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![]() This ensures that sprite objects (or anything with no animation index defined) are assigned a default animation and as such allows us to handle null frames when getting item bounds. When Lara's animations are injected, animation index 0 (which sprite objects would previously default to) is no longer valid, hence sprites then pointing to a null entry. |
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.. | ||
tr1 | ||
tr2 | ||
CONTRIBUTING.md | ||
GAME_FLOW.md | ||
GAME_STRINGS.md | ||
LEVELS.md | ||
MIGRATING.md |