TombEngine/TR5Main/Game/gameflow.h

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#pragma once
#include <vector>
#include <string>
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#include "savegame.h"
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using namespace std;
typedef struct SavegameInfo {
bool present;
char levelName[75];
__int32 saveNumber;
__int16 days;
__int16 hours;
__int16 minutes;
__int16 seconds;
char fileName[255];
};
#define MAX_SAVEGAMES 16
extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
extern vector<string> g_NewStrings;
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extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
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__int32 __cdecl LoadSavegameInfos();