TombEngine/TR5Main/Game/effects.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define DoBloodSplat ((__int16 (__cdecl*)(__int32, __int32, __int32, __int16, __int16, __int16)) 0x00432760)
#define DoLotsOfBlood ((void (__cdecl*)(__int32, __int32, __int32, __int16, __int16, __int16, __int32)) 0x00432800)
#define CreateBubble ((__int16 (__cdecl*)(PHD_3DPOS*, __int16, __int32)) 0x0043C6C0); // 0x00483350)
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