TombEngine/TR5Main/Game/spotcam.h

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#pragma once
#include "..\Global\global.h"
enum spotcam_flags
{
SCF_CUT_PAN = (1 << 0), // 0x0001 cut without panning smoothly
SCF_VIGNETTE = (1 << 1), // 0x0002
SCF_LOOP_SEQUENCE = (1 << 2), // 0x0004
SCF_TRACKING_CAM = (1 << 3), // 0x0008
SCF_HIDE_LARA = (1 << 4), // 0x0010
SCF_FOCUS_LARA_HEAD = (1 << 5), // 0x0020
SCF_PAN_TO_LARA_CAM = (1 << 6), // 0x0040
SCF_CUT_TO_CAM = (1 << 7), // 0x0080
SCF_STOP_MOVEMENT = (1 << 8), // 0x0100 stops movement for a given time (cf. `Timer` field)
SCF_DISABLE_BREAKOUT = (1 << 9), // 0x0200 disables breaking out from cutscene using Look key
SCF_DISABLE_LARA_CONTROLS = (1 << 10), // 0x0400 also adds widescreen bars
SCF_REENABLE_LARA_CONTROLS = (1 << 11), // 0x0800 use with 0x0400, keeps widescreen bars
SCF_SCREEN_FADE_IN = (1 << 12), // 0x1000
SCF_SCREEN_FADE_OUT = (1 << 13), // 0x2000
SCF_ACTIVATE_HEAVY_TRIGGERS = (1 << 14), // 0x4000 when camera is moving above heavy trigger sector, it'll be activated
SCF_CAMERA_ONE_SHOT = (1 << 15), // 0x8000
};
//#define InitSpotCamSequences ((void (__cdecl*)()) 0x0047A800)
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//#define CalculateSpotCameras ((void (__cdecl*)()) 0x0047B280)
//#define InitialiseSpotCam ((void (__cdecl*)(short)) 0x0047A9D0)
#define TriggerTitleSpotcam ((void (__cdecl*)(int)) 0x004284A0)
#define Spline ((int (__cdecl*)(int, int*, int)) 0x0047A890)
extern byte SpotCamRemap[16];
extern byte CameraCnt[16];
extern int LastSpotCam;
extern SPOTCAM SpotCam[64];
extern int NumberSpotcams;
void InitSpotCamSequences();
void InitialiseSpotCam(short sequence);
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void CalculateSpotCameras();
void Inject_Spotcam();