TRX/tools/update_gameflow
2024-04-30 09:57:59 +02:00

46 lines
1.3 KiB
Python
Executable file

#!/usr/bin/env python3
import json
import re
from tr1x.paths import TR1X_DATA_DIR, TR1X_SRC_DIR
SHIP_DIR = TR1X_DATA_DIR / "ship"
GAME_STRING_DEF_PATH = TR1X_SRC_DIR / "game/game_string.def"
def get_default_string_map() -> dict[str, str]:
result: dict[str, str] = {}
for line in GAME_STRING_DEF_PATH.read_text().splitlines():
if match := re.match(r'^GS_DEFINE\((\w+),\s*"([^"]+)"\)$', line.strip()):
result[match.group(1)] = match.group(2)
return result
def postprocess_gameflow(gameflow: str, string_map: dict[str, str]) -> str:
gameflow = re.sub(
r'^( "strings": {)[^}]*(})',
' "strings": {\n'
+ "\n".join(
f" {json.dumps(key)}: {json.dumps(value)},"
for key, value in string_map.items()
)
+ "\n }",
gameflow,
flags=re.M | re.DOTALL,
)
return gameflow
def main() -> None:
string_map = get_default_string_map()
assert string_map
for gameflow_path in SHIP_DIR.rglob("*gameflow*.json*"):
old_gameflow = gameflow_path.read_text()
new_gameflow = postprocess_gameflow(old_gameflow, string_map)
if new_gameflow != old_gameflow:
gameflow_path.write_text(new_gameflow)
if __name__ == "__main__":
main()