2021-09-30 12:03:39 +02:00
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#include "framework.h"
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#include "Objects/Generic/Object/burning_torch.h"
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#include "Game/Lara/lara_flare.h"
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#include "Game/Lara/lara.h"
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#include "Game/animation.h"
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#include "Game/items.h"
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#include "Specific/level.h"
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#include "Specific/input.h"
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#include "Sound/sound.h"
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#include "Objects/Effects/flame_emitters.h"
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#include "Game/effects/effects.h"
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#include "Specific/setup.h"
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2021-12-19 05:24:12 +03:00
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#include "Game/collision/collide_room.h"
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#include "Game/collision/collide_item.h"
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2021-11-08 19:18:33 +03:00
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#include "Game/control/los.h"
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2021-09-30 12:03:39 +02:00
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using namespace TEN::Entities::Effects;
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namespace TEN::Entities::Generic
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{
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void TriggerTorchFlame(char fxObj, char node)
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{
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SPARKS* spark = &Sparks[GetFreeSpark()];
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spark->on = true;
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spark->sR = 255;
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spark->sB = 48;
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spark->sG = (GetRandomControl() & 0x1F) + 48;
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spark->dR = (GetRandomControl() & 0x3F) - 64;
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spark->dB = 32;
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spark->dG = (GetRandomControl() & 0x3F) + -128;
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spark->fadeToBlack = 8;
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spark->colFadeSpeed = (GetRandomControl() & 3) + 12;
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2021-10-28 11:06:02 +02:00
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spark->transType = TransTypeEnum::COLADD;
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2021-09-30 12:03:39 +02:00
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spark->life = spark->sLife = (GetRandomControl() & 7) + 24;
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spark->x = (GetRandomControl() & 0xF) - 8;
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spark->y = 0;
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spark->z = (GetRandomControl() & 0xF) - 8;
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spark->xVel = (GetRandomControl() & 0xFF) - 128;
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spark->yVel = -16 - (GetRandomControl() & 0xF);
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spark->zVel = (GetRandomControl() & 0xFF) - 128;
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spark->friction = 5;
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spark->flags = SP_NODEATTACH | SP_EXPDEF | SP_ITEM | SP_ROTATE | SP_DEF | SP_SCALE;
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spark->rotAng = GetRandomControl() & 0xFFF;
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if (GetRandomControl() & 1)
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spark->rotAdd = -16 - (GetRandomControl() & 0xF);
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else
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spark->rotAdd = (GetRandomControl() & 0xF) + 16;
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spark->gravity = -16 - (GetRandomControl() & 0x1F);
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spark->nodeNumber = node;
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spark->maxYvel = -16 - (GetRandomControl() & 7);
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spark->fxObj = fxObj;
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spark->scalar = 1;
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spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 80;
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spark->dSize = spark->size / 8;
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}
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void DoFlameTorch()
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{
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switch (Lara.leftArm.lock)
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{
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case 0:
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if (Lara.requestGunType != Lara.gunType)
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{
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2021-12-22 12:17:59 +03:00
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Lara.leftArm.lock = true;
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2021-09-30 12:03:39 +02:00
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Lara.leftArm.frameNumber = 31;
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 2;
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break;
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}
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if (TrInput & IN_DRAW
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2022-02-09 13:20:57 +11:00
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&& !(LaraItem->Airborne)
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&& !LaraItem->VerticalVelocity
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2022-02-02 20:16:16 +11:00
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&& LaraItem->activeState != LS_JUMP_PREPARE
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&& LaraItem->activeState != LS_JUMP_UP
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&& LaraItem->activeState != LS_JUMP_FORWARD
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&& LaraItem->activeState != LS_JUMP_BACK
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&& LaraItem->activeState != LS_JUMP_LEFT
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&& LaraItem->activeState != LS_JUMP_RIGHT
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2021-09-30 12:03:39 +02:00
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|| Lara.waterStatus == LW_UNDERWATER)
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{
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Lara.leftArm.lock = true;
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Lara.leftArm.frameNumber = 1;
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex + 1;
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if (Lara.waterStatus == LW_UNDERWATER)
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Lara.litTorch = false;
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}
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break;
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case 1:
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2022-02-09 13:20:57 +11:00
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if (Lara.leftArm.frameNumber < 12 && LaraItem->Airborne)
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2021-09-30 12:03:39 +02:00
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{
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Lara.leftArm.lock = false;
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Lara.leftArm.frameNumber = 0;
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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}
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else
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{
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Lara.leftArm.frameNumber++;
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if (Lara.leftArm.frameNumber == 27)
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{
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Lara.litTorch = false;
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Lara.flareControlLeft = false;
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Lara.leftArm.lock = false;
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Lara.gunType = Lara.lastGunType;
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Lara.requestGunType = WEAPON_NONE;
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2021-11-25 23:38:59 +11:00
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Lara.gunStatus = LG_HANDS_FREE;
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2021-09-30 12:03:39 +02:00
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}
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else if (Lara.leftArm.frameNumber == 12)
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{
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
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2021-12-09 00:48:55 +11:00
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CreateFlare(LaraItem, ID_BURNING_TORCH_ITEM, true);
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2021-09-30 12:03:39 +02:00
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}
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}
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break;
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case 2:
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Lara.leftArm.frameNumber++;
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if (Lara.leftArm.frameNumber == 41)
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{
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Lara.litTorch = false;
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Lara.flareControlLeft = false;
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Lara.leftArm.lock = false;
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Lara.lastGunType = WEAPON_NONE;
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Lara.gunType = WEAPON_NONE;
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2021-11-25 23:38:59 +11:00
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Lara.gunStatus = LG_HANDS_FREE;
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2021-09-30 12:03:39 +02:00
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}
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else if (Lara.leftArm.frameNumber == 36)
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{
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
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2021-12-09 00:48:55 +11:00
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CreateFlare(LaraItem, ID_BURNING_TORCH_ITEM, false);
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2021-09-30 12:03:39 +02:00
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}
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break;
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case 3:
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2022-02-02 20:16:16 +11:00
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if (LaraItem->activeState != LS_MISC_CONTROL)
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2021-09-30 12:03:39 +02:00
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{
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Lara.leftArm.lock = false;
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Lara.leftArm.frameNumber = 0;
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Lara.flareControlLeft = true;
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Lara.litTorch = LaraItem->itemFlags[3] & 1;
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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}
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break;
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default:
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break;
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}
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if (Lara.flareControlLeft)
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Lara.gunStatus = LG_READY;
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Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
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if (Lara.litTorch)
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{
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PHD_VECTOR pos;
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pos.x = -32;
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pos.y = 64;
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pos.z = 256;
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GetLaraJointPosition(&pos, LM_LHAND);
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TriggerDynamicLight(pos.x, pos.y, pos.z, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
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if (!(Wibble & 7))
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TriggerTorchFlame(LaraItem - g_Level.Items.data(), 0);
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, (PHD_3DPOS*)&pos, 0);
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}
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}
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void GetFlameTorch()
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{
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if (Lara.gunType == WEAPON_FLARE)
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2021-12-09 00:48:55 +11:00
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CreateFlare(LaraItem, ID_FLARE_ITEM, false);
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2021-09-30 12:03:39 +02:00
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Lara.requestGunType = WEAPON_TORCH;
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Lara.gunType = WEAPON_TORCH;
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Lara.flareControlLeft = true;
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Lara.leftArm.animNumber = Objects[ID_LARA_TORCH_ANIM].animIndex;
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Lara.gunStatus = LG_READY;
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Lara.leftArm.lock = false;
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Lara.leftArm.frameNumber = 0;
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Lara.leftArm.frameBase = g_Level.Anims[Lara.leftArm.animNumber].framePtr;
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Lara.meshPtrs[LM_LHAND] = Objects[ID_LARA_TORCH_ANIM].meshIndex + LM_LHAND;
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}
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void TorchControl(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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int oldX = item->pos.xPos;
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int oldY = item->pos.yPos;
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int oldZ = item->pos.zPos;
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2022-02-09 13:20:57 +11:00
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if (item->VerticalVelocity)
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2021-09-30 12:03:39 +02:00
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item->pos.zRot += ANGLE(5);
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2022-02-09 13:20:57 +11:00
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else if (!item->Velocity)
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2021-09-30 12:03:39 +02:00
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{
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item->pos.xRot = 0;
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item->pos.zRot = 0;
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}
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2022-02-09 13:20:57 +11:00
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int xv = item->Velocity * phd_sin(item->pos.yRot);
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int zv = item->Velocity * phd_cos(item->pos.yRot);
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2021-09-30 12:03:39 +02:00
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item->pos.xPos += xv;
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item->pos.zPos += zv;
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if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
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{
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2022-02-09 13:20:57 +11:00
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item->VerticalVelocity += (5 - item->VerticalVelocity) / 2;
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item->Velocity += (5 - item->Velocity) / 2;
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2021-09-30 12:03:39 +02:00
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if (item->itemFlags[3] != 0)
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item->itemFlags[3] = 0;
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}
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else
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{
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2022-02-09 13:20:57 +11:00
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item->VerticalVelocity += 6;
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2021-09-30 12:03:39 +02:00
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}
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2022-02-09 13:20:57 +11:00
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item->pos.yPos += item->VerticalVelocity;
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2021-09-30 12:03:39 +02:00
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2022-02-09 13:20:57 +11:00
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DoProjectileDynamics(itemNumber, oldX, oldY, oldZ, xv, item->VerticalVelocity, zv);
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2021-09-30 12:03:39 +02:00
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2021-12-22 03:56:10 +03:00
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if (GetCollidedObjects(item, 0, true, CollidedItems, CollidedMeshes, 0))
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2021-09-30 12:03:39 +02:00
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{
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LaraCollision.Setup.EnableObjectPush = true;
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if (CollidedItems)
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{
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if (!Objects[CollidedItems[0]->objectNumber].intelligent
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&& CollidedItems[0]->objectNumber != ID_LARA)
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ObjectCollision(CollidedItems[0] - g_Level.Items.data(), item, &LaraCollision);
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}
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else
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{
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ItemPushStatic(item, CollidedMeshes[0], &LaraCollision);
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}
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2022-02-09 13:20:57 +11:00
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item->Velocity >>= 1;
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2021-09-30 12:03:39 +02:00
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}
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if (item->itemFlags[3])
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{
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 12 - (GetRandomControl() & 1), (GetRandomControl() & 0x3F) + 192, (GetRandomControl() & 0x1F) + 96, 0);
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if (!(Wibble & 7))
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TriggerTorchFlame(itemNumber, 1);
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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}
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}
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2021-11-08 19:18:33 +03:00
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void LaraTorch(PHD_VECTOR* src, PHD_VECTOR* target, int rot, int color)
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{
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GAME_VECTOR pos1;
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pos1.x = src->x;
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pos1.y = src->y;
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pos1.z = src->z;
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pos1.roomNumber = LaraItem->roomNumber;
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GAME_VECTOR pos2;
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pos2.x = target->x;
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pos2.y = target->y;
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pos2.z = target->z;
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TriggerDynamicLight(pos1.x, pos1.y, pos1.z, 12, color, color, color >> 1);
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if (!LOS(&pos1, &pos2))
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{
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int l = sqrt(SQUARE(pos1.x - pos2.x) + SQUARE(pos1.y - pos2.y) + SQUARE(pos1.z - pos2.z)) * STEP_SIZE;
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if (l + 8 > 31)
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l = 31;
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if (color - l >= 0)
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TriggerDynamicLight(pos2.x, pos2.y, pos2.z, l + 8, color - l, color - l, (color - l) * 2);
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}
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}
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2021-09-30 12:03:39 +02:00
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void FireCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (Lara.gunType != WEAPON_TORCH
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|| Lara.gunStatus != LG_READY
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|| Lara.leftArm.lock
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|| Lara.litTorch == (item->status == ITEM_ACTIVE)
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|| item->timer == -1
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|| !(TrInput & IN_ACTION)
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2022-02-02 20:16:16 +11:00
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|| l->activeState != LS_IDLE
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2021-09-30 12:03:39 +02:00
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|| l->animNumber != LA_STAND_IDLE
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2022-02-09 13:20:57 +11:00
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|| l->Airborne)
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2021-09-30 12:03:39 +02:00
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{
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if (item->objectNumber == ID_BURNING_ROOTS)
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ObjectCollision(itemNumber, l, coll);
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}
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else
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{
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short rot = item->pos.yRot;
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switch (item->objectNumber)
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{
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case ID_FLAME_EMITTER:
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FireBounds.boundingBox.X1 = -256;
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FireBounds.boundingBox.X2 = 256;
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FireBounds.boundingBox.Y1 = 0;
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FireBounds.boundingBox.Y2 = 1024;
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FireBounds.boundingBox.Z1 = -800;
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FireBounds.boundingBox.Z2 = 800;
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break;
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case ID_FLAME_EMITTER2:
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FireBounds.boundingBox.X1 = -256;
|
|
|
|
FireBounds.boundingBox.X2 = 256;
|
|
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
|
|
FireBounds.boundingBox.Y2 = 1024;
|
|
|
|
FireBounds.boundingBox.Z1 = -600;
|
|
|
|
FireBounds.boundingBox.Z2 = 600;
|
|
|
|
break;
|
|
|
|
case ID_BURNING_ROOTS:
|
|
|
|
FireBounds.boundingBox.X1 = -384;
|
|
|
|
FireBounds.boundingBox.X2 = 384;
|
|
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
|
|
FireBounds.boundingBox.Y2 = 2048;
|
|
|
|
FireBounds.boundingBox.Z1 = -384;
|
|
|
|
FireBounds.boundingBox.Z2 = 384;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->pos.yRot = l->pos.yRot;
|
|
|
|
|
|
|
|
if (TestLaraPosition(&FireBounds, item, l))
|
|
|
|
{
|
|
|
|
if (item->objectNumber == ID_BURNING_ROOTS)
|
|
|
|
{
|
|
|
|
l->animNumber = LA_TORCH_LIGHT_5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int dy = abs(l->pos.yPos - item->pos.yPos);
|
|
|
|
l->itemFlags[3] = 1;
|
|
|
|
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
|
|
|
|
}
|
2022-02-02 20:16:16 +11:00
|
|
|
l->activeState = LS_MISC_CONTROL;
|
2021-09-30 12:03:39 +02:00
|
|
|
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
|
|
|
|
Lara.flareControlLeft = false;
|
2021-12-22 12:17:59 +03:00
|
|
|
Lara.leftArm.lock = true;
|
2021-09-30 12:03:39 +02:00
|
|
|
Lara.interactedItem = itemNumber;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->pos.yRot = rot;
|
|
|
|
}
|
2022-02-02 20:16:16 +11:00
|
|
|
if (Lara.interactedItem == itemNumber && item->status != ITEM_ACTIVE && l->activeState == LS_MISC_CONTROL)
|
2021-09-30 12:03:39 +02:00
|
|
|
{
|
|
|
|
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
|
|
|
|
{
|
|
|
|
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
|
|
|
|
{
|
|
|
|
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
|
|
|
|
item->flags |= 0x3E00;
|
|
|
|
item->itemFlags[3] = 0;
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
AddActiveItem(itemNumber);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|