TombEngine/TR5Main/Game/people.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
//#define Targetable ((int (__cdecl*)(ITEM_INFO*, AI_INFO*)) 0x004672F0)
//#define TargetVisible ((int (__cdecl*)(ITEM_INFO*, AI_INFO*)) 0x004671E0)
//#define ShotLara ((int (__cdecl*)(ITEM_INFO*, AI_INFO*, BITE_INFO*, short, int)) 0x00467610)
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int ShotLara(ITEM_INFO* item, AI_INFO* info, BITE_INFO* gun, short extra_rotation, int damage);
short GunMiss(int x, int y, int z, short speed, short yrot, short roomNumber);
short GunHit(int x, int y, int z, short speed, short yrot, short roomNumber);
short GunShot(int x, int y, int z, short speed, short yrot, short roomNumber);
int Targetable(ITEM_INFO* item, AI_INFO* info);
int TargetVisible(ITEM_INFO* item, AI_INFO* info);
void Inject_People();