TombEngine/TR5Main/Game/lara2gun.h

9 lines
479 B
C
Raw Normal View History

2018-08-19 09:46:58 +02:00
#pragma once
#define DrawPistols ((void (__cdecl*)(__int32)) 0x0044F950)
#define UndrawPistols ((void (__cdecl*)(__int32)) 0x0044FAC0)
#define PistolsHandler ((void (__cdecl*)(__int32)) 0x0044FFC0)
#define DrawPistolMeshes ((void (__cdecl*)(__int32)) 0x0044FE60)
#define UndrawPistolMeshLeft ((void (__cdecl*)(__int32)) 0x0044FED0)
#define UndrawPistolMeshRight ((void (__cdecl*)(__int32)) 0x0044FF40)
#define AnimatePistols ((void (__cdecl*)(__int32)) 0x004502B0)