.. |
3dsystem
|
matrix: move to math/
|
2022-05-06 15:22:47 +02:00 |
game
|
effects: extract from items.c
|
2022-05-06 15:22:47 +02:00 |
gfx
|
objects: move all object routines to objects/
|
2022-03-26 08:27:18 +01:00 |
global
|
vars: remove unused members
|
2022-05-06 15:22:47 +02:00 |
json
|
style: make parameterless functions void
|
2022-03-17 09:30:28 +01:00 |
math
|
matrix: move to math/
|
2022-05-06 15:22:47 +02:00 |
specific
|
vars: rename g_PhdMatrixPtr
|
2022-05-06 15:22:47 +02:00 |
config.c
|
ai/trex: optionally disable collision after death (#525)
|
2022-04-25 20:12:23 +02:00 |
config.h
|
ai/trex: optionally disable collision after death (#525)
|
2022-04-25 20:12:23 +02:00 |
filesystem.c
|
style: make parameterless functions void
|
2022-03-17 09:30:28 +01:00 |
filesystem.h
|
style: make parameterless functions void
|
2022-03-17 09:30:28 +01:00 |
init.c
|
option_passport: add level selection to the load game menu (#494)
|
2022-05-04 09:41:21 -04:00 |
json.h
|
savegame: add BSON-based implementation
|
2022-02-06 21:43:07 +01:00 |
log.c
|
style: make parameterless functions void
|
2022-03-17 09:30:28 +01:00 |
log.h
|
style: make parameterless functions void
|
2022-03-17 09:30:28 +01:00 |
memory.c
|
memory: add documentation
|
2022-03-06 18:00:47 +01:00 |
memory.h
|
memory: add documentation
|
2022-03-06 18:00:47 +01:00 |
util.h
|
misc: replace include guards with #pragma once
|
2021-12-06 18:28:17 +01:00 |