TombEngine/TR5Main/Game/missile.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define TorpedoControl ((void (__cdecl*)(short)) 0x0045C9F0)
#define ControlEnemyMissile ((void (__cdecl*)(short)) 0x00431E70)
void ShootAtLara(FX_INFO* fx);
void ControlMissile(short fxNumber);
void ControlNatlaGun(short fx_number);
short ShardGun(int x, int y, int z, short speed, short yrot, short room_number);
short BombGun(int x, int y, int z, short speed, short yrot, short room_number); // RocketGun = BombGun
short NatlaGun(int x, int y, int z, short speed, short yrot, short room_number);