TRX/src/glrage/Context.hpp
2021-12-03 18:50:12 +01:00

36 lines
1.1 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <windows.h>
namespace glrage {
class Context {
public:
virtual void attach(HWND hwnd) = 0;
virtual void detach() = 0;
virtual LRESULT windowProc(
HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) = 0;
virtual bool isFullscreen() = 0;
virtual void setFullscreen(bool fullscreen) = 0;
virtual void setWindowSize(int32_t width, int32_t height) = 0;
virtual void setDisplaySize(int32_t width, int32_t height) = 0;
virtual int32_t getDisplayWidth() = 0;
virtual int32_t getDisplayHeight() = 0;
virtual int32_t getWindowWidth() = 0;
virtual int32_t getWindowHeight() = 0;
virtual int32_t getScreenWidth() = 0;
virtual int32_t getScreenHeight() = 0;
virtual void setupViewport() = 0;
virtual void swapBuffers() = 0;
virtual void setRendered() = 0;
virtual bool isRendered() = 0;
virtual HWND getHWnd() = 0;
virtual std::string getBasePath() = 0;
virtual void scheduleScreenshot(const std::string &path) = 0;
virtual ~Context() = default;
};
}