i++)
{
DISPLAY_PICKUP* pickup = &Pickups[i];
if (pickup->life < 0)
{
pickup->life = 45;
pickup->objectNumber = objectNumber;
PickedUpObject(objectNumber);
return;
}
}
// No free slot found, so just pickup the object ithout displaying it
PickedUpObject(objectNumber);
}
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void __cdecl InitialisePickupDisplay()
{
for (__int32 i = 0; i < 8; i++)
{
DISPLAY_PICKUP* pickup = &Pickups[i];
pickup->life = -1;
}
PickupX = 128;
PickupY = 128;
PickupVel = 0;
CurrentPickup = 0;
}
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void Inject_Healt()
{
INJECT(0x004B1950, DrawHealtBar);
INJECT(0x004B18E0, DrawAirBar);
}