Table Inventory

Inventory manipulation

Functions

GiveItem(item, count) Add x of an item to the inventory.
GetItemCount(item) Get the amount the player holds of an item.
SetItemCount(item, count) Set the amount of a certain item the player has in the inventory.


Functions

GiveItem(item, count)
Add x of an item to the inventory. A count of 0 will add the "default" amount of that item (i.e. the amount the player would get from a pickup of that type). For example, giving "zero" crossbow ammo would give the player 10 instead, whereas giving "zero" medkits would give the player 1 medkit.

Parameters:

  • item InvID the item to be added
  • count int the number of items to add (default: 0)
GetItemCount(item)
Get the amount the player holds of an item.

Parameters:

  • item InvID the ID item to check

Returns:

    int the amount of the item the player has in the inventory
SetItemCount(item, count)
Set the amount of a certain item the player has in the inventory. Similar to GiveItem but replaces with the new amount instead of adding it.

Parameters:

  • item the ID of the item to be set
  • count int the number of items the player will have
generated by LDoc 1.4.6 Last updated 2022-07-31 20:38:24