TombEngine/TR5Main/Game/text.cpp

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#include "text.h"
#include "draw.h"
void PrintString(int x, int y, int unk1, char* string, int unk2)
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{
g_Renderer->PrintString(x, y, string, 0xFFFFFFFF, 0);
}
void Inject_Text()
{
INJECT(0x00480BC0, PrintString);
}