TRX/docs/progress.txt
2021-10-29 12:00:37 +02:00

997 lines
50 KiB
Text

# Flags:
# - to do
# * to do, called by Tomb1Main
# x unused
# + fully decompiled
#
# Name Offset Size Flags
# 3dsystem/3d_gen.cpp
phd_GenerateW2V 0x00401000 0x00000197 +
phd_LookAt 0x004011A0 0x000000C9 +
phd_GetVectorAngles 0x00401270 0x0000007E +
phd_NormaliseVector ---------- ---------- x
phd_GetMatrixAngles ---------- ---------- x
phd_RotX 0x004012F0 0x000000AE +
phd_RotY 0x004013A0 0x000000AC +
phd_RotZ 0x00401450 0x000000AC +
phd_RotYXZ 0x00401500 0x000001E8 +
phd_RotYXZpack 0x004016F0 0x000001F3 +
phd_TranslateRel 0x004018F0 0x000000AB +
phd_TranslateAbs 0x004019A0 0x0000007A +
phd_VisibleZClip 0x00401A20 0x000000A9 +
phd_PutPolygons 0x00401AD0 0x000000F3 +
S_InsertRoom 0x00401BD0 0x0000006E +
calc_object_vertices 0x00401C40 0x000001B6 +
calc_vertice_light 0x00401E00 0x00000165 +
calc_roomvert 0x00401F70 0x00000428 +
phd_RotateLight 0x004023A0 0x000000CF +
phd_PointLight ---------- ---------- x
phd_InitPolyList 0x00402470 0x0000002D +
phd_SortPolyList 0x004024A0 0x0000002F x
do_quickysorty 0x004024D0 0x000000C5 x
phd_PrintPolyList ---------- ---------- x
phd_InitWindow 0x004025D0 0x000000F2 +
AlterFOV 0x004026D0 0x0000003F +
# 3dsystem/3d_line.cpp
Insert2DLine 0x00402710 0x000000CA +
draw_line ---------- ---------- x
draw_poly_line 0x004027E0 0x000001A1 x
# 3dsystem/3d_out.cpp
draw_poly_flat 0x00402990 0x0000002F x
draw_poly_trans 0x004029C0 0x00000030 x
draw_poly_gouraud 0x004029F0 0x00000030 x
draw_poly_gtmap 0x00402A20 0x00000037 x
draw_poly_wgtmap 0x00402A60 0x00000037 x
draw_poly_gtmap_persp 0x00402AA0 0x00000037 x
draw_poly_wgtmap_persp 0x00402AE0 0x00000037 x
xgen_x 0x00402B20 0x000000D2 x
xgen_xg 0x00402C00 0x00000146 x
xgen_xguv 0x00402D50 0x00000219 x
xgen_xguvpersp_fp 0x00402F70 0x00000226 x
gtmap_persp16_fp 0x004031A0 0x000005D0 x
wgtmap_persp16_fp 0x00403770 0x00000637 x
# ???
sub_403DB0 0x00403DB0 0x0000029A x
sub_404050 0x00404050 0x0000068B x
sub_4046E0 0x004046E0 0x000006BC x
sub_404DA0 0x00404DA0 0x0000058F x
sub_405330 0x00405330 0x000006BB x
sub_4059F0 0x004059F0 0x00000594 x
sub_405F90 0x00405F90 0x0000041B x
sub_4063B0 0x004063B0 0x0000035B x
XYGClipper 0x00406710 0x000003C2 x
sub_406AE0 0x00406AE0 0x000002AE x
sub_406D90 0x00406D90 0x0000023E x
sub_406FD0 0x00406FD0 0x000002D0 x
ins_poly_trans8 0x004072A0 0x00000523 +
HWR_Error 0x004077D0 0x00000034 +
HWR_RenderBegin_0 0x00407804 0x00000023 +
HWR_RenderBegin 0x00407827 0x00000014 +
HWR_RenderEnd 0x0040783B 0x00000027 +
HWR_RenderToggle 0x00407862 0x0000001A +
HWR_GetSurfaceAndPitch 0x0040787C 0x00000095 +
HWR_SetupRenderContextAndRender2 0x00407911 0x0000004E +
HWR_SetupRenderContextAndRender 0x0040795F 0x0000008A +
HWR_FlipPrimaryBuffer 0x004079E9 0x00000060 +
HWR_ClearSurface 0x00407A49 0x00000048 +
HWR_ReleaseSurfaces 0x00407A91 0x00000141 +
HWR_SetHardwareVideoMode 0x00407BD2 0x00000433 +
HWR_InitialiseHardware 0x00408005 0x0000031E +
HWR_ShutdownHardware 0x00408323 0x00000029 +
HWR_PrepareFMV 0x0040834C 0x0000001C +
HWR_FMVDone 0x00408368 0x00000017 +
HWR_FMVInit 0x0040837F 0x0000008A +
sub_408409 0x00408409 0x000000D5 x
HWR_DownloadTextures 0x004084DE 0x0000030C +
HWR_SetPalette 0x004087EA 0x0000020A +
HWR_SwitchResolution 0x004089F4 0x0000007C +
HWR_DumpScreen 0x00408A70 0x00000057 +
HWR_ClearSurfaceDepth 0x00408AC7 0x00000065 +
HWR_BlitSurface 0x00408B2C 0x00000059 +
HWR_CopyPicture 0x00408B85 0x000000B5 +
HWR_DownloadPicture 0x00408C3A 0x000001D4 +
sub_408E0E 0x00408E0E 0x00000024 x
HWR_FadeWait 0x00408E32 0x0000000F +
sub_408E41 0x00408E41 0x0000002C x
HWR_RenderTriangleStrip 0x00408E6D 0x0000006B +
sub_408ED8 0x00408ED8 0x00000118 x
HWR_SelectTexture 0x00408FF0 0x0000005D +
HWR_ClipVertices 0x0040904D 0x00000BC2 +
HWR_DrawFlatTriangle 0x00409C0F 0x00000335 +
HWR_InsertObjectG4 0x00409F44 0x000000D9 +
HWR_InsertObjectG3 0x0040A01D 0x000000A7 +
HWR_ZedClipper 0x0040A0C4 0x000005ED +
HWR_ClipVertices2 0x0040A6B1 0x00000E5F +
HWR_DrawTexturedTriangle 0x0040B510 0x000006D2 +
HWR_DrawTexturedQuad 0x0040BBE2 0x00000678 +
HWR_InsertObjectGT4 0x0040C25A 0x000000F4 +
HWR_InsertObjectGT3 0x0040C34E 0x000000D7 +
HWR_DrawSprite 0x0040C425 0x000003C9 +
HWR_Draw2DLine 0x0040C7EE 0x000000F9 +
HWR_DrawTranslucentQuad 0x0040C8E7 0x000001F4 +
HWR_PrintShadow 0x0040CADB 0x00000182 +
HWR_RenderLightningSegment 0x0040CC5D 0x000003F9 +
HWR_DrawLightningSegment 0x0040D056 0x000000A1 +
HWR_InitPolyList 0x0040D0F7 0x00000049 +
HWR_CacheTexture 0x0040D140 0x000001A0 x
HWR_OutputPolyList 0x0040D2E0 0x00000185 +
DoNothing 0x0040D465 0x00000005 +
# bat.cpp
BatControl 0x0040D470 0x00000184 +
# bear.cpp
BearControl 0x0040D600 0x00000416 +
# box.cpp
InitialiseCreature 0x0040DA60 0x00000033 +
CreatureAIInfo 0x0040DAA0 0x00000224 +
SearchLOT 0x0040DCD0 0x000001F9 +
UpdateLOT ---------- ---------- +
TargetBox ---------- ---------- +
StalkBox 0x0040DED0 0x000000CE +
EscapeBox ---------- ---------- +
ValidBox 0x0040DFA0 0x00000097 +
CreatureMood 0x0040E040 0x000007D5 +
CalculateTarget 0x0040E850 0x000004D1 +
CreatureCreature 0x0040ED30 0x00000107 +
BadFloor 0x0040EE40 0x00000092 +
CreatureAnimation 0x0040EEE0 0x00000863 +
CreatureTurn 0x0040F750 0x000000D5 +
CreatureTilt 0x0040F830 0x00000035 +
CreatureHead 0x0040F870 0x00000049 +
CreatureEffect 0x0040F8C0 0x0000005C +
# camera.cpp
InitialiseCamera 0x0040F920 0x0000008B +
MoveCamera 0x0040F9B0 0x000002E5 +
ClipCamera 0x0040FCA0 0x00000096 +
ShiftCamera 0x0040FD40 0x0000015C +
BadPosition ---------- ---------- +
SmartShift 0x0040FEA0 0x00000567 +
ChaseCamera 0x00410410 0x00000118 +
ShiftClamp 0x00410530 0x00000279 +
CombatCamera 0x004107B0 0x00000138 +
LookCamera 0x004108F0 0x0000024B +
FixedCamera ---------- ---------- +
CalculateCamera 0x00410B40 0x0000055D +
# cinema.cpp
LoopCinematic ---------- ---------- +
StartCinematic 0x004110A0 0x00000183 +
InitCinematicRooms ---------- ---------- +
DoCinematic 0x00411240 0x0000012B +
CalculateCinematicCamera 0x00411370 0x00000124 +
ControlCinematicPlayer 0x004114A0 0x00000045 +
ControlCinematicPlayer4 ---------- ---------- +
InitialisePlayer1 0x004114F0 0x000000CD +
InitialiseGenPlayer 0x004115C0 0x00000027 +
InGameCinematicCamera 0x004115F0 0x00000190 +
# collide.cpp
GetCollisionInfo 0x00411780 0x000007DD +
FindGridShift ---------- ---------- +
CollideStaticObjects 0x00411FA0 0x000003D6 +
GetNearByRooms 0x00412390 0x000002CC +
GetNewRoom ---------- ---------- +
ShiftItem 0x00412660 0x00000037 +
UpdateLaraRoom 0x004126A0 0x0000005F +
GetTiltType ---------- ---------- +
LaraBaddieCollision 0x00412700 0x00000209 +
EffectSpaz ---------- ---------- +
CreatureCollision 0x00412910 0x00000078 +
ObjectCollision 0x00412990 0x00000059 +
DoorCollision 0x004129F0 0x0000007B +
TrapCollision 0x00412A70 0x00000096 +
ItemPushLara 0x00412B10 0x00000335 +
TestBoundsCollide 0x00412E50 0x000000D1 +
TestLaraPosition 0x00412F30 0x00000137 +
AlignLaraPosition 0x00413070 0x000000C1 +
MoveLaraPosition 0x00413140 0x000000E4 +
Move3DPosTo3DPos 0x00413230 0x00000172 +
# control.cpp
ControlPhase 0x004133B0 0x000002B0 +
AnimateItem 0x00413660 0x000002C6 +
GetChange 0x00413960 0x000000AB +
TranslateItem 0x00413A10 0x00000067 +
GetFloor 0x00413A80 0x000001D4 +
GetWaterHeight 0x00413C60 0x000000FE +
GetHeight 0x00413D60 0x0000022A +
RefreshCamera 0x00413FA0 0x000000D4 +
TestTriggers 0x00414080 0x0000074E +
TriggerActive 0x00414820 0x00000055 +
GetCeiling 0x00414880 0x0000024B +
GetDoor 0x00414AE0 0x0000004E +
LOS 0x00414B30 0x000000A0 +
zLOS 0x00414BD0 0x00000272 +
xLOS 0x00414E50 0x00000270 +
ClipTarget 0x004150C0 0x000000DC +
FlipMap 0x004151A0 0x0000016F +
RemoveRoomFlipItems ---------- ---------- +
AddRoomFlipItems ---------- ---------- +
TriggerCDTrack 0x00415310 0x000001D2 +
TriggerNormalCDTrack ---------- ---------- +
# croc.cpp
AlligatorControl 0x00415520 0x00000326 +
CrocControl 0x00415850 0x0000030C +
# demo.cpp
StartDemo 0x00415B70 0x00000140 +
LoadLaraDemoPos 0x00415CB0 0x000000BF +
GetDemoInput 0x00415D70 0x0000002D +
# dino.cpp
RaptorControl 0x00415DA0 0x00000330 +
DinoControl 0x004160F0 0x0000028F +
LaraDinoDeath 0x004163A0 0x000000C1 +
# shell/display.cpp
IncreaseScreenSize ---------- ---------- x
DecreaseScreenSize ---------- ---------- x
SetupScreenSize 0x00416470 0x000000D4 +
switch_resolution ---------- ---------- x
TempVideoAdjust 0x00416550 0x00000277 +
TempVideoRemove 0x004167D0 0x00000289 +
S_CopyScreenToBuffer ---------- ---------- x
S_CopyBufferToScreen 0x00416A60 0x000000A7 +
S_NoFade 0x00416B10 0x00000010 +
S_FadeInInventory 0x00416B20 0x00000082 +
S_FadeOutInventory 0x00416BB0 0x00000027 +
FadeToPal ---------- ---------- x
ScreenPartialDump ---------- ---------- x
# draw.cpp
DrawPhaseCinematic 0x00416BE0 0x00000090 +
DrawPhaseGame 0x00416C70 0x00000037 +
DrawRooms 0x00416CB0 0x00000173 +
GetRoomBounds 0x00416E30 0x0000007D +
SetRoomBounds 0x00416EB0 0x0000032E +
PrintRooms 0x004171E0 0x0000021A +
DrawEffect 0x00417400 0x00000107 +
DrawSpriteItem 0x00417510 0x00000035 +
DrawDummyItem ---------- ---------- +
DrawAnimatingItem 0x00417550 0x00000541 +
DrawLara 0x00417AA0 0x00000AEF +
DrawGunFlash ---------- ---------- +
CalculateObjectLighting 0x004185B0 0x000000C9 +
DrawLaraInt 0x00418680 0x000013C6 +
InitInterpolate ---------- ---------- +
phd_PopMatrix_I ---------- ---------- +
phd_PushMatrix_I ---------- ---------- +
phd_RotY_I ---------- ---------- +
phd_RotX_I ---------- ---------- +
phd_RotZ_I ---------- ---------- +
phd_TranslateRel_I ---------- ---------- +
phd_TranslateRel_ID ---------- ---------- +
phd_RotYXZ_I ---------- ---------- +
phd_RotYXZpack_I ---------- ---------- +
phd_PutPolygons_I ---------- ---------- +
InterpolateMatrix 0x00419A60 0x000001CD +
InterpolateArmMatrix 0x00419C30 0x000000FC +
GetFrames 0x00419D30 0x00000099 +
GetBoundsAccurate 0x00419DD0 0x0000007C +
GetBestFrame 0x00419E50 0x00000035 +
# ?????
SoundInit 0x00419E90 0x000000C0 +
SoundMakeSample 0x00419F50 0x000001CA +
sub_41A120 0x0041A120 0x000000A1 +
SoundSampleIsPlaying_ 0x0041A1D0 0x00000027 +
SoundStopSample_ 0x0041A200 0x0000000F +
# effects.cpp
ItemNearLara 0x0041A210 0x0000008C +
SoundEffects 0x0041A2A0 0x0000006D +
DoBloodSplat 0x0041A310 0x00000059 +
ControlBlood1 0x0041A370 0x0000008B +
ControlExplosion1 0x0041A400 0x0000004C +
Ricochet 0x0041A450 0x00000072 +
ControlRicochet1 0x0041A4D0 0x00000030 +
Twinkle ---------- ---------- +
ControlTwinkle 0x0041A500 0x0000004C +
ItemSparkle 0x0041A550 0x00000115 +
FxLaraBubbles 0x0041A670 0x000000E8 +
ControlBubble1 0x0041A760 0x000000FF +
Splash 0x0041A860 0x000000CD +
ControlSplash1 0x0041A930 0x0000007A +
ControlWaterFall 0x0041A9B0 0x00000120 +
FxVoid ---------- ---------- x
FxFinishLevel 0x0041AAD0 0x0000000B +
FxTurn180 0x0041AAE0 0x0000000B +
FxDinoStomp 0x0041AAF0 0x00000096 +
FxLaraNormal 0x0041AB90 0x00000035 +
FxEarthQuake 0x0041ABD0 0x00000076 +
FxFlood 0x0041AC50 0x0000008F +
FxRaisingBlock 0x0041ACE0 0x00000019 +
FxChainBlock 0x0041AD00 0x00000043 +
FxStairs2Slope 0x0041AD50 0x00000028 +
FxSand 0x0041AD80 0x0000007F +
FxPowerUp 0x0041AE00 0x0000006A +
FxExplosion 0x0041AE70 0x00000026 +
FxFlicker 0x0041AEA0 0x0000004A +
FxLaraHandsFree 0x0041AEF0 0x0000000A +
FxFlipMap 0x0041AF00 0x00000005 +
FxDrawRightGun 0x0041AF10 0x0000007E +
# shell/file.cpp
S_LoadLevel 0x0041AF90 0x00000016 +
LoadLevel 0x0041AFB0 0x00000432 +
LoadRooms 0x0041B3F0 0x00000311 +
LoadObjects 0x0041B710 0x0000043F +
LoadSprites 0x0041BB50 0x00000102 +
LoadItems 0x0041BC60 0x0000019D +
LoadDepthQ ---------- ---------- +
LoadPalette ---------- ---------- +
LoadCameras ---------- ---------- +
LoadSoundEffects ---------- ---------- +
LoadBoxes 0x0041BE00 0x000001B5 +
LoadAnimatedTextures ---------- ---------- +
LoadCinematic ---------- ---------- +
LoadDemo ---------- ---------- +
LoadTexturePages ---------- ---------- +
GetFullPath 0x0041BFC0 0x00000053 +
FindCdDrive 0x0041C020 0x000000C7 +
# shell/frontend.cpp
S_Colour 0x0041C0F0 0x00000089 +
S_DrawScreenSprite2d 0x0041C180 0x00000150 +
S_DrawScreenSprite 0x0041C2D0 0x00000163 +
S_DrawScreenLine 0x0041C440 0x000000D3 +
S_DrawScreenBox 0x0041C520 0x00000688 +
S_DrawScreenFBox 0x0041CBB0 0x00000101 +
S_FinishInventory 0x0041CCC0 0x00000047 +
S_FadeToBlack 0x0041CD10 0x0000003F +
S_Wait 0x0041CD50 0x0000004D +
FMVInit 0x0041CDA0 0x00000045 +
WinPlayFMV 0x0041CDF0 0x00000250 +
S_PlayFMV 0x0041D040 0x0000007C +
# game.cpp
StartGame 0x0041D0C0 0x000001CA +
GameLoop 0x0041D2C0 0x00000065 +
LevelCompleteSequence 0x0041D330 0x0000021C +
LevelStats 0x0041D5A0 0x00000346 +
GetRandomControl 0x0041D8F0 0x0000001E +
SeedRandomControl 0x0041D910 0x0000000A +
GetRandomDraw 0x0041D920 0x0000001E +
SeedRandomDraw 0x0041D940 0x0000000A +
LevelIsValid 0x0041D950 0x0000005C +
GetSavedGamesList 0x0041D9B0 0x00000060 +
S_FrontEndCheck 0x0041DA20 0x00000141 +
S_SaveGame 0x0041DB70 0x000000FD +
S_LoadGame 0x0041DC70 0x00000086 +
# health.cpp
DrawGameInfo 0x0041DD00 0x00000199 +
DrawHealthBar 0x0041DEA0 0x00000075 +
MakeAmmoString 0x0041DF20 0x00000028 +
DrawAmmoInfo 0x0041DF50 0x00000133 +
InitialisePickUpDisplay 0x0041E0A0 0x00000015 +
DrawPickups ---------- ---------- +
AddDisplayPickup 0x0041E0C0 0x0000003F +
# shell/init.cpp
S_OnWindowResized ---------- ---------- x
S_InitialiseSystem 0x0041E100 0x0000015B +
S_ExitSystem 0x0041E260 0x00000051 +
init_game_malloc 0x0041E2C0 0x00000021 +
game_malloc 0x0041E2F0 0x000000B1 +
game_free 0x0041E3B0 0x0000002F +
CalculateWibbleTable ---------- ---------- +
S_SeedRandom ---------- ---------- +
# shell/input.cpp
Key 0x0041E3E0 0x00000166 +
GetJoystickButtonName ---------- ---------- -
JoyRead ---------- ---------- -
S_UpdateInput 0x0041E550 0x00000210 +
# inventry.cpp
Display_Inventory 0x0041E760 0x00001159 +
Construct_Inventory 0x0041F980 0x0000012D +
SelectMeshes 0x0041FAB0 0x00000089 +
AnimateInventoryItem ---------- ---------- +
DrawInventoryItem 0x0041FB40 0x000003A0 +
GetDebouncedInput ---------- ---------- +
# invfunc.cpp
InitColours 0x0041FEF0 0x0000010A +
RingIsOpen 0x00420000 0x0000014D +
RingIsNotOpen 0x00420150 0x00000076 +
RingNotActive 0x004201D0 0x0000069E +
RingActive 0x00420980 0x00000039 +
Inv_AddItem 0x004209C0 0x00000620 +
Inv_InsertItem 0x004210D0 0x00000129 +
Inv_RequestItem 0x00421200 0x00000077 +
Inv_RemoveAllItems 0x00421280 0x0000001E +
Inv_RemoveItem 0x004212A0 0x00000110 +
Inv_GetItemOption 0x004213B0 0x000000A7 +
RemoveInventoryText 0x00421550 0x00000028 +
Inv_RingInit 0x00421580 0x0000017E +
Inv_RingGetView 0x00421700 0x00000060 +
Inv_RingLight 0x00421760 0x00000040 +
Inv_RingCalcAdders 0x004217A0 0x0000002C +
Inv_RingDoMotions 0x004217D0 0x0000013E +
Inv_RingRotateLeft 0x00421910 0x0000002F +
Inv_RingRotateRight 0x00421940 0x0000002F +
Inv_RingMotionInit ---------- ---------- +
Inv_RingMotionSetup 0x00421970 0x0000002C +
Inv_RingMotionRadius 0x004219A0 0x00000026 +
Inv_RingMotionRotation 0x004219D0 0x00000022 +
Inv_RingMotionCameraPos 0x00421A00 0x00000025 +
Inv_RingMotionCameraPitch 0x00421A30 0x00000020 +
Inv_RingMotionItemSelect 0x00421A50 0x00000057 +
Inv_RingMotionItemDeselect 0x00421AB0 0x00000055 +
# items.cpp
InitialiseItemArray 0x00421B10 0x00000040 +
KillItem 0x00421B50 0x00000121 +
CreateItem 0x00421C80 0x0000003D +
InitialiseItem 0x00421CC0 0x000001EE +
RemoveActiveItem 0x00421EB0 0x000000A6 +
RemoveDrawnItem 0x00421F60 0x00000080 +
AddActiveItem 0x00421FE0 0x00000080 +
ItemNewRoom 0x00422060 0x000000A4 +
SpawnItem 0x00422110 0x000000B6 +
GlobalItemReplace 0x004221D0 0x00000080 +
InitialiseFXArray 0x00422250 0x00000030 +
CreateEffect 0x00422280 0x00000069 +
KillEffect 0x004222F0 0x000000E4 +
EffectNewRoom 0x004223E0 0x00000096 +
# lara.cpp
LaraAboveWater 0x00422480 0x0000016B +
LaraAsWalk 0x004225F0 0x0000007A +
LaraAsRun 0x00422670 0x000000ED +
LaraAsStop 0x00422760 0x00000207 +
LaraAsForwardJump 0x00422970 0x000000B7 +
LaraAsPose ---------- ---------- +
LaraAsFastBack 0x00422A30 0x00000057 +
LaraAsTurnR 0x00422A90 0x00000076 +
LaraAsTurnL 0x00422B10 0x00000076 +
LaraAsDeath ---------- ---------- +
LaraAsFastFall 0x00422B90 0x00000040 +
LaraAsHang 0x00422BD0 0x00000049 +
LaraAsReach 0x00422C20 0x0000001C +
LaraAsSplat ---------- ---------- +
LaraAsLand ---------- ---------- +
LaraAsCompress 0x00422C40 0x0000026D +
LaraAsBack 0x00422EB0 0x0000007D +
LaraAsNull ---------- ---------- +
LaraAsFastTurn 0x00422F30 0x0000004B +
LaraAsStepRight 0x00422F80 0x00000073 +
LaraAsStepLeft 0x00423000 0x00000073 +
LaraAsSlide 0x00423080 0x00000027 +
LaraAsBackJump 0x004230B0 0x0000001C +
LaraAsRightJump 0x004230D0 0x00000013 +
LaraAsLeftJump ---------- ---------- +
LaraAsUpJump ---------- ---------- +
LaraAsFallBack 0x004230F0 0x0000002C +
LaraAsHangLeft 0x00423120 0x00000035 +
LaraAsHangRight 0x00423160 0x00000035 +
LaraAsSlideBack 0x004231A0 0x00000014 +
LaraAsPushBlock 0x004231C0 0x00000027 +
LaraAsPullBlock ---------- ---------- +
LaraAsPPReady 0x004231F0 0x00000027 +
LaraAsPickup 0x00423220 0x00000027 +
LaraAsSwitchOn 0x00423250 0x00000027 +
LaraAsSwitchOff ---------- ---------- +
LaraAsUseKey 0x00423280 0x00000027 +
LaraAsUsePuzzle ---------- ---------- +
LaraAsRoll ---------- ---------- +
LaraAsRoll2 ---------- ---------- +
LaraAsSpecial 0x004232B0 0x0000001D +
LaraAsUseMidas 0x004232D0 0x0000001D +
LaraAsDieMidas 0x004232F0 0x0000030C +
LaraAsSwanDive 0x00423720 0x00000028 +
LaraAsFastDive 0x00423750 0x0000003D +
LaraAsGymnast 0x00423790 0x0000000B +
LaraAsWaterOut 0x004237A0 0x00000015 +
LaraColWalk 0x004237C0 0x00000228 +
LaraColRun 0x004239F0 0x00000210 +
LaraColStop 0x00423C00 0x000000FC +
LaraColForwardJump 0x00423D00 0x000000C3 +
LaraColPose ---------- ---------- +
LaraColFastBack 0x00423DD0 0x0000016D +
LaraColTurnR 0x00423F40 0x000000AA +
LaraColTurnL ---------- ---------- +
LaraColDeath 0x00423FF0 0x0000007E +
LaraColFastFall 0x00424070 0x00000148 +
LaraColHang 0x004241F0 0x0000006A +
LaraColReach 0x00424260 0x0000014D +
LaraColSplat 0x004243F0 0x00000064 +
LaraColLand 0x00424460 0x00000013 +
LaraColCompress 0x00424480 0x00000096 +
LaraColBack 0x00424520 0x00000170 +
LaraColNull ---------- ---------- +
LaraColFastTurn ---------- ---------- +
LaraColStepRight 0x00424690 0x00000136 +
LaraColStepLeft 0x004247D0 0x00000136 +
LaraColSlide 0x00424910 0x0000001E +
LaraColBackJump 0x00424930 0x000000A2 +
LaraColRightJump 0x004249E0 0x000000A2 +
LaraColLeftJump 0x00424A90 0x000000A2 +
LaraColUpJump 0x00424B40 0x00000149 +
LaraColFallBack 0x00424CD0 0x000000A3 +
LaraColHangLeft 0x00424D80 0x00000033 +
LaraColHangRight 0x00424DC0 0x00000033 +
LaraColSlideBack 0x00424E00 0x00000023 +
LaraColPushBlock ---------- ---------- +
LaraColPullBlock ---------- ---------- +
LaraColPPReady ---------- ---------- +
LaraColPickup ---------- ---------- +
LaraColSwitchOn ---------- ---------- +
LaraColSwitchOff ---------- ---------- +
LaraColUseKey ---------- ---------- +
LaraColUsePuzzle ---------- ---------- +
LaraColRoll 0x00424E90 0x00000100 +
LaraColRoll2 0x00424F90 0x00000104 +
LaraColSpecial ---------- ---------- +
LaraColUseMidas ---------- ---------- +
LaraColDieMidas ---------- ---------- +
LaraColSwanDive 0x004250A0 0x00000089 +
LaraColFastDive 0x00425130 0x00000099 +
LaraColGymnast ---------- ---------- +
LaraColWaterout ---------- ---------- +
LaraColDefault 0x00424E30 0x00000056 +
LaraColJumper ---------- ---------- +
LaraGetCollisionInfo ---------- ---------- +
LaraSlideSlope 0x004251D0 0x00000176 +
LaraHitCeiling ---------- ---------- +
LaraHangTest 0x00425350 0x00000229 +
LaraDeflectEdge ---------- ---------- +
LaraDeflectEdgeJump 0x004255A0 0x000000E4 +
LaraSlideEdgeJump ---------- ---------- +
TestLaraVault 0x004256C0 0x000001C8 +
LaraTestHangJump 0x00425890 0x0000024B +
TestHangSwingIn ---------- ---------- +
LaraTestHangJumpUp 0x00425AE0 0x0000016A +
TestLaraSlide 0x00425C50 0x0000011A +
LaraFloorFront ---------- ---------- +
LaraLandedBad 0x00425D70 0x000000BE +
# lara1gun.cpp
DrawShotgun 0x00425E30 0x00000113 +
UndrawShotgun 0x00425F50 0x00000160 +
draw_shotgun_meshes ---------- ---------- +
undraw_shotgun_meshes ---------- ---------- +
ready_shotgun ---------- ---------- +
RifleHandler 0x004260F0 0x00000373 +
AnimateShotgun ---------- ---------- +
FireShotgun ---------- ---------- +
# lara2gun.cpp
DrawPistols 0x00426470 0x00000147 +
UndrawPistols 0x004265C0 0x00000261 +
ready_pistols ---------- ---------- +
DrawPistolMeshes 0x00426830 0x00000061 +
undraw_pistol_mesh_left ---------- ---------- +
undraw_pistol_mesh_right ---------- ---------- +
PistolHandler 0x004268A0 0x0000012E +
AnimatePistols 0x004269D0 0x000001F5 +
# larafire.cpp
LaraGun 0x00426BD0 0x00000271 +
InitialiseNewWeapon 0x00426E60 0x000000B9 +
LaraTargetInfo 0x00426F20 0x00000194 +
LaraGetNewTarget 0x004270C0 0x000001D9 +
find_target_point 0x004272A0 0x000000B2 +
AimWeapon 0x00427360 0x000000C1 +
FireWeapon 0x00427430 0x000002F2 +
HitTarget 0x00427730 0x000000E5 +
# laramisc.cpp
LaraControl 0x00427850 0x00000372 +
LaraSwapMeshExtra 0x00427BD0 0x00000030 +
AnimateLara 0x00427C00 0x00000244 +
UseItem 0x00427E80 0x000000F8 +
ControlLaraExtra 0x00427FD0 0x0000001F +
InitialiseLaraLoad 0x00427FF0 0x00000024 +
InitialiseLara 0x00428020 0x00000150 +
InitialiseLaraInventory 0x00428170 0x000001C8 +
LaraInitialiseMeshes 0x00428340 0x000000DD +
InitialiseEvilLara 0x00428420 0x00000025 +
ControlEvilLara 0x00428450 0x00000221 +
DrawEvilLara 0x00428680 0x00000058 +
# larasurf.cpp
LaraSurface 0x004286E0 0x000001B2 +
LaraAsSurfSwim 0x004288A0 0x00000070 +
LaraAsSurfBack 0x00428910 0x0000005E +
LaraAsSurfLeft 0x00428970 0x00000060 +
LaraAsSurfRight 0x004289D0 0x00000060 +
LaraAsSurfTread 0x00428A30 0x00000178 +
LaraColSurfSwim ---------- ---------- +
LaraColSurfTread 0x00428BB0 0x0000001E +
LaraColSurfBack 0x00428BD0 0x00000023 +
LaraColSurfLeft 0x00428C00 0x00000023 +
LaraColSurfRight 0x00428C30 0x00000023 +
LaraSurfaceCollision 0x00428C60 0x000000E6 +
LaraTestWaterClimbOut 0x00428D50 0x000001B1 +
# laraswim.cpp
LaraUnderWater 0x00428F10 0x000001AD +
LaraAsSwim 0x004290C0 0x00000080 +
LaraAsGlide 0x00429140 0x0000008A +
LaraAsTread 0x004291D0 0x0000007C +
LaraAsDive 0x00429250 0x00000014 +
LaraAsUWDeath 0x00429270 0x0000004A +
LaraColSwim 0x004292C0 0x00000013 +
LaraColGlide ---------- ---------- +
LaraColTread ---------- ---------- +
LaraColDive ---------- ---------- +
LaraColUWDeath 0x004292E0 0x0000005E +
LaraSwimCollision 0x00429340 0x000000FA +
LaraWaterCurrent 0x00429440 0x000001DB +
# lightning.cpp
DrawLightning 0x00429620 0x000004D1 +
InitialiseLightning 0x00429B00 0x0000007E +
LightningControl 0x00429B80 0x000002AF +
LightningCollision 0x00429E30 0x00000061 +
InitialiseThorsHandle 0x00429EA0 0x00000086 +
ThorsHandleControl 0x00429F30 0x000002B0 +
ThorsHandleCollision 0x0042A1F0 0x0000004B +
ThorsHeadCollision 0x0042A240 0x00000052 +
# ???
sub_42A2A0 0x0042A2A0 0x0000000C x
sub_42A2B0 0x0042A2B0 0x0000000C x
DB_Log 0x0042A2C0 0x00000037 +
# lot.cpp
InitialiseLOTArray 0x0042A300 0x00000053 +
DisableBaddieAI 0x0042A360 0x00000036 +
EnableBaddieAI 0x0042A3A0 0x000001D0 +
InitialiseSlot 0x0042A570 0x000000FC +
CreateZone 0x0042A6B0 0x000000C4 +
InitialiseLOT 0x0042A780 0x00000065 +
ClearLOT ---------- ---------- +
# math.cpp (3dsystem/phd_math.h)
phd_cos 0x0042A7F0 0x0000002C +
cosf 0x0042A81C 0x0000001A +
phd_sin 0x0042A850 0x00000021 +
sinf 0x0042A871 0x0000001A +
phd_atan 0x0042A8A0 0x00000055 +
phd_sqrt 0x0042A900 0x0000003A +
# mnsound.cpp
mn_reset_sound_effects 0x0042A940 0x000000EC +
SoundEffect 0x0042AA30 0x000004C2 +
mn_get_fx_slot 0x0042AF00 0x000000CE +
mn_reset_ambient_loudness 0x0042AFD0 0x00000030 +
mn_stop_ambient_samples 0x0042B000 0x0000007E +
mn_update_sound_effects 0x0042B080 0x0000027D +
mn_get_sound_params ---------- ---------- +
StopSoundEffect 0x0042B300 0x0000010E +
mn_adjust_master_volume 0x0042B410 0x00000012 +
mn_start_sound_fade ---------- ---------- x
mn_set_sound_fade_rate ---------- ---------- x
mn_clear_fx_slot ---------- ---------- +
mn_clear_handles ---------- ---------- +
# moveblok.cpp
InitialiseMovableBlock 0x0042B430 0x00000030 +
MovableBlockControl 0x0042B460 0x0000014A +
MovableBlockCollision 0x0042B5B0 0x00000208 +
TestBlockMovable ---------- ---------- +
TestBlockPush 0x0042B7E0 0x00000142 +
TestBlockPull 0x0042B940 0x00000239 +
InitialiseRollingBlock 0x0042BB90 0x00000024 +
RollingBlockControl 0x0042BBC0 0x000000DA +
AlterFloorHeight 0x0042BCA0 0x000000BE +
DrawMovableBlock 0x0042BD60 0x00000081 +
DrawUnclippedItem 0x0042BDF0 0x00000068 +
# natla.cpp
AbortionControl 0x0042BE60 0x0000049E +
NatlaControl 0x0042C330 0x0000059F +
ControlNatlaGun 0x0042C910 0x00000121 +
NatlaGun ---------- ---------- x
# objects.cpp
ShutThatDoor ---------- ---------- +
OpenThatDoor ---------- ---------- +
InitialiseDoor 0x0042CA40 0x000004AE +
DoorControl 0x0042CEF0 0x0000023B +
OnDrawBridge 0x0042D130 0x000000B1 +
DrawBridgeFloor 0x0042D1F0 0x0000003B +
DrawBridgeCeiling 0x0042D230 0x0000003F +
DrawBridgeCollision 0x0042D270 0x0000002F +
BridgeFlatFloor 0x0042D2A0 0x00000019 +
BridgeFlatCeiling 0x0042D2C0 0x0000001E +
GetOffset ---------- ---------- +
BridgeTilt1Floor 0x0042D2E0 0x00000048 +
BridgeTilt1Ceiling 0x0042D330 0x0000004D +
BridgeTilt2Floor 0x0042D380 0x00000047 +
BridgeTilt2Ceiling 0x0042D3D0 0x0000004C +
CogControl 0x0042D420 0x00000075 +
CabinControl 0x0042D4A0 0x0000007F +
BoatControl 0x0042D520 0x0000005B +
ScionControl ---------- ---------- +
Scion3Control 0x0042D580 0x00000176 +
EarthQuakeControl 0x0042D700 0x0000006F +
# option.cpp
GetScancodeName ---------- ---------- +
DoInventoryOptions 0x0042D770 0x00000180 +
DoPassportOption 0x0042D9C0 0x000004D0 +
DoGammaOption ---------- ---------- +
DoDetailOptionHW 0x0042DE90 0x00000435 +
DoDetailOption 0x0042E2D0 0x000002E8 +
DoSoundOption 0x0042E5C0 0x000004F2 +
DoCompassOption ---------- ---------- +
FlashConflicts ---------- ---------- +
DefaultConflict ---------- ---------- +
DoControlOption 0x0042EAC0 0x0000075D +
S_ShowControls 0x0042F230 0x000004B1 +
S_ChangeCtrlText ---------- ---------- +
S_RemoveCtrlText ---------- ---------- +
S_RemoveCtrl ---------- ---------- +
InitRequester ---------- ---------- +
RemoveRequester ---------- ---------- +
DisplayRequester 0x0042F6F0 0x0000056B +
# shell/output.cpp
S_InitialisePolyList 0x0042FC60 0x00000005 +
S_DumpScreen 0x0042FC70 0x00000044 +
S_ClearScreen 0x0042FCC0 0x00000013 +
S_InitialiseScreen 0x0042FCE0 0x00000027 +
S_OutputPolyList 0x0042FD10 0x00000018 +
S_GetObjectBounds 0x0042FD30 0x0000026C +
S_PrintShadow 0x0042FFA0 0x0000015B +
S_CalculateLight 0x00430100 0x00000183 +
S_CalculateStaticLight 0x00430290 0x00000031 +
S_DrawHealthBar 0x004302D0 0x00000180 +
S_DrawAirBar 0x00430450 0x00000188 +
S_SetupBelowWater 0x004305E0 0x00000054 +
S_SetupAboveWater 0x00430640 0x00000019 +
AnimateTextures ---------- ---------- +
S_AnimateTextures 0x00430660 0x000000D3 +
S_DrawLightningSegment 0x00430740 0x00000446 +
decomp_pcx 0x00430B90 0x00000141 +
S_DisplayPicture 0x00430CE0 0x00000094 +
# people.cpp
Targetable 0x00430D80 0x0000007B +
ControlGunShot 0x00430E00 0x00000037 +
GunShot 0x00430E40 0x00000066 +
GunHit 0x00430EB0 0x000000ED +
GunMiss 0x00430FA0 0x000000E6 +
ShotLara ---------- ---------- +
PeopleControl 0x00431090 0x0000049E +
PierreControl 0x00431550 0x000006BF +
ApeVault 0x00431C30 0x00000103 +
ApeControl 0x00431D40 0x0000033F +
InitialiseSkateKid 0x004320B0 0x00000027 +
SkateKidControl 0x004320E0 0x00000458 +
DrawSkateKid 0x00432550 0x0000004C +
CowboyControl 0x004325A0 0x000005A7 +
InitialiseBaldy 0x00432B60 0x00000027 +
BaldyControl 0x00432B90 0x000004CC +
# pickup.cpp
AnimateLaraUntil ---------- ---------- +
PickUpCollision 0x00433080 0x000001BF +
PickUpScionCollision 0x00433240 0x00000164 +
PickUpScion4Collision 0x004333B0 0x00000108 +
MidasOnAfterInventory ---------- ---------- +
MidasCollision 0x004334C0 0x00000217 +
SwitchCollision 0x004336F0 0x0000011C +
SwitchCollision2 0x00433810 0x000000F0 +
KeyHoleOnAfterInventory ---------- ---------- +
KeyHoleCollision 0x00433900 0x00000227 +
PuzzleOnAfterInventory ---------- ---------- +
PuzzleHoleCollision 0x00433B40 0x00000277 +
SwitchControl 0x00433DE0 0x0000003D +
SwitchTrigger 0x00433E20 0x00000078 +
KeyTrigger 0x00433EA0 0x00000042 +
PickupTrigger 0x00433EF0 0x00000038 +
PickUpSaveGameCollision ---------- ---------- +
InitialiseSaveGameItem 0x00433F30 0x0000001C +
ControlSavegameItem ---------- ---------- +
DrawSavegameItem ---------- ---------- +
# rat.cpp
RatControl 0x00433F50 0x000002A8 +
VoleControl 0x00434210 0x000002B5 +
# savegame.cpp
ReadSGPos ---------- ---------- +
WriteSGPos ---------- ---------- +
ReadSGARM ---------- ---------- +
ReadSGLOT ---------- ---------- +
ReadSGLara ---------- ---------- +
WriteSGARM ---------- ---------- +
WriteSGLOT ---------- ---------- +
WriteSGLara ---------- ---------- +
InitialiseStartInfo 0x004344D0 0x00000042 +
ModifyStartInfo 0x00434520 0x000000BF +
CreateStartInfo 0x004345E0 0x00000139 +
CreateSaveGameInfo 0x00434720 0x00000866 +
ExtractSaveGameInfo 0x00434F90 0x00000971 +
ResetSG ---------- ---------- +
WriteSG ---------- ---------- +
ReadSG ---------- ---------- +
# ???
S_DrawSprite 0x00435910 0x0000025E +
S_DrawSpriteRel 0x00435B70 0x00000207 +
S_DrawUISprite 0x00435D80 0x0000014D +
S_DrawRoomSprites 0x00435ED0 0x000001CD +
draw_scaled_spriteC 0x004360A0 0x000001FB x
# setup.cpp
InitialiseLevel 0x004362A0 0x00000119 +
InitialiseGameFlags ---------- ---------- +
InitialiseLevelFlags 0x004363C0 0x00000018 +
BaddyObjects 0x004363E0 0x00000C2F +
TrapObjects 0x00437010 0x00000356 +
ObjectObjects 0x00437370 0x000006D3 +
# ???
InitialiseObjects 0x00437A50 0x00000063 +
sub_437AC0 0x00437AC0 0x00000006 x
WinSpinMessageLoop 0x00437AD0 0x00000029 +
WinInReadJoystick 0x00437B00 0x00000070 x
OnKeyPress 0x00437B70 0x00000045 +
KeyGet 0x00437BC0 0x00000003 +
KeyClearBuffer 0x00437BD0 0x00000029 +
SoundLoadSamples 0x00437C00 0x000000A5 +
SoundLoadSample 0x00437CB0 0x0000014B +
SoundIsInitialised 0x00437E00 0x0000000D +
SoundPlaySample 0x00437E10 0x000000C3 +
SoundSampleIsPlaying 0x00437EE0 0x00000028 +
SoundStopSample 0x00437F10 0x00000020 +
S_CDVolume 0x00437F30 0x00000001 +
TestCdDrive 0x00437F40 0x00000039 x
CDStop 0x00437F80 0x00000026 +
CDPlay 0x00437FB0 0x000000F5 +
S_CDLoop 0x004380B0 0x0000000B +
CDPlayLooped 0x004380C0 0x00000018 +
sub_4380E0 0x004380E0 0x00000255 +
TerminateGameWithMsg 0x00438340 0x0000003B +
FileLoad 0x00438390 0x00000080 +
GameMain 0x00438410 0x0000050A +
CheckCheatMode 0x00438920 0x00000213 +
S_WriteSettings 0x00438B60 0x00000090 +
# shell/sndpc.cpp
S_SoundPlaySample 0x00438BF0 0x0000004B +
S_SoundPlaySampleLooped 0x00438C40 0x00000051 +
S_SoundSampleIsPlaying 0x00438CA0 0x00000015 +
S_SoundStopAllSamples 0x00438CC0 0x0000000F +
S_SoundStopSample 0x00438CD0 0x0000001B +
S_SoundSetPanAndVolume 0x00438CF0 0x00000044 +
S_CDPlay 0x00438D40 0x000000FD +
S_CDStop 0x00438E40 0x00000043 +
SampleLoader 0x00438E90 0x00000005 +
LoadSamples 0x00438EA0 0x00000189 +
S_StartSyncedAudio 0x00439030 0x000000FC +
# sphere.cpp
TestCollision 0x00439130 0x00000128 +
GetSpheres 0x00439260 0x000002EF +
GetJointAbsPosition 0x00439550 0x0000019C +
BaddieBiteEffect 0x004396F0 0x0000005D +
# text.cpp
T_InitPrint 0x00439750 0x00000022 +
T_Print 0x00439780 0x000000E0 +
T_ChangeText 0x00439860 0x0000003F +
T_SetFlags ---------- ---------- x
T_SetBgndFlags ---------- ---------- x
T_SetOutlFlags ---------- ---------- x
T_SetScale 0x004398A0 0x00000013 +
T_LetterSpacing ---------- ---------- x
T_WordSpacing ---------- ---------- x
T_FlashText 0x004398C0 0x00000027 +
T_AddBackground 0x004398F0 0x00000052 +
T_RemoveBackground 0x00439950 0x0000000C +
T_AddOutline 0x00439960 0x00000025 +
T_RemoveOutline 0x00439990 0x0000000C +
T_CentreH 0x004399A0 0x0000001A +
T_CentreV 0x004399C0 0x0000001A +
T_RightAlign 0x004399E0 0x0000001A +
T_BottomAlign 0x00439A00 0x0000001A +
T_GetTextWidth 0x00439A20 0x000000AC +
T_RemovePrint 0x00439AD0 0x00000025 +
T_RemoveAllPrints ---------- ---------- +
T_GetStringLen ---------- ---------- +
T_DrawText 0x00439B00 0x00000153 +
T_DrawThisText 0x00439C60 0x000003A2 +
# traps.cpp
InitialiseRollingBall 0x0043A010 0x00000040 +
RollingBallControl 0x0043A050 0x0000025D +
RollingBallCollision 0x0043A2B0 0x00000264 +
SpikeCollision 0x0043A520 0x0000014E +
TrapDoorControl 0x0043A670 0x00000053 +
TrapDoorFloor 0x0043A6D0 0x00000042 +
TrapDoorCeiling 0x0043A720 0x00000046 +
OnTrapDoor 0x0043A770 0x000000A3 +
PendulumControl 0x0043A820 0x0000014B +
FallingBlockControl 0x0043A970 0x000000F9 +
FallingBlockFloor 0x0043AA70 0x00000035 +
FallingBlockCeiling 0x0043AAB0 0x00000034 +
TeethTrapControl 0x0043AAF0 0x000000C1 +
FallingCeilingControl 0x0043ABC0 0x0000009E +
InitialiseDamoclesSword 0x0043AC60 0x0000003B +
DamoclesSwordControl 0x0043ACA0 0x00000129 +
DamoclesSwordCollision 0x0043ADD0 0x000000E8 +
DartEmitterControl 0x0043AEC0 0x0000019B +
DartsControl 0x0043B060 0x00000140 +
DartEffectControl 0x0043B1A0 0x0000004C +
FlameEmitterControl 0x0043B1F0 0x000000A3 +
FlameControl 0x0043B2A0 0x00000185 +
LavaBurn 0x0043B430 0x000000E8 +
LavaEmitterControl 0x0043B520 0x000000C7 +
LavaControl 0x0043B5F0 0x00000119 +
LavaWedgeControl 0x0043B710 0x00000139 +
# warrior.cpp
CentaurControl 0x0043B850 0x000002B9 +
InitialiseWarrior2 0x0043BB30 0x00000028 +
FlyerControl 0x0043BB60 0x00000625 +
ControlMissile 0x0043C1C0 0x0000026D +
ShootAtLara ---------- ---------- +
ShardGun 0x0043C430 0x00000110 +
RocketGun 0x0043C540 0x00000110 +
InitialiseMummy 0x0043C650 0x0000003A +
MummyControl 0x0043C690 0x000000A0 +
ExplodingDeath 0x0043C730 0x0000039A +
ControlBodyPart 0x0043CAD0 0x00000195 +
InitialisePod 0x0043CC70 0x000000DC +
PodControl 0x0043CD70 0x00000118 +
InitialiseStatue 0x0043CE90 0x000000E5 +
StatueControl 0x0043CF80 0x000000E1 +
# ???
InitDirectDraw 0x0043D070 0x0000049A +
TerminateGame 0x0043D510 0x000000DA +
sub_43D5F0 0x0043D5F0 0x00000176 +
ShowFatalError 0x0043D770 0x00000147 +
KeyboardHook 0x0043D8C0 0x00000077 +
sub_43D940 0x0043D940 0x00000136 +
WinMain 0x0043DA80 0x0000037D +
WndProc 0x0043DE00 0x0000011F +
# wolf.cpp
InitialiseWolf 0x0043DF20 0x00000024 +
WolfControl 0x0043DF50 0x0000040B +
LionControl 0x0043E390 0x000002BD +
# ???
sub_43E670 0x0043E670 0x00000011 x
sub_43E681 0x0043E681 0x000000CC x
sub_43E74D 0x0043E74D 0x0000015F x
sub_43E8AC 0x0043E8AC 0x00000155 x
phd_PushMatrix 0x0043EA01 0x00000020 +
phd_PushUnitMatrix 0x0043EA21 0x00000035 +
flatA 0x0043EA80 0x00000064 x
transA 0x0043EAE4 0x00000139 x
gourA 0x0043EC1D 0x00000185 x
gtmapA 0x0043EDA2 0x00000311 x
wgtmapA 0x0043F0B3 0x00000355 x
ATI3DCIF_NullSub 0x00450500 0x00000006 +
InitATI3DCIF 0x00450510 0x00000296 +
ATI3DCIF_GetInfo 0x004507B0 0x0000000E +
ATI3DCIF_TextureReg 0x004507C0 0x00000013 +
ATI3DCIF_TextureUnreg 0x004507E0 0x0000000E +
ATI3DCIF_TexturePaletteCreate 0x004507F0 0x00000018 +
ATI3DCIF_TexturePaletteDestroy 0x00450810 0x0000000E +
ATI3DCIF_ContextCreate 0x00450820 0x00000006 +
ATI3DCIF_ContextDestroy 0x00450830 0x0000000E +
ATI3DCIF_ContextSetState 0x00450840 0x00000018 +
ATI3DCIF_RenderBegin 0x00450860 0x0000000E +
ATI3DCIF_RenderEnd 0x00450870 0x00000006 +
ATI3DCIF_RenderPrimStrip 0x00450880 0x00000013 +
ATI3DCIF_RenderPrimList 0x004508A0 0x00000013 +
ShutdownATI3DCIF 0x004508C0 0x00000056 +