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![]() This brings TR2 into line with TR1 in terms of the maximum number of items per level. Because of how floor data is compiled, the maximum for referencing items in triggers is 1024. Resolves #1794. |
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tr1 | ||
tr2 | ||
CONTRIBUTING.md | ||
GAME_FLOW.md | ||
GAME_STRINGS.md | ||
LEVELS.md | ||
MIGRATING.md |