TombEngine/TR5Main/Objects/oldobjects.h

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C
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2019-11-12 12:28:54 +01:00
#pragma once
#include "..\Global\global.h"
#define InitialiseGuard ((void (__cdecl*)(__int16)) 0x0043F420)
#define ControlGuard ((void (__cdecl*)(__int16)) 0x0046F5E0)
#define InitialiseSubmarine ((void (__cdecl*)(__int16)) 0x0045D360)
#define ControlSubmarine ((void (__cdecl*)(__int16)) 0x0045D3F0)
#define InitialiseDoberman ((void (__cdecl*)(__int16)) 0x00428940)
#define ControlDoberman ((void (__cdecl*)(__int16)) 0x00428A10)
#define InitialiseDog ((void (__cdecl*)(__int16)) 0x0043B670)
#define ControlDog ((void (__cdecl*)(__int16)) 0x0043B730)
#define InitialiseReaper ((void (__cdecl*)(__int16)) 0x0045DA70)
#define ControlReaper ((void (__cdecl*)(__int16)) 0x0045DAF0)
#define InitialiseLarson ((void (__cdecl*)(__int16)) 0x00469F70)
#define ControlLarson ((void (__cdecl*)(__int16)) 0x0046A080)
#define InitialiseCyborg ((void (__cdecl*)(__int16)) 0x0043A2C0)
#define ControlCyborg ((void (__cdecl*)(__int16)) 0x0043A340)
#define InitialiseGuardM16 ((void (__cdecl*)(__int16)) 0x00478180)
#define ControlGuardM16 ((void (__cdecl*)(__int16)) 0x00478250)
#define InitialiseChef ((void (__cdecl*)(__int16)) 0x00410990)
#define ControlChef ((void (__cdecl*)(__int16)) 0x00410A60)
#define InitialiseGuardLaser ((void (__cdecl*)(__int16)) 0x0048CD40)
#define ControlGuardLaser ((void (__cdecl*)(__int16)) 0x0048CDD0)
#define InitialiseSmallDragon ((void (__cdecl*)(__int16)) 0x0043BEA0)
#define ControlSmallDragon ((void (__cdecl*)(__int16)) 0x0043BF70)
#define InitialiseImp ((void (__cdecl*)(__int16)) 0x0043CCA0)
#define ControlImp ((void (__cdecl*)(__int16)) 0x0043BEA0)
#define InitialiseLightingGuide ((void (__cdecl*)(__int16)) 0x0048E500)
#define ControlLightingGuide ((void (__cdecl*)(__int16)) 0x0048E580)
#define InitialiseBrownBeast ((void (__cdecl*)(__int16)) 0x0048E8E0)
#define ControlBrowsBeast ((void (__cdecl*)(__int16)) 0x0048E960)
#define InitialiseLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D2D0)
#define ControlLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D360)
#define InitialiseInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477A20)
#define ControlInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477AB0)
#define InitialiseLittleBats ((void (__cdecl*)(__int16)) 0x00407EC0)
#define ControlLittleBats ((void (__cdecl*)(__int16)) 0x00407F50)
#define InitialiseSpiders ((void (__cdecl*)(__int16)) 0x0043F2B0)
#define ControlSpiders ((void (__cdecl*)(__int16)) 0x0047A200)
#define InitialiseGladiator ((void (__cdecl*)(__int16)) 0x00436670)
#define ControlGladiator ((void (__cdecl*)(__int16)) 0x00436700)
#define InitialiseRomanStatue ((void (__cdecl*)(__int16)) 0x0046BB00)
#define ControlRomanStatue ((void (__cdecl*)(__int16)) 0x0046BC10)
#define InitialiseAutoGuns ((void (__cdecl*)(__int16)) 0x0043F8B0)
#define ControlAutoGuns ((void (__cdecl*)(__int16)) 0x004078A0)
#define ControlGunShip ((void (__cdecl*)(__int16)) 0x00487FF0)