TRX/src
2021-12-04 19:47:42 +01:00
..
3dsystem g/output: create namespace for high-level rendering 2021-12-01 12:04:41 +01:00
ati3dcif ati3dcif: remove glm dependency 2021-12-01 02:25:22 +01:00
ddraw glrage: make .jpg screenshots 2021-12-03 18:50:12 +01:00
game s/fmv: replace SDL renderer with GLRrage 2021-12-04 19:47:42 +01:00
global s/hwr: rename to s/output 2021-12-01 14:31:07 +01:00
glrage s/fmv: replace SDL renderer with GLRrage 2021-12-04 19:47:42 +01:00
glrage_gl glrage: make .jpg screenshots 2021-12-03 18:50:12 +01:00
glrage_util lib: move to src 2021-12-01 00:23:07 +01:00
specific s/fmv: support screenshots during fmvs 2021-12-04 19:47:42 +01:00
config.c g/shell: make screenshot format configurable 2021-12-03 19:05:31 +01:00
config.h g/shell: make screenshot format configurable 2021-12-03 19:05:31 +01:00
filesystem.c g/shell: make S_Shell_Exit_* non-specific 2021-12-01 02:53:32 +01:00
filesystem.h s/picture: guess filename extension 2021-11-30 15:58:08 +01:00
init.c g/gameflow: make game strings always dynamic 2021-12-04 03:17:30 +01:00
init.h provide fallback gameflow strings (closes #80) 2021-03-17 13:16:26 +01:00
json.c style: don't break after return types 2021-11-01 16:25:35 +01:00
json.h style: don't break after return types 2021-11-01 16:25:35 +01:00
log.c log: print to stdout 2021-11-30 18:00:16 +01:00
log.h log: adhere to new conventions 2021-11-19 01:04:43 +01:00
memory.c g/shell: make S_Shell_Exit_* non-specific 2021-12-01 02:53:32 +01:00
memory.h memory: refactor memory allocators 2021-11-16 21:46:38 +01:00
util.h input: convert to a bitfield 2021-11-03 09:23:18 +01:00