TombEngine/Documentation/compiler/pl/template.lua

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--- A template preprocessor.
-- Originally by [Ricki Lake](http://lua-users.org/wiki/SlightlyLessSimpleLuaPreprocessor)
--
-- There are two rules:
--
-- * lines starting with # are Lua
-- * otherwise, `$(expr)` is the result of evaluating `expr`
--
-- Example:
--
-- # for i = 1,3 do
-- $(i) Hello, Word!
-- # end
-- ===>
-- 1 Hello, Word!
-- 2 Hello, Word!
-- 3 Hello, Word!
--
-- Other escape characters can be used, when the defaults conflict
-- with the output language.
--
-- > for _,n in pairs{'one','two','three'} do
-- static int l_${n} (luaState *state);
-- > end
--
-- See @{03-strings.md.Another_Style_of_Template|the Guide}.
--
-- Dependencies: `pl.utils`
-- @module pl.template
local utils = require 'pl.utils'
local append,format,strsub,strfind,strgsub = table.insert,string.format,string.sub,string.find,string.gsub
local APPENDER = "\n__R_size = __R_size + 1; __R_table[__R_size] = "
local function parseDollarParen(pieces, chunk, exec_pat, newline)
local s = 1
for term, executed, e in chunk:gmatch(exec_pat) do
executed = '('..strsub(executed,2,-2)..')'
append(pieces, APPENDER..format("%q", strsub(chunk,s, term - 1)))
append(pieces, APPENDER..format("__tostring(%s or '')", executed))
s = e
end
local r
if newline then
r = format("%q", strgsub(strsub(chunk,s),"\n",""))
else
r = format("%q", strsub(chunk,s))
end
if r ~= '""' then
append(pieces, APPENDER..r)
end
end
local function parseHashLines(chunk,inline_escape,brackets,esc,newline)
local exec_pat = "()"..inline_escape.."(%b"..brackets..")()"
local esc_pat = esc.."+([^\n]*\n?)"
local esc_pat1, esc_pat2 = "^"..esc_pat, "\n"..esc_pat
local pieces, s = {"return function()\nlocal __R_size, __R_table, __tostring = 0, {}, __tostring", n = 1}, 1
while true do
local _, e, lua = strfind(chunk,esc_pat1, s)
if not e then
local ss
ss, e, lua = strfind(chunk,esc_pat2, s)
parseDollarParen(pieces, strsub(chunk,s, ss), exec_pat, newline)
if not e then break end
end
if strsub(lua, -1, -1) == "\n" then lua = strsub(lua, 1, -2) end
append(pieces, "\n"..lua)
s = e + 1
end
append(pieces, "\nreturn __R_table\nend")
-- let's check for a special case where there is nothing to template, but it's
-- just a single static string
local short = false
if (#pieces == 3) and (pieces[2]:find(APPENDER, 1, true) == 1) then
pieces = { "return " .. pieces[2]:sub(#APPENDER+1,-1) }
short = true
end
-- if short == true, the generated function will not return a table of strings,
-- but a single string
return table.concat(pieces), short
end
local template = {}
--- expand the template using the specified environment.
-- This function will compile and render the template. For more performant
-- recurring usage use the two step approach by using `compile` and `ct:render`.
-- There are six special fields in the environment table `env`
--
-- * `_parent`: continue looking up in this table (e.g. `_parent=_G`).
-- * `_brackets`: bracket pair that wraps inline Lua expressions, default is '()'.
-- * `_escape`: character marking Lua lines, default is '#'
-- * `_inline_escape`: character marking inline Lua expression, default is '$'.
-- * `_chunk_name`: chunk name for loaded templates, used if there
-- is an error in Lua code. Default is 'TMP'.
-- * `_debug`: if truthy, the generated code will be printed upon a render error
--
-- @string str the template string
-- @tab[opt] env the environment
-- @return `rendered template + nil + source_code`, or `nil + error + source_code`. The last
-- return value (`source_code`) is only returned if the debug option is used.
function template.substitute(str,env)
env = env or {}
local t, err = template.compile(str, {
chunk_name = rawget(env,"_chunk_name"),
escape = rawget(env,"_escape"),
inline_escape = rawget(env,"_inline_escape"),
inline_brackets = rawget(env,"_brackets"),
newline = nil,
debug = rawget(env,"_debug")
})
if not t then return t, err end
return t:render(env, rawget(env,"_parent"), rawget(env,"_debug"))
end
--- executes the previously compiled template and renders it.
-- @function ct:render
-- @tab[opt] env the environment.
-- @tab[opt] parent continue looking up in this table (e.g. `parent=_G`).
-- @bool[opt] db if thruthy, it will print the code upon a render error
-- (provided the template was compiled with the debug option).
-- @return `rendered template + nil + source_code`, or `nil + error + source_code`. The last return value
-- (`source_code`) is only returned if the template was compiled with the debug option.
-- @usage
-- local ct, err = template.compile(my_template)
-- local rendered , err = ct:render(my_env, parent)
local render = function(self, env, parent, db)
env = env or {}
if parent then -- parent is a bit silly, but for backward compatibility retained
setmetatable(env, {__index = parent})
end
setmetatable(self.env, {__index = env})
local res, out = xpcall(self.fn, debug.traceback)
if not res then
if self.code and db then print(self.code) end
return nil, out, self.code
end
return table.concat(out), nil, self.code
end
--- compiles the template.
-- Returns an object that can repeatedly be rendered without parsing/compiling
-- the template again.
-- The options passed in the `opts` table support the following options:
--
-- * `chunk_name`: chunk name for loaded templates, used if there
-- is an error in Lua code. Default is 'TMP'.
-- * `escape`: character marking Lua lines, default is '#'
-- * `inline_escape`: character marking inline Lua expression, default is '$'.
-- * `inline_brackets`: bracket pair that wraps inline Lua expressions, default is '()'.
-- * `newline`: string to replace newline characters, default is `nil` (not replacing newlines).
-- * `debug`: if truthy, the generated source code will be retained within the compiled template object, default is `nil`.
--
-- @string str the template string
-- @tab[opt] opts the compilation options to use
-- @return template object, or `nil + error + source_code`
-- @usage
-- local ct, err = template.compile(my_template)
-- local rendered , err = ct:render(my_env, parent)
function template.compile(str, opts)
opts = opts or {}
local chunk_name = opts.chunk_name or 'TMP'
local escape = opts.escape or '#'
local inline_escape = opts.inline_escape or '$'
local inline_brackets = opts.inline_brackets or '()'
local code, short = parseHashLines(str,inline_escape,inline_brackets,escape,opts.newline)
local env = { __tostring = tostring }
local fn, err = utils.load(code, chunk_name,'t',env)
if not fn then return nil, err, code end
if short then
-- the template returns a single constant string, let's optimize for that
local constant_string = fn()
return {
fn = fn(),
env = env,
render = function(self) -- additional params can be ignored
-- skip the metatable magic and error handling in the render
-- function above for this special case
return constant_string, nil, self.code
end,
code = opts.debug and code or nil,
}
end
return {
fn = fn(),
env = env,
render = render,
code = opts.debug and code or nil,
}
end
return template