.. |
3dsystem
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g/output: create namespace for high-level rendering
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2021-12-01 12:04:41 +01:00 |
ati3dcif
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ati3dcif: remove glm dependency
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2021-12-01 02:25:22 +01:00 |
ddraw
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glrage: make .jpg screenshots
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2021-12-03 18:50:12 +01:00 |
game
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s/fmv: replace SDL renderer with GLRrage
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2021-12-04 19:47:42 +01:00 |
global
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s/hwr: rename to s/output
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2021-12-01 14:31:07 +01:00 |
glrage
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s/fmv: replace SDL renderer with GLRrage
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2021-12-04 19:47:42 +01:00 |
glrage_gl
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glrage: make .jpg screenshots
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2021-12-03 18:50:12 +01:00 |
glrage_util
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lib: move to src
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2021-12-01 00:23:07 +01:00 |
specific
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s/fmv: support screenshots during fmvs
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2021-12-04 19:47:42 +01:00 |
config.c
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g/shell: make screenshot format configurable
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2021-12-03 19:05:31 +01:00 |
config.h
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g/shell: make screenshot format configurable
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2021-12-03 19:05:31 +01:00 |
filesystem.c
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g/shell: make S_Shell_Exit_* non-specific
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2021-12-01 02:53:32 +01:00 |
filesystem.h
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s/picture: guess filename extension
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2021-11-30 15:58:08 +01:00 |
init.c
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g/gameflow: make game strings always dynamic
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2021-12-04 03:17:30 +01:00 |
init.h
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provide fallback gameflow strings (closes #80)
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2021-03-17 13:16:26 +01:00 |
json.c
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style: don't break after return types
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2021-11-01 16:25:35 +01:00 |
json.h
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style: don't break after return types
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2021-11-01 16:25:35 +01:00 |
log.c
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log: print to stdout
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2021-11-30 18:00:16 +01:00 |
log.h
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log: adhere to new conventions
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2021-11-19 01:04:43 +01:00 |
memory.c
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g/shell: make S_Shell_Exit_* non-specific
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2021-12-01 02:53:32 +01:00 |
memory.h
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memory: refactor memory allocators
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2021-11-16 21:46:38 +01:00 |
util.h
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input: convert to a bitfield
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2021-11-03 09:23:18 +01:00 |