TRX/docs
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items: handle null anims/frames for sprite objects
This ensures that sprite objects (or anything with no animation index
defined) are assigned a default animation and as such allows us to
handle null frames when getting item bounds. When Lara's animations are
injected, animation index 0 (which sprite objects would previously
default to) is no longer valid, hence sprites then pointing to a null
entry.
2025-04-08 11:05:29 +01:00
..
tr1 items: handle null anims/frames for sprite objects 2025-04-08 11:05:29 +01:00
tr2 tr2/savegame: implement BSON saves 2025-04-06 20:56:25 +01:00
CONTRIBUTING.md docs: document TR2 game flow 2025-02-04 22:55:26 +01:00
GAME_FLOW.md tr1/config: make fog player-customizable 2025-04-08 08:16:02 +02:00
GAME_STRINGS.md game-strings: move level titles to game strings 2025-01-17 18:35:39 +01:00
LEVELS.md docs: document TR1 and TR2 OG levels 2025-02-09 21:23:21 +01:00
MIGRATING.md tr1/config: make fog player-customizable 2025-04-08 08:16:02 +02:00