TombEngine/TR5Main/Objects/TR4/tr4_smallscorpion.cpp

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#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/items.h"
#include "../../Game/effects.h"
BITE_INFO smallScorpionBiteInfo1 = { 0, 0, 0, 0 };
BITE_INFO smallScorpionBiteInfo2 = { 0, 0, 0, 23 };
void InitialiseSmallScorpion(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[ID_SMALL_SCORPION].animIndex + 2;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void SmallScorpionControl(short itemNum)
{
short angle = 0;
short head = 0;
short neck = 0;
short tilt = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
short joint3 = 0;
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
if (item->hitPoints > 0)
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
int laraDistance = dx * dx + dz * dz;
if (item->aiBits & GUARD)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
creature->flags = 0;
if (info.distance > 116281)
{
item->goalAnimState = 2;
}
else if (info.bite)
{
creature->maximumTurn = 1092;
if (GetRandomControl() & 1 /*|| creature->enemy->objectNumber == 59 && creature->enemy->hitPoints <= 2*/)
{
item->goalAnimState = 4;
}
else
{
item->goalAnimState = 5;
}
}
else if (!info.ahead)
{
item->goalAnimState = 2;
}
break;
case 3:
creature->maximumTurn = 1456;
if (info.distance < 116281)
{
item->goalAnimState = 1;
}
break;
case 2:
creature->maximumTurn = 1092;
if (info.distance >= 116281)
{
if (info.distance > 45369)
{
item->goalAnimState = 3;
}
}
else
{
item->goalAnimState = 1;
}
break;
case 4:
case 5:
creature->maximumTurn = 0;
if (abs(info.angle) >= 1092)
{
if (info.angle >= 0)
{
item->pos.yRot += 1092;
}
else
{
item->pos.yRot -= 1092;
}
}
else
{
item->pos.yRot += info.angle;
}
if (!creature->flags)
{
if (item->touchBits & 0x1B00100)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 20 &&
item->frameNumber < Anims[item->animNumber].frameBase + 32)
{
LaraItem->hitPoints -= 20;
LaraItem->hitStatus = true;
BITE_INFO* biteInfo;
short rot;
if (item->currentAnimState == 5)
{
rot = item->pos.yRot + -ANGLE(180);
biteInfo = &smallScorpionBiteInfo1;
}
else
{
rot = item->pos.yRot + -ANGLE(180);
biteInfo = &smallScorpionBiteInfo2;
}
CreatureEffect2(item, biteInfo, 3, rot, DoBloodSplat);
creature->flags = 1;
}
}
}
break;
}
}
else
{
item->hitPoints = 0;
if (item->currentAnimState != 6 && item->currentAnimState != 7)
{
item->animNumber = Objects[ID_SMALL_SCORPION].animIndex + 5;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 6;
}
}
CreatureAnimation(itemNum, angle, 0);
}