mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-05-01 06:08:00 +03:00
137 lines
3.3 KiB
C
137 lines
3.3 KiB
C
#include "specific/shell.h"
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#include "args.h"
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#include "game/demo.h"
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#include "game/game.h"
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#include "game/gameflow.h"
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#include "game/inv.h"
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#include "game/savegame.h"
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#include "game/settings.h"
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#include "game/setup.h"
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#include "game/text.h"
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#include "global/const.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "log.h"
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#include "specific/display.h"
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#include "specific/frontend.h"
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#include "specific/hwr.h"
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#include "specific/init.h"
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#include "specific/input.h"
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#include "specific/output.h"
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#include "specific/smain.h"
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#include "specific/sndpc.h"
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static const char *T1MGameflowPath = "cfg/Tomb1Main_gameflow.json5";
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static const char *T1MGameflowGoldPath = "cfg/Tomb1Main_gameflow_ub.json5";
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void GameMain()
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{
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SoundIsActive = true;
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const char *gameflow_path = T1MGameflowPath;
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char **args;
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int arg_count;
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get_command_line(&args, &arg_count);
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for (int i = 0; i < arg_count; i++) {
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if (!strcmp(args[i], "-gold")) {
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gameflow_path = T1MGameflowGoldPath;
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}
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}
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for (int i = 0; i < arg_count; i++) {
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free(args[i]);
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}
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free(args);
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S_InitialiseSystem();
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if (!GF_LoadScriptFile(gameflow_path)) {
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ShowFatalError("MAIN: unable to load script file");
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return;
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}
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InitialiseStartInfo();
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S_FrontEndCheck();
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S_ReadUserSettings();
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TempVideoAdjust(2);
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S_DisplayPicture("data\\eidospc");
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S_InitialisePolyList();
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S_CopyBufferToScreen();
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S_OutputPolyList();
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S_DumpScreen();
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S_Wait(TICKS_PER_SECOND);
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HWR_PrepareFMV();
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WinPlayFMV(FMV_CORE, 1);
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WinPlayFMV(FMV_ESCAPE, 1);
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WinPlayFMV(FMV_INTRO, 1);
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HWR_FMVDone();
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int32_t gf_option = GF_EXIT_TO_TITLE;
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int8_t loop_continue = 1;
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while (loop_continue) {
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TempVideoRemove();
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int32_t gf_direction = gf_option & ~((1 << 6) - 1);
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int32_t gf_param = gf_option & ((1 << 6) - 1);
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LOG_INFO("%d %d", gf_direction, gf_param);
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switch (gf_direction) {
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case GF_START_GAME:
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gf_option = GF_InterpretSequence(gf_param, GFL_NORMAL);
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break;
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case GF_START_SAVED_GAME:
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S_LoadGame(&SaveGame, gf_param);
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gf_option = GF_InterpretSequence(SaveGame.current_level, GFL_SAVED);
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break;
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case GF_START_CINE:
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gf_option = GF_InterpretSequence(gf_param, GFL_CUTSCENE);
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break;
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case GF_START_DEMO:
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gf_option = StartDemo();
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break;
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case GF_LEVEL_COMPLETE:
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gf_option = LevelCompleteSequence(gf_param);
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break;
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case GF_EXIT_TO_TITLE:
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T_InitPrint();
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TempVideoAdjust(2);
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S_DisplayPicture("data\\titleh");
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NoInputCount = 0;
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if (!InitialiseLevel(GF.title_level_num, GFL_TITLE)) {
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gf_option = GF_EXIT_GAME;
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break;
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}
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gf_option = Display_Inventory(INV_TITLE_MODE);
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S_FadeToBlack();
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S_MusicStop();
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break;
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case GF_EXIT_GAME:
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loop_continue = 0;
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break;
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default:
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S_ExitSystemFmt(
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"MAIN: Unknown request %x %d", gf_direction, gf_param);
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return;
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}
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}
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S_WriteUserSettings();
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}
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