TombEngine/TR5Main/Objects/TR2/tr2_birdmonster.cpp

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#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
BITE_INFO birdyBiteL = { 0, 224, 0, 19 };
BITE_INFO birdyBiteR = { 0, 224, 0, 22 };
void BirdMonsterControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item;
CREATURE_INFO* monster;
AI_INFO info;
short angle, head;
item = &Items[itemNum];
monster = (CREATURE_INFO*)item->data;
angle = head = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 9)
{
item->animNumber = Objects[item->objectNumber].animIndex + 20;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 9;
}
}
else
{
CreatureAIInfo(item, &info);
if (info.ahead)
head = info.angle;
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, monster->maximumTurn);
switch (item->currentAnimState)
{
case 1:
monster->maximumTurn = 0;
if (info.ahead && info.distance < SQUARE(WALL_SIZE))
{
if (GetRandomControl() < 0x4000)
item->goalAnimState = 3;
else
item->goalAnimState = 10;
}
else if (info.ahead && (monster->mood == BORED_MOOD || monster->mood == STALK_MOOD))
{
if (info.zoneNumber != info.enemyZone)
{
item->goalAnimState = 2;
monster->mood = ESCAPE_MOOD; // fix some problem with the GetCreatureMood()/CreatureMood().
}
else
item->goalAnimState = 8;
}
else
{
item->goalAnimState = 2;
}
break;
case 8:
monster->maximumTurn = 0;
if (monster->mood != BORED_MOOD || !info.ahead)
item->goalAnimState = 1;
break;
case 2:
monster->maximumTurn = ANGLE(4);
if (info.ahead && info.distance < SQUARE(WALL_SIZE * 2))
item->goalAnimState = 5;
else if ((monster->mood == BORED_MOOD || monster->mood == STALK_MOOD) && info.ahead)
item->goalAnimState = 1;
break;
case 3:
monster->flags = 0;
if (info.ahead && info.distance < SQUARE(WALL_SIZE))
item->goalAnimState = 4;
else
item->goalAnimState = 1;
break;
case 5:
monster->flags = 0;
if (info.ahead && info.distance < SQUARE(WALL_SIZE * 2))
item->goalAnimState = 6;
else
item->goalAnimState = 1;
break;
case 10:
monster->flags = 0;
if (info.ahead && info.distance < SQUARE(WALL_SIZE))
item->goalAnimState = 11;
else
item->goalAnimState = 1;
break;
case 4:
case 6:
case 11:
case 7:
if (!(monster->flags & 1) && (item->touchBits & 0x600000))
{
CreatureEffect(item, &birdyBiteR, DoBloodSplat);
LaraItem->hitPoints -= 200;
LaraItem->hitStatus = true;
monster->flags |= 1;
}
if (!(monster->flags & 2) && (item->touchBits & 0x0C0000))
{
CreatureEffect(item, &birdyBiteL, DoBloodSplat);
LaraItem->hitPoints -= 200;
LaraItem->hitStatus = true;
monster->flags |= 2;
}
break;
}
}
CreatureJoint(item, 0, head);
CreatureAnimation(itemNum, angle, 0);
}