TombEngine/TR5Main/Game/effects.cpp

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#include "effects.h"
#include "..\Global\global.h"
#include "Lara.h"
#include "items.h"
#include "lot.h"
#include "tomb4fx.h"
#include "effect2.h"
#include "hair.h"
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#include "draw.h"
#include "sphere.h"
int wf = 256;
void(*effect_routines[59])(ITEM_INFO* item) =
{
turn180_effect,
floor_shake_effect,
PoseidonSFX,
LaraBubbles,
finish_level_effect,
ActivateCamera,
ActivateKey,
RubbleFX,
SwapCrowbar,
void_effect,
SoundFlipEffect,
ExplosionFX,
lara_hands_free,
void_effect,
void_effect,
void_effect,
shoot_right_gun,
shoot_left_gun,
void_effect,
void_effect,
void_effect,
invisibility_on,
invisibility_off,
void_effect,
void_effect,
void_effect,
reset_hair,
void_effect,
SetFog,
void_effect,
LaraLocation,
ClearSpidersPatch,
void_effect /*AddFootprint*/,
void_effect /*ResetTest*/,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
void_effect,
LaraLocationPad,
KillActiveBaddies,
TL_1,
TL_2,
TL_3,
TL_4,
TL_5,
TL_6,
TL_7,
TL_8,
TL_9,
TL_10,
TL_11,
TL_12,
};
void TL_1(ITEM_INFO* item)
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{
if (!Savegame.TLCount)
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{
IsAtmospherePlaying = 0;
S_CDPlay(9, 0);
Savegame.TLCount = 1;
}
}
void TL_2(ITEM_INFO* item)
{
if (Savegame.TLCount <= 1u)
{
IsAtmospherePlaying = 0;
S_CDPlay(7, 0);
Savegame.TLCount = 2;
}
}
void TL_3(ITEM_INFO* item)
{
if (Savegame.TLCount <= 2u)
{
IsAtmospherePlaying = 0;
S_CDPlay(23, 0);
Savegame.TLCount = 3;
}
}
void TL_4(ITEM_INFO* item)
{
if (Savegame.TLCount <= 3u)
{
IsAtmospherePlaying = 0;
S_CDPlay(39, 0);
Savegame.TLCount = 4;
}
}
void TL_5(ITEM_INFO* item)
{
if (Savegame.TLCount <= 4u)
{
IsAtmospherePlaying = 0;
S_CDPlay(2, 0);
Savegame.TLCount = 5;
}
}
void TL_6(ITEM_INFO* item)
{
if (Savegame.TLCount <= 5u)
{
IsAtmospherePlaying = 0;
S_CDPlay(22, 0);
Savegame.TLCount = 6;
}
}
void TL_7(ITEM_INFO* item)
{
if (Savegame.TLCount <= 6u)
{
IsAtmospherePlaying = 0;
S_CDPlay(51, 0);
Savegame.TLCount = 7;
}
}
void TL_8(ITEM_INFO* item)
{
if (Savegame.TLCount <= 7u)
{
IsAtmospherePlaying = 0;
S_CDPlay(3, 0);
Savegame.TLCount = 8;
}
}
void TL_9(ITEM_INFO* item)
{
if (Savegame.TLCount <= 8u)
{
IsAtmospherePlaying = 0;
S_CDPlay(4, 0);
Savegame.TLCount = 9;
}
}
void TL_10(ITEM_INFO* item)
{
if (Savegame.TLCount == 9)
{
IsAtmospherePlaying = 0;
S_CDPlay(13, 0);
Savegame.TLCount = 10;
}
}
void TL_11(ITEM_INFO* item)
{
if (Savegame.TLCount == 10)
{
IsAtmospherePlaying = 0;
S_CDPlay(0, 0);
Savegame.TLCount = 11;
}
}
void TL_12(ITEM_INFO* item)
{
if (Savegame.TLCount == 11)
{
IsAtmospherePlaying = 0;
S_CDPlay(35, 0);
Savegame.TLCount = 12;
}
}
void reset_hair(ITEM_INFO* item)
{
InitialiseHair();
}
void invisibility_off(ITEM_INFO* item)
{
item->status = ITEM_ACTIVE;
}
void invisibility_on(ITEM_INFO* item)
{
item->status = ITEM_INVISIBLE;
}
void ClearSpiders()// (F)
{
/*if (Objects[ID_SPIDER].loaded)
{
memset((char*)&Spiders, 0, 64 * sizeof(SPIDER_STRUCT));
NextSpider = 0;
FlipEffect = -1;
}*/
}
void ClearSpidersPatch(ITEM_INFO* item)//39AA4(<), 39FA4(<) (F)
{
ClearSpiders();
}
/*void SetFog()
{
FlipEffect = -1;
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unsigned __int16 v0; // si
int v1; // eax
int v2; // eax
char v3; // bl
char v4; // ST14_1
char v5; // ST18_1
dword_51CE04 = 0;
v0 = TriggerTimer;
v1 = CheckVolumetric();
if (!v1)
goto LABEL_5;
if (v0 == 100)
{
dword_51CE04 = 1;
LABEL_5:
FlipEffect = -1;
return v1;
}
v2 = FogTable[v0];
v3 = FogTable[v0] >> 16;
v4 = BYTE1(v2);
v5 = FogTable[v0];
SomeDxFunctionToRemove1(BYTE2(v2), BYTE1(v2), v2);
LOBYTE(v1) = v4;
byte_51CE32 = v3;
byte_51CE31 = v4;
byte_51CE30 = v5;
FlipEffect = -1;
return v1;
}*/
void SetFog(ITEM_INFO* item)//39A44(<), 39F44(<) (F)
{
FlipEffect = -1;
}
void shoot_left_gun(ITEM_INFO* item)//39A34(<), 39F34(<) (F)
{
Lara.leftArm.flash_gun = 3;
}
void shoot_right_gun(ITEM_INFO* item)//39A24(<), 39F24(<) (F)
{
Lara.rightArm.flash_gun = 3;
}
void lara_hands_free(ITEM_INFO* item)//39A18(<), 39F18(<) (F)
{
Lara.gunStatus = LG_NO_ARMS;
}
void KillActiveBaddies(ITEM_INFO* item)//39938(<), 39E38(<) (F)
{
if (NextItemActive != NO_ITEM)
{
short itemNum = NextItemActive;
ITEM_INFO* targetItem;
do
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{
targetItem = &Items[itemNum];
if (Objects[targetItem->objectNumber].intelligent)
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{
targetItem->status = ITEM_INVISIBLE;
if (*(int*)&item != 0xABCDEF)
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{
RemoveActiveItem(itemNum);
DisableBaddieAI(itemNum);
targetItem->flags |= IFLAG_INVISIBLE;
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}
}
itemNum = targetItem->nextActive;
} while (itemNum != NO_ITEM);
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}
FlipEffect = -1;
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}
void LaraLocationPad(ITEM_INFO* item)//39710(<), 39C10(<) (F)
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{
FlipEffect = -1;
Lara.location = TriggerTimer;
Lara.locationPad = TriggerTimer;
}
void LaraLocation(ITEM_INFO* item)//396D0(<), 39BD0(<) (F)
{
FlipEffect = -1;
Lara.location = TriggerTimer;
if (Lara.highestLocation < TriggerTimer)
Lara.highestLocation = TriggerTimer;
}
void ExplosionFX(ITEM_INFO* item)//39694(<), 39B94(<) (F)
{
SoundEffect(SFX_EXPLOSION1, NULL, 0);
Camera.bounce = -75;
FlipEffect = -1;
}
void SwapCrowbar(ITEM_INFO* item)//39638(<), 39B38(<) (F)
{
short* tmp = Meshes[Objects[ID_LARA].meshIndex + 2 * LM_RHAND];
if (Lara.meshPtrs[LM_RHAND] == tmp)
Lara.meshPtrs[LM_RHAND] = Meshes[Objects[ID_CROWBAR_ANIM].meshIndex + 2 * LM_RHAND];
else
Lara.meshPtrs[LM_RHAND] = tmp;
}
void ActivateKey(ITEM_INFO* item)//39624(<), 39B24(<) (F)
{
KeyTriggerActive = 1;
}
void ActivateCamera(ITEM_INFO* item)//39610(<), 39B10(<) (F)
{
KeyTriggerActive = 2;
}
void PoseidonSFX(ITEM_INFO* item)//395E0(<), 39AE0(<) (F)
{
SoundEffect(SFX_GRAB_OPEN, NULL, 0);
FlipEffect = -1;
}
void RubbleFX(ITEM_INFO* item)//39534(<), 39A34(<) (F)
{
int itemNumber = FindItem(ID_EARTHQUAKE);
if (itemNumber != NO_ITEM)
{
ITEM_INFO* eq = &Items[itemNumber];
AddActiveItem(itemNumber);
eq->status = ITEM_ACTIVE;
eq->flags |= IFLAG_ACTIVATION_MASK;
}
else
{
Camera.bounce = -150;
}
FlipEffect = -1;
}
void SoundFlipEffect(ITEM_INFO* item)//39500(<), 39A00(<) (F)
{
SoundEffect(TriggerTimer, NULL, 0);
FlipEffect = -1;
}
void floor_shake_effect(ITEM_INFO* item)//39410, 39910 (F)
{
int x = abs(item->pos.xPos - Camera.pos.x);
int y = abs(item->pos.yPos - Camera.pos.y);
int z = abs(item->pos.zPos - Camera.pos.z);
if (x < SECTOR(16) && y < SECTOR(16) && z < SECTOR(16))
{
Camera.bounce = 66 * ((x * x + y * y + z * z) / 256 - 0x100000) / 0x100000;
}
}
void turn180_effect(ITEM_INFO* item)//393F4(<), 398F4(<) (F)
{
item->pos.yRot -= ANGLE(180);
item->pos.xRot = -item->pos.xRot;
}
void finish_level_effect(ITEM_INFO* item)//393D4(<), 398D4(<) (F)
{
LevelComplete = CurrentLevel + 1;
}
void void_effect(ITEM_INFO* item)//393CC(<), 398CC(<) (F)
{
}
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void ControlWaterfallMist(short itemNumber) // ControlWaterfallMist
{
ITEM_INFO* item = &Items[itemNumber];
int x, z;
if (item->pos.yRot == -ANGLE(180))
{
x = item->pos.xPos - (SIN(item->pos.yRot + ANGLE(180)) >> 3) + ((rcossin_tbl[2048] * wf) >> W2V_SHIFT);
z = item->pos.zPos - (COS(item->pos.yRot + ANGLE(180)) >> 3) + ((rcossin_tbl[2049] * wf) >> W2V_SHIFT);
}
else
{
//3934C
x = item->pos.xPos - (SIN(item->pos.yRot + ANGLE(180)) >> 3) + ((SIN(item->pos.yRot + ANGLE(90)) * wf) >> W2V_SHIFT);
z = item->pos.zPos - (COS(item->pos.yRot + ANGLE(180)) >> 3) + ((COS(item->pos.yRot + ANGLE(90)) * wf) >> W2V_SHIFT);
}
//393A0
TriggerWaterfallMist(x, item->pos.yPos, z, item->pos.yRot + ANGLE(180));
SoundEffect(SFX_WATERFALL_LOOP, &item->pos, 0);
}
short DoBloodSplat(int x, int y, int z, short a4, short a5, short roomNumber)
{
GetFloor(x, y, z, &roomNumber);
if (Rooms[roomNumber].flags & ENV_FLAG_WATER)
TriggerUnderwaterBlood(x, y, z, a4);
else
TriggerBlood(x, y, z, a5 >> 4, a4);
return 0;
}
int ItemNearLara(PHD_3DPOS* pos, int radius)
{
int dx = pos->xPos - LaraItem->pos.xPos;
int dy = pos->yPos - LaraItem->pos.yPos;
int dz = pos->zPos - LaraItem->pos.zPos;
if (dx >= -radius
&& dx <= radius
&& dz >= -radius
&& dz <= radius
&& dy >= -3072
&& dy <= 3072
&& SQUARE(dx) + SQUARE(dz) <= SQUARE(radius))
{
short* bounds = GetBoundsAccurate(LaraItem);
if (dy >= bounds[2] && dy <= bounds[3] + 100)
return 1;
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}
return 0;
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}
void Richochet(PHD_3DPOS* pos)
{
short angle = mGetAngle(pos->zPos, pos->xPos, LaraItem->pos.zPos, LaraItem->pos.xPos);
TriggerRicochetSpark((GAME_VECTOR*)pos, angle / 16, 3, 0);
SoundEffect(SFX_LARA_RICOCHET, pos, 0);
}
void Inject_Effects()
{
INJECT(0x00432580, ItemNearLara);
INJECT(0x00478FE0, StopSoundEffect);
INJECT(0x00432760, DoBloodSplat);
INJECT(0x00402FB3, ClearSpidersPatch);
INJECT(0x00432710, Richochet);
}