TRX/docs/progress.txt
2021-02-25 18:24:07 +01:00

995 lines
50 KiB
Text

# Flags:
# - to do
# * to do, called by Tomb1Main
# x unused
# + fully decompiled
#
# Name Offset Size Flags
# ???
phd_GenerateW2V 0x00401000 0x00000197 *
phd_LookAt 0x004011A0 0x000000C9 *
phd_GetVectorAngles 0x00401270 0x0000007E *
phd_RotX 0x004012F0 0x000000AE -
phd_RotY 0x004013A0 0x000000AC -
phd_RotZ 0x00401450 0x000000AC -
phd_RotYXZ 0x00401500 0x000001E8 *
phd_RotYXZpack 0x004016F0 0x000001F3 *
phd_TranslateRel 0x004018F0 0x000000AB *
phd_TranslateAbs 0x004019A0 0x0000007A -
visible_zclip 0x00401A20 0x000000A9 -
phd_PutPolygons 0x00401AD0 0x000000F3 -
S_InsertRoom 0x00401BD0 0x0000006E -
calc_object_vertices 0x00401C40 0x000001B6 -
calc_vertice_light 0x00401E00 0x00000165 -
calc_roomvert 0x00401F70 0x00000428 -
phd_RotateLight 0x004023A0 0x000000CF -
phd_InitPolyList 0x00402470 0x0000002D -
phd_sortPolyList 0x004024A0 0x0000002F -
do_quickysorty 0x004024D0 0x000000C5 -
phd_InitWindow 0x004025D0 0x000000F2 -
AlterFOV 0x004026D0 0x0000003F -
# 3dsystem/3d_line.cpp
Insert2DLine 0x00402710 0x000000CA -
draw_line ---------- ---------- -
draw_poly_line 0x004027E0 0x000001A1 -
# 3dsystem/3d_out.cpp
draw_poly_flat 0x00402990 0x0000002F -
draw_poly_trans 0x004029C0 0x00000030 -
draw_poly_gouraud 0x004029F0 0x00000030 -
draw_poly_gtmap 0x00402A20 0x00000037 -
draw_poly_wgtmap 0x00402A60 0x00000037 -
draw_poly_gtmap_persp 0x00402AA0 0x00000037 -
draw_poly_wgtmap_persp 0x00402AE0 0x00000037 -
xgen_x 0x00402B20 0x000000D2 -
xgen_xg 0x00402C00 0x00000146 -
xgen_xguv 0x00402D50 0x00000219 -
xgen_xguvpersp_fp 0x00402F70 0x00000226 -
gtmap_persp16_fp 0x004031A0 0x000005D0 -
wgtmap_persp16_fp 0x00403770 0x00000637 -
# ???
sub_403DB0 0x00403DB0 0x0000029A -
sub_404050 0x00404050 0x0000068B -
sub_4046E0 0x004046E0 0x000006BC -
sub_404DA0 0x00404DA0 0x0000058F -
sub_405330 0x00405330 0x000006BB -
sub_4059F0 0x004059F0 0x00000594 -
sub_405F90 0x00405F90 0x0000041B -
sub_4063B0 0x004063B0 0x0000035B -
XYGClipper 0x00406710 0x000003C2 -
ins_objectG4 0x00406AE0 0x000002AE -
ins_objectG3 0x00406D90 0x0000023E -
sub_406FD0 0x00406FD0 0x000002D0 -
ins_poly_trans8 0x004072A0 0x00000523 -
sub_4077D0 0x004077D0 0x00000034 -
sub_407804 0x00407804 0x00000023 -
sub_407827 0x00407827 0x00000014 -
sub_40783B 0x0040783B 0x00000027 -
sub_407862 0x00407862 0x0000001A -
sub_40787C 0x0040787C 0x00000095 -
sub_407911 0x00407911 0x0000004E -
sub_40795F 0x0040795F 0x0000008A -
sub_4079E9 0x004079E9 0x00000060 -
sub_407A49 0x00407A49 0x00000048 -
sub_407A91 0x00407A91 0x00000141 -
SetHardwareVideoMode 0x00407BD2 0x00000433 -
InitialiseHardware 0x00408005 0x0000031E *
ShutdownHardware 0x00408323 0x00000029 -
HardwarePrepareFMV 0x0040834C 0x0000001C -
HardwareFMVDone 0x00408368 0x00000017 -
sub_40837F 0x0040837F 0x0000008A -
sub_408409 0x00408409 0x000000D5 -
DownloadTexturesToHardware 0x004084DE 0x0000030C -
PaletteSetHardware 0x004087EA 0x0000020A -
SwitchResolution 0x004089F4 0x0000007C -
sub_408A70 0x00408A70 0x00000057 -
sub_408AC7 0x00408AC7 0x00000065 -
sub_408B2C 0x00408B2C 0x00000059 -
CopyPictureHardware 0x00408B85 0x000000B5 -
DownloadPictureHardware 0x00408C3A 0x000001D4 -
sub_408E0E 0x00408E0E 0x00000024 -
sub_408E32 0x00408E32 0x0000000F -
sub_408E41 0x00408E41 0x0000002C -
sub_408E6D 0x00408E6D 0x0000006B -
sub_408ED8 0x00408ED8 0x00000118 -
sub_408FF0 0x00408FF0 0x0000005D -
sub_40904D 0x0040904D 0x00000BC2 -
sub_409C0F 0x00409C0F 0x00000335 -
sub_409F44 0x00409F44 0x000000D9 -
sub_40A01D 0x0040A01D 0x000000A7 -
sub_40A0C4 0x0040A0C4 0x000005ED -
sub_40A6B1 0x0040A6B1 0x00000E5F -
sub_40B510 0x0040B510 0x000006D2 -
sub_40BBE2 0x0040BBE2 0x00000678 -
sub_40C25A 0x0040C25A 0x000000F4 -
sub_40C34E 0x0040C34E 0x000000D7 -
sub_40C425 0x0040C425 0x000003C9 -
sub_40C7EE 0x0040C7EE 0x000000F9 -
sub_40C8E7 0x0040C8E7 0x000001F4 -
sub_40CADB 0x0040CADB 0x00000182 -
sub_40CC5D 0x0040CC5D 0x000003F9 -
sub_40D056 0x0040D056 0x000000A1 -
sub_40D0F7 0x0040D0F7 0x00000049 -
sub_40D140 0x0040D140 0x000001A0 -
sub_40D2E0 0x0040D2E0 0x00000185 -
DoNothing 0x0040D465 0x00000005 -
# bat.cpp
BatControl 0x0040D470 0x00000184 +
# bear.cpp
BearControl 0x0040D600 0x00000416 +
# box.cpp
InitialiseCreature 0x0040DA60 0x00000033 +
CreatureAIInfo 0x0040DAA0 0x00000224 +
SearchLOT 0x0040DCD0 0x000001F9 +
UpdateLOT ---------- ---------- +
TargetBox ---------- ---------- +
StalkBox 0x0040DED0 0x000000CE +
EscapeBox ---------- ---------- +
ValidBox 0x0040DFA0 0x00000097 +
CreatureMood 0x0040E040 0x000007D5 +
CalculateTarget 0x0040E850 0x000004D1 +
CreatureCreature 0x0040ED30 0x00000107 +
BadFloor 0x0040EE40 0x00000092 +
CreatureAnimation 0x0040EEE0 0x00000863 +
CreatureTurn 0x0040F750 0x000000D5 +
CreatureTilt 0x0040F830 0x00000035 +
CreatureHead 0x0040F870 0x00000049 +
CreatureEffect 0x0040F8C0 0x0000005C +
# camera.cpp
InitialiseCamera 0x0040F920 0x0000008B +
MoveCamera 0x0040F9B0 0x000002E5 +
ClipCamera 0x0040FCA0 0x00000096 +
ShiftCamera 0x0040FD40 0x0000015C +
BadPosition ---------- ---------- +
SmartShift 0x0040FEA0 0x00000567 +
ChaseCamera 0x00410410 0x00000118 +
ShiftClamp 0x00410530 0x00000279 +
CombatCamera 0x004107B0 0x00000138 +
LookCamera 0x004108F0 0x0000024B +
FixedCamera ---------- ---------- +
CalculateCamera 0x00410B40 0x0000055D +
# cinema.cpp
LoopCinematic ---------- ---------- -
StartCinematic 0x004110A0 0x00000183 -
InitCinematicRooms ---------- ---------- -
DoCinematic 0x00411240 0x0000012B -
CalculateCinematicCamera 0x00411370 0x00000124 -
ControlCinematicPlayer 0x004114A0 0x00000045 *
ControlCinematicPlayer4 ---------- ---------- -
InitialisePlayer1 0x004114F0 0x000000CD *
InitialiseGenPlayer 0x004115C0 0x00000027 *
InGameCinematicCamera 0x004115F0 0x00000190 *
# collide.cpp
GetCollisionInfo 0x00411780 0x000007DD +
FindGridShift ---------- ---------- +
CollideStaticObjects 0x00411FA0 0x000003D6 +
GetNearByRooms 0x00412390 0x000002CC +
GetNewRoom ---------- ---------- +
ShiftItem 0x00412660 0x00000037 +
UpdateLaraRoom 0x004126A0 0x0000005F +
GetTiltType ---------- ---------- +
LaraBaddieCollision 0x00412700 0x00000209 +
EffectSpaz ---------- ---------- +
CreatureCollision 0x00412910 0x00000078 +
ObjectCollision 0x00412990 0x00000059 +
DoorCollision 0x004129F0 0x0000007B +
TrapCollision 0x00412A70 0x00000096 +
ItemPushLara 0x00412B10 0x00000335 +
TestBoundsCollide 0x00412E50 0x000000D1 +
TestLaraPosition 0x00412F30 0x00000137 +
AlignLaraPosition 0x00413070 0x000000C1 +
MoveLaraPosition 0x00413140 0x000000E4 +
Move3DPosTo3DPos 0x00413230 0x00000172 +
# control.cpp
ControlPhase 0x004133B0 0x000002B0 +
AnimateItem 0x00413660 0x000002C6 +
GetChange 0x00413960 0x000000AB +
TranslateItem 0x00413A10 0x00000067 +
GetFloor 0x00413A80 0x000001D4 *
GetWaterHeight 0x00413C60 0x000000FE *
GetHeight 0x00413D60 0x0000022A *
RefreshCamera 0x00413FA0 0x000000D4 -
TestTriggers 0x00414080 0x0000074E *
TriggerActive 0x00414820 0x00000055 -
GetCeiling 0x00414880 0x0000024B *
GetDoor 0x00414AE0 0x0000004E +
LOS 0x00414B30 0x000000A0 *
zLOS 0x00414BD0 0x00000272 -
xLOS 0x00414E50 0x00000270 -
ClipTarget 0x004150C0 0x000000DC -
FlipMap 0x004151A0 0x0000016F -
RemoveRoomFlipItems ---------- ---------- -
AddRoomFlipItems ---------- ---------- -
TriggerCDTrack 0x00415310 0x000001D2 -
TriggerNormalCDTrack ---------- ---------- -
# croc.cpp
AlligatorControl 0x00415520 0x00000326 *
CrocControl 0x00415850 0x0000030C *
# demo.cpp
StartDemo 0x00415B70 0x00000140 +
LoadLaraDemoPos 0x00415CB0 0x000000BF *
GetDemoInput 0x00415D70 0x0000002D *
# dino.cpp
RaptorControl 0x00415DA0 0x00000330 *
DinoControl 0x004160F0 0x0000028F *
LaraDinoDeath 0x004163A0 0x000000C1 -
# shell/display.cpp
IncreaseScreenSize ---------- ---------- -
DecreaseScreenSize ---------- ---------- -
setup_screen_size 0x00416470 0x000000D4 -
switch_resolution ---------- ---------- -
TempVideoAdjust 0x00416550 0x00000277 *
TempVideoRemove 0x004167D0 0x00000289 *
S_CopyScreenToBuffer ---------- ---------- -
S_CopyBufferToScreen 0x00416A60 0x000000A7 *
S_NoFade 0x00416B10 0x00000010 -
S_FadeInInventory 0x00416B20 0x00000082 -
S_FadeOutInventory 0x00416BB0 0x00000027 -
FadeToPal ---------- ---------- -
ScreenPartialDump ---------- ---------- -
# draw.cpp
DrawPhaseCinematic 0x00416BE0 0x00000090 +
DrawPhaseGame 0x00416C70 0x00000037 +
DrawRooms 0x00416CB0 0x00000173 +
GetRoomBounds 0x00416E30 0x0000007D +
SetRoomBounds 0x00416EB0 0x0000032E +
PrintRooms 0x004171E0 0x0000021A +
DrawEffect 0x00417400 0x00000107 +
DrawSpriteItem 0x00417510 0x00000035 +
DrawDummyItem ---------- ---------- +
DrawAnimatingItem 0x00417550 0x00000541 +
DrawLara 0x00417AA0 0x00000AEF +
DrawGunFlash ---------- ---------- +
CalculateObjectLighting 0x004185B0 0x000000C9 +
DrawLaraInt 0x00418680 0x000013C6 +
InitInterpolate ---------- ---------- +
phd_PopMatrix_I ---------- ---------- +
phd_PushMatrix_I ---------- ---------- +
phd_RotY_I ---------- ---------- +
phd_RotX_I ---------- ---------- +
phd_RotZ_I ---------- ---------- +
phd_TranslateRel_I ---------- ---------- +
phd_TranslateRel_ID ---------- ---------- +
phd_RotYXZ_I ---------- ---------- +
phd_RotYXZpack_I ---------- ---------- +
phd_PutPolygons_I ---------- ---------- +
InterpolateMatrix 0x00419A60 0x000001CD +
InterpolateArmMatrix 0x00419C30 0x000000FC +
GetFrames 0x00419D30 0x00000099 +
GetBoundsAccurate 0x00419DD0 0x0000007C +
GetBestFrame 0x00419E50 0x00000035 +
# ?????
sub_419E90 0x00419E90 0x000000C0 -
WinSndMakeSample 0x00419F50 0x000001CA -
sub_41A120 0x0041A120 0x000000A1 -
sub_41A1D0 0x0041A1D0 0x00000027 -
sub_41A200 0x0041A200 0x0000000F -
# effects.cpp
ItemNearLara 0x0041A210 0x0000008C -
SoundEffects 0x0041A2A0 0x0000006D *
DoBloodSplat 0x0041A310 0x00000059 *
ControlBlood1 0x0041A370 0x0000008B *
ControlExplosion1 0x0041A400 0x0000004C *
Richochet 0x0041A450 0x00000072 *
ControlRicochet1 0x0041A4D0 0x00000030 *
Twinkle ---------- ---------- -
ControlTwinkle 0x0041A500 0x0000004C *
ItemSparkle 0x0041A550 0x00000115 *
FxLaraBubbles 0x0041A670 0x000000E8 -
ControlBubble1 0x0041A760 0x000000FF *
Splash 0x0041A860 0x000000CD *
ControlSplash1 0x0041A930 0x0000007A *
ControlWaterFall 0x0041A9B0 0x00000120 *
fxVoid ---------- ---------- -
FxFinishLevel 0x0041AAD0 0x0000000B -
FxTurn180 0x0041AAE0 0x0000000B -
FxDinoStomp 0x0041AAF0 0x00000096 -
FxLaraNormal 0x0041AB90 0x00000035 -
FxEarthQuake 0x0041ABD0 0x00000076 -
FxFlood 0x0041AC50 0x0000008F -
FxRaisingBlock 0x0041ACE0 0x00000019 -
FxChainBlock 0x0041AD00 0x00000043 +
FxStairs2Slope 0x0041AD50 0x00000028 -
FxSand 0x0041AD80 0x0000007F -
FxPowerUp 0x0041AE00 0x0000006A -
FxExplosion 0x0041AE70 0x00000026 -
FxFlicker 0x0041AEA0 0x0000004A -
FxLaraHandsFree 0x0041AEF0 0x0000000A -
FxFlipMap 0x0041AF00 0x00000005 -
FxDrawRightGun 0x0041AF10 0x0000007E -
# ???
S_LoadLevel 0x0041AF90 0x00000016 +
LoadLevel 0x0041AFB0 0x00000432 *
LoadRooms 0x0041B3F0 0x00000311 +
LoadObjects 0x0041B710 0x0000043F +
LoadSprites 0x0041BB50 0x00000102 -
LoadItems 0x0041BC60 0x0000019D +
LoadBoxes 0x0041BE00 0x000001B5 -
GetFullPath 0x0041BFC0 0x00000053 +
FindCdDrive 0x0041C020 0x000000C7 +
S_Colour 0x0041C0F0 0x00000089 -
S_DrawScreenSprite2d 0x0041C180 0x00000150 -
S_DrawScreenSprite 0x0041C2D0 0x00000163 -
S_DrawScreenLine 0x0041C440 0x000000D3 -
S_DrawScreenBox 0x0041C520 0x00000688 *
S_DrawScreenFBox 0x0041CBB0 0x00000101 *
S_FinishInventory 0x0041CCC0 0x00000047 -
S_FadeToBlack 0x0041CD10 0x0000003F *
S_Wait 0x0041CD50 0x0000004D -
SoundStart 0x0041CDA0 0x00000045 *
WinPlayFMV 0x0041CDF0 0x0000024A -
S_PlayFMV 0x0041D040 0x0000007C -
sub_41D0C0 0x0041D0C0 0x000001CA -
GameLoop 0x0041D2C0 0x00000065 *
LevelCompleteSequence 0x0041D330 0x0000021C -
LevelStats 0x0041D5A0 0x00000346 +
GetRandomControl 0x0041D8F0 0x0000001E +
SeedRandomControl 0x0041D910 0x0000000A +
GetRandomDraw 0x0041D920 0x0000001E +
SeedRandomDraw 0x0041D940 0x0000000A +
LevelIsValid 0x0041D950 0x0000005C +
GetSavedGamesList 0x0041D9B0 0x00000060 -
S_FrontEndCheck 0x0041DA20 0x00000141 -
S_SaveGame 0x0041DB70 0x000000FD *
S_LoadGame 0x0041DC70 0x00000086 -
# health.cpp
DrawGameInfo 0x0041DD00 0x00000199 +
DrawHealthBar 0x0041DEA0 0x00000075 +
MakeAmmoString 0x0041DF20 0x00000028 +
DrawAmmoInfo 0x0041DF50 0x00000133 +
InitialisePickUpDisplay 0x0041E0A0 0x00000015 +
DrawPickups ---------- ---------- +
AddDisplayPickup 0x0041E0C0 0x0000003F +
# shell/init.cpp
S_OnWindowResized ---------- ---------- -
S_InitialiseSystem 0x0041E100 0x0000015B +
S_ExitSystem 0x0041E260 0x00000051 *
init_game_malloc 0x0041E2C0 0x00000021 +
game_malloc 0x0041E2F0 0x000000B1 *
game_free 0x0041E3B0 0x0000002F +
CalculateWibbleTable ---------- ---------- +
S_SeedRandom ---------- ---------- +
# shell/input.cpp
Key 0x0041E3E0 0x00000166 *
GetJoystickButtonName ---------- ---------- -
JoyRead ---------- ---------- -
S_UpdateInput 0x0041E550 0x00000210 +
# inventry.cpp
Display_Inventory 0x0041E760 0x00001159 *
Construct_Inventory 0x0041F980 0x0000012D -
SelectMeshes ---------- ---------- -
AnimateInventoryItem 0x0041FAB0 0x00000089 -
DrawInventoryItem 0x0041FB40 0x000003A0 -
GetDebouncedInput ---------- ---------- -
# invfunc.cpp
InitColours 0x0041FEF0 0x0000010A -
RingIsOpen 0x00420000 0x0000014D -
RingIsNotOpen 0x00420150 0x00000076 -
RingNotActive 0x004201D0 0x0000069E -
RingActive 0x00420980 0x00000039 -
Inv_AddItem 0x004209C0 0x00000620 *
Inv_InsertItem 0x004210D0 0x00000129 -
Inv_RequestItem 0x00421200 0x00000077 *
Inv_RemoveAllItems 0x00421280 0x0000001E *
Inv_RemoveItem 0x004212A0 0x00000110 *
Inv_GetCount ---------- ---------- -
Inv_GetItemOption 0x004213B0 0x000000A7 -
RemoveInventoryText 0x00421550 0x00000028 -
Inv_RingInit 0x00421580 0x0000017E -
Inv_RingGetView 0x00421700 0x00000060 -
Inv_RingLight 0x00421760 0x00000040 -
Inv_RingCalcAdders 0x004217A0 0x0000002C -
Inv_RingDoMotions 0x004217D0 0x0000013E -
Inv_RingRotateLeft 0x00421910 0x0000002F -
Inv_RingRotateRight 0x00421940 0x0000002F -
Inv_RingMotionInit ---------- ---------- -
Inv_RingMotionSetup 0x00421970 0x0000002C -
Inv_RingMotionRadius 0x004219A0 0x00000026 -
Inv_RingMotionRotation 0x004219D0 0x00000022 -
Inv_RingMotionCameraPos 0x00421A00 0x00000025 -
Inv_RingMotionCameraPitch 0x00421A30 0x00000020 -
Inv_RingMotionItemSelect 0x00421A50 0x00000057 -
Inv_RingMotionItemDeselect 0x00421AB0 0x00000055 -
# items.cpp
InitialiseItemArray 0x00421B10 0x00000040 *
KillItem 0x00421B50 0x00000121 -
CreateItem 0x00421C80 0x0000003D -
InitialiseItem 0x00421CC0 0x000001EE *
RemoveActiveItem 0x00421EB0 0x000000A6 *
RemoveDrawnItem 0x00421F60 0x00000080 -
AddActiveItem 0x00421FE0 0x00000080 -
ItemNewRoom 0x00422060 0x000000A4 *
SpawnItem 0x00422110 0x000000B6 -
GlobalItemReplace 0x004221D0 0x00000080 *
InitialiseFXArray 0x00422250 0x00000030 +
CreateEffect 0x00422280 0x00000069 -
KillEffect 0x004222F0 0x000000E4 -
EffectNewRoom 0x004223E0 0x00000096 -
# lara.cpp
LaraAboveWater 0x00422480 0x0000016B +
LaraAsWalk 0x004225F0 0x0000007A +
LaraAsRun 0x00422670 0x000000ED +
LaraAsStop 0x00422760 0x00000207 +
LaraAsForwardJump 0x00422970 0x000000B7 +
LaraAsPose ---------- ---------- +
LaraAsFastBack 0x00422A30 0x00000057 +
LaraAsTurnR 0x00422A90 0x00000076 +
LaraAsTurnL 0x00422B10 0x00000076 +
LaraAsDeath ---------- ---------- +
LaraAsFastFall 0x00422B90 0x00000040 +
LaraAsHang 0x00422BD0 0x00000049 +
LaraAsReach 0x00422C20 0x0000001C +
LaraAsSplat ---------- ---------- +
LaraAsLand ---------- ---------- +
LaraAsCompress 0x00422C40 0x0000026D +
LaraAsBack 0x00422EB0 0x0000007D +
LaraAsNull ---------- ---------- +
LaraAsFastTurn 0x00422F30 0x0000004B +
LaraAsStepRight 0x00422F80 0x00000073 +
LaraAsStepLeft 0x00423000 0x00000073 +
LaraAsSlide 0x00423080 0x00000027 +
LaraAsBackJump 0x004230B0 0x0000001C +
LaraAsRightJump 0x004230D0 0x00000013 +
LaraAsLeftJump ---------- ---------- +
LaraAsUpJump ---------- ---------- +
LaraAsFallBack 0x004230F0 0x0000002C +
LaraAsHangLeft 0x00423120 0x00000035 +
LaraAsHangRight 0x00423160 0x00000035 +
LaraAsSlideBack 0x004231A0 0x00000014 +
LaraAsPushBlock 0x004231C0 0x00000027 +
LaraAsPullBlock ---------- ---------- +
LaraAsPPReady 0x004231F0 0x00000027 +
LaraAsPickup 0x00423220 0x00000027 +
LaraAsSwitchOn 0x00423250 0x00000027 +
LaraAsSwitchOff ---------- ---------- +
LaraAsUseKey 0x00423280 0x00000027 +
LaraAsUsePuzzle ---------- ---------- +
LaraAsRoll ---------- ---------- +
LaraAsRoll2 ---------- ---------- +
LaraAsSpecial 0x004232B0 0x0000001D +
LaraAsUseMidas 0x004232D0 0x0000001D +
LaraAsDieMidas 0x004232F0 0x0000030C +
LaraAsSwanDive 0x00423720 0x00000028 +
LaraAsFastDive 0x00423750 0x0000003D +
LaraAsGymnast 0x00423790 0x0000000B +
LaraAsWaterOut 0x004237A0 0x00000015 +
LaraColWalk 0x004237C0 0x00000228 +
LaraColRun 0x004239F0 0x00000210 +
LaraColStop 0x00423C00 0x000000FC +
LaraColForwardJump 0x00423D00 0x000000C3 +
LaraColPose ---------- ---------- +
LaraColFastBack 0x00423DD0 0x0000016D +
LaraColTurnR 0x00423F40 0x000000AA +
LaraColTurnL ---------- ---------- +
LaraColDeath 0x00423FF0 0x0000007E +
LaraColFastFall 0x00424070 0x00000148 +
LaraColHang 0x004241F0 0x0000006A +
LaraColReach 0x00424260 0x0000014D +
LaraColSplat 0x004243F0 0x00000064 +
LaraColLand 0x00424460 0x00000013 +
LaraColCompress 0x00424480 0x00000096 +
LaraColBack 0x00424520 0x00000170 +
LaraColNull ---------- ---------- +
LaraColFastTurn ---------- ---------- +
LaraColStepRight 0x00424690 0x00000136 +
LaraColStepLeft 0x004247D0 0x00000136 +
LaraColSlide 0x00424910 0x0000001E +
LaraColBackJump 0x00424930 0x000000A2 +
LaraColRightJump 0x004249E0 0x000000A2 +
LaraColLeftJump 0x00424A90 0x000000A2 +
LaraColUpJump 0x00424B40 0x00000149 +
LaraColFallBack 0x00424CD0 0x000000A3 +
LaraColHangLeft 0x00424D80 0x00000033 +
LaraColHangRight 0x00424DC0 0x00000033 +
LaraColSlideBack 0x00424E00 0x00000023 +
LaraColPushBlock ---------- ---------- +
LaraColPullBlock ---------- ---------- +
LaraColPPReady ---------- ---------- +
LaraColPickup ---------- ---------- +
LaraColSwitchOn ---------- ---------- +
LaraColSwitchOff ---------- ---------- +
LaraColUseKey ---------- ---------- +
LaraColUsePuzzle ---------- ---------- +
LaraColRoll 0x00424E90 0x00000100 +
LaraColRoll2 0x00424F90 0x00000104 +
LaraColSpecial ---------- ---------- +
LaraColUseMidas ---------- ---------- +
LaraColDieMidas ---------- ---------- +
LaraColSwanDive 0x004250A0 0x00000089 +
LaraColFastDive 0x00425130 0x00000099 +
LaraColGymnast ---------- ---------- +
LaraColWaterout ---------- ---------- +
LaraColDefault 0x00424E30 0x00000056 +
LaraColJumper ---------- ---------- +
LaraGetCollisionInfo ---------- ---------- +
LaraSlideSlope 0x004251D0 0x00000176 +
LaraHitCeiling ---------- ---------- +
LaraHangTest 0x00425350 0x00000229 +
LaraDeflectEdge ---------- ---------- +
LaraDeflectEdgeJump 0x004255A0 0x000000E4 +
LaraSlideEdgeJump ---------- ---------- +
TestLaraVault 0x004256C0 0x000001C8 +
LaraTestHangJump 0x00425890 0x0000024B +
TestHangSwingIn ---------- ---------- +
LaraTestHangJumpUp 0x00425AE0 0x0000016A +
TestLaraSlide 0x00425C50 0x0000011A +
LaraFloorFront ---------- ---------- +
LaraLandedBad 0x00425D70 0x000000BE +
# lara1gun.cpp
draw_shotgun 0x00425E30 0x00000113 +
undraw_shotgun 0x00425F50 0x00000160 +
draw_shotgun_meshes ---------- ---------- +
undraw_shotgun_meshes ---------- ---------- +
ready_shotgun ---------- ---------- +
RifleHandler 0x004260F0 0x00000373 +
AnimateShotgun ---------- ---------- +
FireShotgun ---------- ---------- +
# lara2gun.cpp
draw_pistols 0x00426470 0x00000147 +
undraw_pistols 0x004265C0 0x00000261 +
ready_pistols ---------- ---------- +
draw_pistol_meshes 0x00426830 0x00000061 +
undraw_pistol_mesh_left ---------- ---------- +
undraw_pistol_mesh_right ---------- ---------- +
PistolHandler 0x004268A0 0x0000012E +
AnimatePistols 0x004269D0 0x000001F5 +
# larafire.cpp
LaraGun 0x00426BD0 0x00000271 +
InitialiseNewWeapon 0x00426E60 0x000000B9 +
LaraTargetInfo 0x00426F20 0x00000194 +
LaraGetNewTarget 0x004270C0 0x000001D9 +
find_target_point 0x004272A0 0x000000B2 +
AimWeapon 0x00427360 0x000000C1 +
FireWeapon 0x00427430 0x000002F2 +
HitTarget 0x00427730 0x000000E5 +
# laramisc.cpp
LaraControl 0x00427850 0x00000372 +
LaraSwapMeshExtra 0x00427BD0 0x00000030 +
AnimateLara 0x00427C00 0x00000244 +
UseItem 0x00427E80 0x000000F8 +
ControlLaraExtra 0x00427FD0 0x0000001F +
InitialiseLaraLoad 0x00427FF0 0x00000024 +
InitialiseLara 0x00428020 0x00000150 +
InitialiseLaraInventory 0x00428170 0x000001C8 +
LaraInitialiseMeshes 0x00428340 0x000000DD +
InitialiseEvilLara 0x00428420 0x00000025 *
ControlEvilLara 0x00428450 0x00000221 *
DrawEvilLara 0x00428680 0x00000058 *
# larasurf.cpp
LaraSurface 0x004286E0 0x000001B2 +
LaraAsSurfSwim 0x004288A0 0x00000070 +
LaraAsSurfBack 0x00428910 0x0000005E +
LaraAsSurfLeft 0x00428970 0x00000060 +
LaraAsSurfRight 0x004289D0 0x00000060 +
LaraAsSurfTread 0x00428A30 0x00000178 +
LaraColSurfSwim ---------- ---------- +
LaraColSurfTread 0x00428BB0 0x0000001E +
LaraColSurfBack 0x00428BD0 0x00000023 +
LaraColSurfLeft 0x00428C00 0x00000023 +
LaraColSurfRight 0x00428C30 0x00000023 +
LaraSurfaceCollision 0x00428C60 0x000000E6 +
LaraTestWaterClimbOut 0x00428D50 0x000001B1 +
# laraswim.cpp
LaraUnderWater 0x00428F10 0x000001AD +
LaraAsSwim 0x004290C0 0x00000080 +
LaraAsGlide 0x00429140 0x0000008A +
LaraAsTread 0x004291D0 0x0000007C +
LaraAsDive 0x00429250 0x00000014 +
LaraAsUWDeath 0x00429270 0x0000004A +
LaraColSwim 0x004292C0 0x00000013 +
LaraColGlide ---------- ---------- +
LaraColTread ---------- ---------- +
LaraColDive ---------- ---------- +
LaraColUWDeath 0x004292E0 0x0000005E +
LaraSwimCollision 0x00429340 0x000000FA +
LaraWaterCurrent 0x00429440 0x000001DB +
# lightnnin.cpp
DrawLightning 0x00429620 0x000004D1 *
InitialiseLightning 0x00429B00 0x0000007E *
LightningControl 0x00429B80 0x000002AF *
LightningCollision 0x00429E30 0x00000061 *
InitialiseThorsHandle 0x00429EA0 0x00000086 *
ThorsHandleControl 0x00429F30 0x000002B0 *
ThorsHandleCollision 0x0042A1F0 0x0000004B *
ThorsHeadCollision 0x0042A240 0x00000052 *
# ???
sub_42A2A0 0x0042A2A0 0x0000000C -
sub_42A2B0 0x0042A2B0 0x0000000C -
DB_Log 0x0042A2C0 0x00000037 +
# lot.cpp
InitialiseLOTArray 0x0042A300 0x00000053 +
DisableBaddieAI 0x0042A360 0x00000036 *
EnableBaddieAI 0x0042A3A0 0x000001D0 *
InitialiseSlot 0x0042A570 0x000000FC -
CreateZone 0x0042A6B0 0x000000C4 -
InitialiseLOT 0x0042A780 0x00000065 *
ClearLOT ---------- ---------- -
# ???
phd_cos 0x0042A7F0 0x0000002C -
cosf 0x0042A81C 0x0000001A -
phd_sin 0x0042A850 0x00000021 -
sinf 0x0042A871 0x0000001A -
phd_atan 0x0042A8A0 0x00000055 -
phd_sqrt 0x0042A900 0x0000003A -
# mnsound.cpp
mn_reset_sound_effects 0x0042A940 0x000000EC -
SoundEffect 0x0042AA30 0x000004C2 *
mn_get_fx_slot 0x0042AF00 0x000000CE -
mn_reset_ambient_loudness 0x0042AFD0 0x00000030 -
mn_stop_ambient_samples 0x0042B000 0x0000007E -
mn_update_sound_effects 0x0042B080 0x0000027D -
mn_get_sound_params ---------- ---------- -
StopSoundEffect 0x0042B300 0x0000010E *
adjust_master_volume 0x0042B410 0x00000012 -
mn_start_sound_fade ---------- ---------- -
mn_set_sound_fade_rate ---------- ---------- -
mn_clear_fx_slot ---------- ---------- -
mn_clear_handles ---------- ---------- -
# moveblok.cpp
InitialiseMovableBlock 0x0042B430 0x00000030 *
MovableBlockControl 0x0042B460 0x0000014A *
MovableBlockCollision 0x0042B5B0 0x00000208 *
TestBlockMovaable ---------- ---------- +
TestBlockPush 0x0042B7E0 0x00000142 -
TestBlockPull 0x0042B940 0x00000239 -
InitialiseRollingBlock 0x0042BB90 0x00000024 *
RollingBlockControl 0x0042BBC0 0x000000DA *
AlterFloorHeight 0x0042BCA0 0x000000BE -
DrawMovableBlock 0x0042BD60 0x00000081 *
DrawUnclippedItem 0x0042BDF0 0x00000068 *
# natla.cpp
AbortionControl 0x0042BE60 0x0000049E *
NatlaControl 0x0042C330 0x0000059F *
ControlNatlaGun 0x0042C910 0x00000121 *
NatlaGun ---------- ---------- -
# objects.cpp
ShutThatDoor ---------- ---------- -
OpenThatDoor ---------- ---------- -
InitialiseDoor 0x0042CA40 0x000004AE *
DoorControl 0x0042CEF0 0x0000023B *
OnDrawBridge 0x0042D130 0x000000B1 -
DrawBridgeFloor 0x0042D1F0 0x0000003B *
DrawBridgeCeiling 0x0042D230 0x0000003F *
DrawBridgeCollision 0x0042D270 0x0000002F *
BridgeFlatFloor 0x0042D2A0 0x00000019 *
BridgeFlatCeiling 0x0042D2C0 0x0000001E *
GetOffset ---------- ---------- -
BridgeTilt1Floor 0x0042D2E0 0x00000048 *
BridgeTilt1Ceiling 0x0042D330 0x0000004D *
BridgeTilt2Floor 0x0042D380 0x00000047 *
BridgeTilt2Ceiling 0x0042D3D0 0x0000004C *
CogControl 0x0042D420 0x00000075 *
CabinControl 0x0042D4A0 0x0000007F *
BoatControl 0x0042D520 0x0000005B *
ScionControl ---------- ---------- -
Scion3Control 0x0042D580 0x00000176 *
EarthQuakeControl 0x0042D700 0x0000006F *
# option.cpp
GetScancodeName ---------- ---------- -
do_inventory_options 0x0042D770 0x00000180 -
do_passport_option 0x0042D9C0 0x000004D0 -
do_detail_option_hw 0x0042DE90 0x00000435 -
do_detail_option 0x0042E2D0 0x000002E8 -
do_sound_option 0x0042E5C0 0x000004F2 -
do_compass_option ---------- ---------- -
FlashConflicts ---------- ---------- -
DefaultConflict ---------- ---------- -
do_control_option 0x0042EAC0 0x0000075D -
S_ShowControls 0x0042F230 0x000004B1 +
S_ChangeCtrlText ---------- ---------- -
S_RemoveCtrlText ---------- ---------- -
S_RemoveCtrl ---------- ---------- -
Init_Requester ---------- ---------- -
Remove_Requester ---------- ---------- -
Display_Requester 0x0042F6F0 0x0000056B -
# shell/output.cpp
S_InitialisePolyList 0x0042FC60 0x00000005 *
S_DumpScreen 0x0042FC70 0x00000044 *
S_ClearScreen 0x0042FCC0 0x00000013 *
S_InitialiseScreen 0x0042FCE0 0x00000027 -
S_OutputPolyList 0x0042FD10 0x00000018 *
S_GetObjectBounds 0x0042FD30 0x0000026C *
S_PrintShadow 0x0042FFA0 0x0000015B *
S_CalculateLight 0x00430100 0x00000183 *
S_CalculateStaticLight 0x00430290 0x00000031 *
S_DrawHealthBar 0x004302D0 0x00000180 +
S_DrawAirBar 0x00430450 0x00000188 +
AnimateTextures ---------- ---------- -
S_SetupBelowWater 0x004305E0 0x00000054 *
S_SetupAboveWater 0x00430640 0x00000019 *
S_AnimateTextures 0x00430660 0x000000D3 *
S_DrawLightningSegment 0x00430740 0x00000446 -
decomp_pcx 0x00430B90 0x00000141 -
S_DisplayPicture 0x00430CE0 0x00000094 -
# people.cpp
Targetable 0x00430D80 0x0000007B -
ControlGunShot 0x00430E00 0x00000037 *
GunShot 0x00430E40 0x00000066 -
GunHit 0x00430EB0 0x000000ED -
GunMiss 0x00430FA0 0x000000E6 -
ShotLara ---------- ---------- -
PeopleControl 0x00431090 0x0000049E *
PierreControl 0x00431550 0x000006BF *
ApeVault 0x00431C30 0x00000103 -
ApeControl 0x00431D40 0x0000033F *
InitialiseSkateKid 0x004320B0 0x00000027 *
SkateKidControl 0x004320E0 0x00000458 *
DrawSkateKid 0x00432550 0x0000004C *
CowboyControl 0x004325A0 0x000005A7 *
InitialiseBaldy 0x00432B60 0x00000027 *
BaldyControl 0x00432B90 0x000004CC *
# pickup.cpp
PickUpCollision 0x00433080 0x000001BF *
PickUpScionCollision 0x00433240 0x00000164 *
PickUpScion4Collision 0x004333B0 0x00000108 *
MidasOnAfterInventory ---------- ---------- -
MidasCollision 0x004334C0 0x00000217 *
SwitchCollision 0x004336F0 0x0000011C *
SwitchCollision2 0x00433810 0x000000F0 *
KeyHoleOnAfterInventory ---------- ---------- -
KeyHoleCollision 0x00433900 0x00000227 *
PuzzleOnAfterInventory ---------- ---------- -
PuzzleHoleCollision 0x00433B40 0x00000277 *
SwitchControl 0x00433DE0 0x0000003D *
SwitchTrigger 0x00433E20 0x00000078 -
KeyTrigger 0x00433EA0 0x00000042 -
PickupTrigger 0x00433EF0 0x00000038 -
PickUpSaveGameCollision ---------- ---------- -
InitialiseSaveGameItem 0x00433F30 0x0000001C *
ControlSavegameItem ---------- ---------- -
DrawSavegameItem ---------- ---------- -
# rat.cpp
RatControl 0x00433F50 0x000002A8 *
VoleControl 0x00434210 0x000002B5 *
# savegame.cpp
ReadSGPos ---------- ---------- -
WriteSGPos ---------- ---------- -
ReadSGARM ---------- ---------- -
ReadSGLOT ---------- ---------- -
ReadSGLara ---------- ---------- -
WriteSGARM ---------- ---------- -
WriteSGLOT ---------- ---------- -
WriteSGLara ---------- ---------- -
LoadSaveGameInfo ---------- ---------- -
InitialiseStartInfo 0x004344D0 0x00000042 -
ModifyStartInfo 0x00434520 0x000000BF *
CreateStartInfo 0x004345E0 0x00000139 *
CreateSaveGameInfo 0x00434720 0x00000866 *
ExtractSaveGameInfo 0x00434F90 0x00000971 -
ResetSG ---------- ---------- -
WriteSG ---------- ---------- -
ReadSG ---------- ---------- -
ConfirmSave ---------- ---------- -
CompleteSave ---------- ---------- -
# ???
S_DrawSprite 0x00435910 0x0000025E -
S_DrawSpriteRel 0x00435B70 0x00000207 -
S_DrawUISprite 0x00435D80 0x0000014D -
ins_room_sprite_Sorted 0x00435ED0 0x000001CD -
draw_scaled_spriteC 0x004360A0 0x000001FB -
# setup.cpp
InitialiseLevel 0x004362A0 0x00000119 *
InitialiseGameFlags ---------- ---------- -
InitialiseLevelFlags 0x004363C0 0x00000018 -
BaddyObjects 0x004363E0 0x00000C2F +
TrapObjects 0x00437010 0x00000356 +
ObjectObjects 0x00437370 0x000006D3 +
# ???
InitialiseObjects 0x00437A50 0x00000063 +
sub_437AC0 0x00437AC0 0x00000006 -
WinVidSpinMessageLoop 0x00437AD0 0x00000029 *
WinInReadJoystick 0x00437B00 0x00000070 *
OnKeyPress 0x00437B70 0x00000045 -
sub_437BC0 0x00437BC0 0x00000003 -
KeyClearBuffer 0x00437BD0 0x00000029 -
WinSndLoadSamples 0x00437C00 0x000000A5 -
SoundLoadSample 0x00437CB0 0x0000014B -
SoundInit 0x00437E00 0x0000000D *
sub_437E10 0x00437E10 0x000000C3 -
sub_437EE0 0x00437EE0 0x00000028 -
WinSndStopSample 0x00437F10 0x00000020 -
S_CDVolume 0x00437F30 0x00000001 *
TestCdDrive 0x00437F40 0x00000039 -
sub_437F80 0x00437F80 0x00000026 -
CDPlay 0x00437FB0 0x000000F5 -
S_CDLoop 0x004380B0 0x0000000B *
sub_4380C0 0x004380C0 0x00000018 -
sub_4380E0 0x004380E0 0x00000255 *
sub_438340 0x00438340 0x0000003B -
FileLoad 0x00438390 0x00000080 -
GameMain 0x00438410 0x0000050A -
CheckCheatMode 0x00438920 0x00000213 *
S_WriteSettings 0x00438B60 0x00000090 *
S_SoundPlaySample 0x00438BF0 0x0000004B -
S_SoundPlaySampleLooped 0x00438C40 0x00000051 -
sub_438CA0 0x00438CA0 0x00000015 -
S_SoundStopAllSamples 0x00438CC0 0x0000000F -
S_SoundStopSample 0x00438CD0 0x0000001B -
sub_438CF0 0x00438CF0 0x00000044 -
S_CDPlay 0x00438D40 0x000000FD -
S_CDStop 0x00438E40 0x00000043 *
SampleLoader 0x00438E90 0x00000005 -
LoadSamples 0x00438EA0 0x00000189 -
sub_439030 0x00439030 0x000000FC -
# sphere.cpp
TestCollision 0x00439130 0x00000128 *
GetSpheres 0x00439260 0x000002EF *
GetJointAbsPosition 0x00439550 0x0000019C *
BaddieBiteEffect 0x004396F0 0x0000005D -
# text.cpp
T_InitPrint 0x00439750 0x00000022 +
T_Print 0x00439780 0x000000E0 +
T_ChangeText 0x00439860 0x0000003F +
T_SetFlags ---------- ---------- x
T_SetBgndFlags ---------- ---------- x
T_SetOutlFlags ---------- ---------- x
T_SetScale 0x004398A0 0x00000013 +
T_LetterSpacing ---------- ---------- x
T_WordSpacing ---------- ---------- x
T_FlashText 0x004398C0 0x00000027 +
T_AddBackground 0x004398F0 0x00000052 +
T_RemoveBackground 0x00439950 0x0000000C +
T_AddOutline 0x00439960 0x00000025 +
T_RemoveOutline 0x00439990 0x0000000C +
T_CentreH 0x004399A0 0x0000001A +
T_CentreV 0x004399C0 0x0000001A +
T_RightAlign 0x004399E0 0x0000001A +
T_BottomAlign 0x00439A00 0x0000001A +
T_GetTextWidth 0x00439A20 0x000000AC +
T_RemovePrint 0x00439AD0 0x00000025 +
T_RemoveAllPrints ---------- ---------- +
T_GetStringLen ---------- ---------- +
T_DrawText 0x00439B00 0x00000153 +
T_DrawThisText 0x00439C60 0x000003A2 +
# traps.cpp
InitialiseRollingBall 0x0043A010 0x00000040 *
RollingBallControl 0x0043A050 0x0000025D *
RollingBallCollision 0x0043A2B0 0x00000264 *
SpikeCollision 0x0043A520 0x0000014E *
TrapDoorControl 0x0043A670 0x00000053 *
TrapDoorFloor 0x0043A6D0 0x00000042 *
TrapDoorCeiling 0x0043A720 0x00000046 *
OnTrapDoor 0x0043A770 0x000000A3 -
PendulumControl 0x0043A820 0x0000014B *
FallingBlockControl 0x0043A970 0x000000F9 *
FallingBlockFloor 0x0043AA70 0x00000035 *
FallingBlockCeiling 0x0043AAB0 0x00000034 *
TeethTrapControl 0x0043AAF0 0x000000C1 *
FallingCeilingControl 0x0043ABC0 0x0000009E *
InitialiseDamoclesSword 0x0043AC60 0x0000003B *
DamoclesSwordControl 0x0043ACA0 0x00000129 *
DamoclesSwordCollision 0x0043ADD0 0x000000E8 *
DartEmitterControl 0x0043AEC0 0x0000019B *
DartsControl 0x0043B060 0x00000140 *
DartEffectControl 0x0043B1A0 0x0000004C *
FlameEmitterControl 0x0043B1F0 0x000000A3 *
FlameControl 0x0043B2A0 0x00000185 *
LavaBurn 0x0043B430 0x000000E8 -
LavaEmitterControl 0x0043B520 0x000000C7 *
LavaControl 0x0043B5F0 0x00000119 *
LavaWedgeControl 0x0043B710 0x00000139 *
# warrior.cpp
CentaurControl 0x0043B850 0x000002B9 *
InitialiseWarrior2 0x0043BB30 0x00000028 *
FlyerControl 0x0043BB60 0x00000625 *
ControlMissile 0x0043C1C0 0x0000026D *
ShootAtLara ---------- ---------- -
ShardGun 0x0043C430 0x00000110 -
RocketGun 0x0043C540 0x00000110 -
InitialiseMummy 0x0043C650 0x0000003A *
MummyControl 0x0043C690 0x000000A0 *
ExplodingDeath 0x0043C730 0x0000039A -
ControlBodyPart 0x0043CAD0 0x00000195 *
InitialisePod 0x0043CC70 0x000000DC *
PodControl 0x0043CD70 0x00000118 *
InitialiseStatue 0x0043CE90 0x000000E5 *
StatueControl 0x0043CF80 0x000000E1 *
# ???
sub_43D070 0x0043D070 0x0000049A -
sub_43D510 0x0043D510 0x000000DA -
sub_43D5F0 0x0043D5F0 0x00000176 -
ShowFatalError 0x0043D770 0x00000147 *
KeyboardHook(x,x,x) 0x0043D8C0 0x00000077 -
sub_43D940 0x0043D940 0x00000136 -
WinMain(x,x,x,x) 0x0043DA80 0x0000037D -
WndProc 0x0043DE00 0x0000011F -
# wolf.cpp
InitialiseWolf 0x0043DF20 0x00000024 *
WolfControl 0x0043DF50 0x0000040B *
LionControl 0x0043E390 0x000002BD *
# ???
sub_43E670 0x0043E670 0x00000011 -
sub_43E681 0x0043E681 0x000000CC -
sub_43E74D 0x0043E74D 0x0000015F -
sub_43E8AC 0x0043E8AC 0x00000155 -
phd_PushMatrix 0x0043EA01 0x00000020 -
phd_PushUnitMatrix 0x0043EA21 0x00000035 *
flatA 0x0043EA80 0x00000064 -
transA 0x0043EAE4 0x00000139 -
gourA 0x0043EC1D 0x00000185 -
gtmapA 0x0043EDA2 0x00000311 -
wgtmapA 0x0043F0B3 0x00000355 -
DirectSoundCreate 0x00440EAC 0x00000006 -
sub_440EF0 0x00440EF0 0x00000005 -
sub_441C80 0x00441C80 0x00000013 -
sub_441CA0 0x00441CA0 0x000003EC -
sub_444990 0x00444990 0x0000000B -
sub_448A80 0x00448A80 0x000002FA -
sub_44B690 0x0044B690 0x0000001A -
sub_44B6B0 0x0044B6B0 0x0000001A -
sub_44B6D0 0x0044B6D0 0x00000036 -
sub_44B710 0x0044B710 0x00000036 -
sub_44C5F0 0x0044C5F0 0x00000168 -
sub_44D9D0 0x0044D9D0 0x000002C4 -
sub_450500 0x00450500 0x00000006 -
sub_450510 0x00450510 0x00000296 -
sub_4507B0 0x004507B0 0x0000000E -
sub_4507C0 0x004507C0 0x00000013 -
sub_4507E0 0x004507E0 0x0000000E -
sub_4507F0 0x004507F0 0x00000018 -
sub_450810 0x00450810 0x0000000E -
sub_450820 0x00450820 0x00000006 -
sub_450830 0x00450830 0x0000000E -
sub_450840 0x00450840 0x00000018 -
sub_450860 0x00450860 0x0000000E -
sub_450870 0x00450870 0x00000006 -
sub_450880 0x00450880 0x00000013 -
sub_4508A0 0x004508A0 0x00000013 -
sub_4508C0 0x004508C0 0x00000056 -
RtlUnwind 0x00450916 0x00000006 -
WriteTombAtiSettings 0x0045A084 0x00000090 -