TombEngine/TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp

396 lines
8.8 KiB
C++
Raw Normal View History

#include "framework.h"
#include "tr4_bigscorpion.h"
#include "box.h"
#include "effect2.h"
#include "items.h"
#include "setup.h"
#include "lot.h"
#include "level.h"
#include "lara.h"
2021-08-29 10:04:49 +02:00
#include "creature_info.h"
2021-08-28 13:27:58 +02:00
#include "control.h"
BITE_INFO scorpionBite1 = { 0, 0, 0, 8 };
BITE_INFO scorpionBite2 = { 0, 0, 0, 23 };
enum SCORPION_STATES {
2021-05-13 10:11:22 +02:00
STATE_SCORPION_STOP = 1,
STATE_SCORPION_WALK = 2,
STATE_SCORPION_RUN = 3,
STATE_SCORPION_ATTACK1 = 4,
STATE_SCORPION_ATTACK2 = 5,
STATE_SCORPION_DEATH = 6,
STATE_SCORPION_SPECIAL_DEATH = 7,
STATE_SCORPION_TROOPS_ATTACK = 8
};
void InitialiseScorpion(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
ClearItem(itemNumber);
if (item->triggerFlags == 1)
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_TROOPS_ATTACK;
item->currentAnimState = STATE_SCORPION_TROOPS_ATTACK;
item->animNumber = Objects[ID_BIG_SCORPION].animIndex + 7;
}
else
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_STOP;
item->currentAnimState = STATE_SCORPION_STOP;
item->animNumber = Objects[ID_BIG_SCORPION].animIndex + 2;
}
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
void ScorpionControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short angle = 0;
short head = 0;
short neck = 0;
short tilt = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
short joint3 = 0;
short roomNumber = item->roomNumber;
2020-10-05 22:24:57 -03:00
int x = item->pos.xPos + 682 * phd_sin(item->pos.yRot);
int z = item->pos.zPos + 682 * phd_cos(item->pos.yRot);
FLOOR_INFO* floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height1 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height1) > 512)
height1 = item->pos.yPos;
2020-10-05 22:24:57 -03:00
x = item->pos.xPos - 682 * phd_sin(item->pos.yRot);
z = item->pos.zPos - 682 * phd_cos(item->pos.yRot);
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height2 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height2) > 512)
height2 = item->pos.yPos;
2020-04-25 16:23:53 +02:00
short angle1 = phd_atan(1344, height2 - height1);
2020-10-05 22:24:57 -03:00
x = item->pos.xPos - 682 * phd_sin(item->pos.yRot);
z = item->pos.zPos + 682 * phd_cos(item->pos.yRot);
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height3 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height3) > 512)
height3 = item->pos.yPos;
2020-10-05 22:24:57 -03:00
x = item->pos.xPos + 682 * phd_sin(item->pos.yRot);
z = item->pos.zPos - 682 * phd_cos(item->pos.yRot);
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height4 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height4) > 512)
height4 = item->pos.yPos;
2020-04-25 16:23:53 +02:00
short angle2 = phd_atan(1344, height4 - height3);
if (item->hitPoints <= 0)
{
item->hitPoints = 0;
2021-05-13 10:11:22 +02:00
if (item->currentAnimState != STATE_SCORPION_DEATH)
{
2021-05-13 10:11:22 +02:00
if (item->triggerFlags > 0 && item->triggerFlags < 7)
{
CutSeqNum = 4;
item->animNumber = Objects[item->animNumber].animIndex + 5;
item->currentAnimState = STATE_SCORPION_DEATH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->status = ITEM_INVISIBLE;
creature->maximumTurn = 0;
short linkNum = g_Level.Rooms[item->roomNumber].itemNumber;
if (linkNum != NO_ITEM)
{
for (linkNum = g_Level.Rooms[item->roomNumber].itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem)
{
ITEM_INFO* currentItem = &g_Level.Items[linkNum];
if (currentItem->objectNumber == ID_TROOPS && currentItem->triggerFlags == 1)
{
DisableBaddieAI(linkNum);
KillItem(linkNum);
currentItem->flags |= IFLAG_KILLED;
break;
}
}
}
}
else if (item->currentAnimState != STATE_SCORPION_DEATH && item->currentAnimState != STATE_SCORPION_SPECIAL_DEATH)
{
item->animNumber = Objects[item->objectNumber].animIndex + 5;
item->currentAnimState = STATE_SCORPION_DEATH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
}
else if (CutSeqNum == 4)
{
item->frameNumber = g_Level.Anims[item->animNumber].frameEnd - 1;
item->status = ITEM_INVISIBLE;
}
else if (item->currentAnimState == STATE_SCORPION_DEATH)
{
if (item->status == ITEM_INVISIBLE)
{
item->status = ITEM_ACTIVE;
}
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
else
2021-05-13 10:11:22 +02:00
{
if (creature->hurtByLara
&& item->currentAnimState != STATE_SCORPION_TROOPS_ATTACK)
{
creature->enemy = LaraItem;
}
else
{
creature->enemy = NULL;
CREATURE_INFO* baddy = &BaddieSlots[0];
int minDistance = 0x7FFFFFFF;
for (int i = 0; i < NUM_SLOTS; i++)
{
baddy = &BaddieSlots[i];
if (baddy->itemNum != NO_ITEM && baddy->itemNum != itemNumber)
{
ITEM_INFO* currentItem = &g_Level.Items[baddy->itemNum];
if (currentItem->objectNumber != ID_LARA)
{
if (currentItem->objectNumber != ID_BIG_SCORPION &&
(currentItem != LaraItem || creature->hurtByLara))
{
int dx = currentItem->pos.xPos - item->pos.xPos;
int dy = currentItem->pos.yPos - item->pos.yPos;
int dz = currentItem->pos.zPos - item->pos.zPos;
int distance = SQUARE(dx) + SQUARE(dy) + SQUARE(dz);
if (distance < minDistance)
{
minDistance = distance;
creature->enemy = currentItem;
}
}
}
}
}
}
}
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
switch (item->currentAnimState)
{
2021-05-13 10:11:22 +02:00
case STATE_SCORPION_STOP:
creature->maximumTurn = 0;
creature->flags = 0;
if (info.distance > SQUARE(1365))
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_WALK;
break;
}
if (info.bite)
{
creature->maximumTurn = ANGLE(2);
2021-05-13 10:11:22 +02:00
if (GetRandomControl() & 1
&& creature->enemy->hitPoints <= 15
&& creature->enemy->objectNumber == ID_TROOPS)
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_ATTACK1;
}
else
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_ATTACK2;
}
}
else if (!info.ahead)
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_WALK;
}
break;
2021-05-13 10:11:22 +02:00
case STATE_SCORPION_WALK:
creature->maximumTurn = ANGLE(2);
if (info.distance < SQUARE(1365))
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_STOP;
}
2021-05-13 10:11:22 +02:00
else if (info.distance > SQUARE(853))
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_RUN;
}
break;
2021-05-13 10:11:22 +02:00
case STATE_SCORPION_RUN:
creature->maximumTurn = ANGLE(3);
2021-05-13 10:11:22 +02:00
if (info.distance < SQUARE(1365))
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_STOP;
}
break;
2021-05-13 10:11:22 +02:00
case STATE_SCORPION_ATTACK1:
case STATE_SCORPION_ATTACK2:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle >= 0)
{
item->pos.yRot += ANGLE(2);
}
else
{
item->pos.yRot -= ANGLE(2);
}
}
else
{
item->pos.yRot += info.angle;
}
2021-05-13 10:11:22 +02:00
if (creature->flags)
{
break;
}
2021-05-13 10:11:22 +02:00
if (creature->enemy
&& creature->enemy != LaraItem
&& info.distance < SQUARE(1365))
{
creature->enemy->hitPoints -= 15;
if (creature->enemy->hitPoints <= 0)
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_SPECIAL_DEATH;
creature->maximumTurn = 0;
}
creature->enemy->hitStatus = true;
creature->flags = 1;
CreatureEffect2(
item,
&scorpionBite1,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
else if (item->touchBits & 0x1B00100)
{
LaraItem->hitPoints -= 120;
LaraItem->hitStatus = true;
if (item->currentAnimState == 5)
{
2021-08-17 00:15:09 +03:00
Lara.poisoned += 2048;
CreatureEffect2(
item,
&scorpionBite1,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
else
{
CreatureEffect2(
item,
&scorpionBite2,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
creature->flags = 1;
if (LaraItem->hitPoints <= 0)
{
CreatureKill(item, 6, 7, 442);
creature->maximumTurn = 0;
return;
}
}
break;
2021-05-13 10:11:22 +02:00
case STATE_SCORPION_TROOPS_ATTACK:
creature->maximumTurn = 0;
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
{
item->triggerFlags++;
}
2021-05-13 10:11:22 +02:00
if (creature->enemy
&& creature->enemy->hitPoints <= 0
|| item->triggerFlags > 6)
{
2021-05-13 10:11:22 +02:00
item->goalAnimState = STATE_SCORPION_SPECIAL_DEATH;
creature->enemy->hitPoints = 0;
}
break;
default:
break;
}
}
if ((angle1 - item->pos.xRot) < 256)
item->pos.xRot = 256;
else
{
if (angle1 <= item->pos.xRot)
item->pos.xRot -= 256;
else
item->pos.xRot += 256;
}
if ((angle2 - item->pos.zRot) < 256)
item->pos.zRot = 256;
else
{
if (angle2 <= item->pos.zRot)
item->pos.zRot -= 256;
else
item->pos.zRot += 256;
}
2021-05-13 10:11:22 +02:00
if (!CutSeqNum)
CreatureAnimation(itemNumber, angle, 0);
Merge branch 'master' into item_data # Conflicts: # TR5Main/Game/Lara/lara.cpp # TR5Main/Game/Lara/lara_collide.cpp # TR5Main/Game/Lara/lara_monkey.cpp # TR5Main/Game/Lara/lara_struct.h # TR5Main/Game/Lara/lara_tests.cpp # TR5Main/Game/collide.h # TR5Main/Game/control.h # TR5Main/Game/effect.h # TR5Main/Game/effect2.cpp # TR5Main/Game/flipeffect.cpp # TR5Main/Game/floordata.h # TR5Main/Game/hair.cpp # TR5Main/Game/health.cpp # TR5Main/Game/items.cpp # TR5Main/Game/newinv2.cpp # TR5Main/Game/spotcam.cpp # TR5Main/Objects/Effects/tr4_bubbles.cpp # TR5Main/Objects/TR1/Entity/tr1_ape.cpp # TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp # TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp # TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp # TR5Main/Objects/TR2/Entity/tr2_shark.cpp # TR5Main/Objects/TR2/Entity/tr2_spider.cpp # TR5Main/Objects/TR2/Entity/tr2_yeti.cpp # TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp # TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp # TR5Main/Objects/TR3/Entity/tr3_monkey.cpp # TR5Main/Objects/TR3/Entity/tr3_raptor.cpp # TR5Main/Objects/TR3/Entity/tr3_scuba.cpp # TR5Main/Objects/TR3/Entity/tr3_trex.cpp # TR5Main/Objects/TR3/Vehicles/kayak.cpp # TR5Main/Objects/TR3/Vehicles/minecart.cpp # TR5Main/Objects/TR4/Entity/tr4_bat.cpp # TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp # TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp # TR5Main/Objects/TR4/Entity/tr4_demigod.cpp # TR5Main/Objects/TR4/Entity/tr4_dog.cpp # TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp # TR5Main/Objects/TR4/Entity/tr4_harpy.cpp # TR5Main/Objects/TR4/Entity/tr4_mutant.cpp # TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp # TR5Main/Objects/TR4/Entity/tr4_troops.cpp # TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp # TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp # TR5Main/Objects/TR4/Vehicles/motorbike.cpp # TR5Main/Objects/TR5/Entity/tr5_doberman.cpp # TR5Main/Objects/TR5/Entity/tr5_imp.cpp # TR5Main/Objects/TR5/Entity/tr5_larson.cpp # TR5Main/Objects/TR5/Entity/tr5_lion.cpp # TR5Main/Objects/TR5/Entity/tr5_reaper.cpp # TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp # TR5Main/Objects/TR5/Object/tr5_rollingball.cpp # TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp # TR5Main/Renderer/Renderer11Draw2D.cpp # TR5Main/Specific/input.cpp # TR5Main/Specific/level.cpp # TR5Main/TombEngine.vcxproj.filters
2021-08-31 17:37:15 +02:00
}