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46 lines
2.8 KiB
C
46 lines
2.8 KiB
C
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#pragma once
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#include "..\Global\global.h"
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#define InitialiseGuard ((void (__cdecl*)(__int16)) 0x0043F420)
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#define ControlGuard ((void (__cdecl*)(__int16)) 0x0046F5E0)
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#define InitialiseSubmarine ((void (__cdecl*)(__int16)) 0x0045D360)
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#define ControlSubmarine ((void (__cdecl*)(__int16)) 0x0045D3F0)
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#define InitialiseDoberman ((void (__cdecl*)(__int16)) 0x00428940)
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#define ControlDoberman ((void (__cdecl*)(__int16)) 0x00428A10)
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#define InitialiseDog ((void (__cdecl*)(__int16)) 0x0043B670)
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#define ControlDog ((void (__cdecl*)(__int16)) 0x0043B730)
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#define InitialiseReaper ((void (__cdecl*)(__int16)) 0x0045DA70)
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#define ControlReaper ((void (__cdecl*)(__int16)) 0x0045DAF0)
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#define InitialiseLarson ((void (__cdecl*)(__int16)) 0x00469F70)
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#define ControlLarson ((void (__cdecl*)(__int16)) 0x0046A080)
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#define InitialiseCyborg ((void (__cdecl*)(__int16)) 0x0043A2C0)
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#define ControlCyborg ((void (__cdecl*)(__int16)) 0x0043A340)
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#define InitialiseGuardM16 ((void (__cdecl*)(__int16)) 0x00478180)
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#define ControlGuardM16 ((void (__cdecl*)(__int16)) 0x00478250)
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#define InitialiseChef ((void (__cdecl*)(__int16)) 0x00410990)
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#define ControlChef ((void (__cdecl*)(__int16)) 0x00410A60)
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#define InitialiseGuardLaser ((void (__cdecl*)(__int16)) 0x0048CD40)
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#define ControlGuardLaser ((void (__cdecl*)(__int16)) 0x0048CDD0)
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#define InitialiseSmallDragon ((void (__cdecl*)(__int16)) 0x0043BEA0)
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#define ControlSmallDragon ((void (__cdecl*)(__int16)) 0x0043BF70)
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#define InitialiseImp ((void (__cdecl*)(__int16)) 0x0043CCA0)
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#define ControlImp ((void (__cdecl*)(__int16)) 0x0043BEA0)
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#define InitialiseLightingGuide ((void (__cdecl*)(__int16)) 0x0048E500)
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#define ControlLightingGuide ((void (__cdecl*)(__int16)) 0x0048E580)
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#define InitialiseBrownBeast ((void (__cdecl*)(__int16)) 0x0048E8E0)
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#define ControlBrowsBeast ((void (__cdecl*)(__int16)) 0x0048E960)
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#define InitialiseLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D2D0)
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#define ControlLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D360)
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#define InitialiseInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477A20)
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#define ControlInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477AB0)
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#define InitialiseLittleBats ((void (__cdecl*)(__int16)) 0x00407EC0)
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#define ControlLittleBats ((void (__cdecl*)(__int16)) 0x00407F50)
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#define InitialiseSpiders ((void (__cdecl*)(__int16)) 0x0043F2B0)
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#define ControlSpiders ((void (__cdecl*)(__int16)) 0x0047A200)
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#define InitialiseGladiator ((void (__cdecl*)(__int16)) 0x00436670)
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#define ControlGladiator ((void (__cdecl*)(__int16)) 0x00436700)
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#define InitialiseRomanStatue ((void (__cdecl*)(__int16)) 0x0046BB00)
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#define ControlRomanStatue ((void (__cdecl*)(__int16)) 0x0046BC10)
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#define InitialiseAutoGuns ((void (__cdecl*)(__int16)) 0x0043F8B0)
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#define ControlAutoGuns ((void (__cdecl*)(__int16)) 0x004078A0)
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#define ControlGunShip ((void (__cdecl*)(__int16)) 0x00487FF0)
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