TRX/lib/ddraw/Renderer.cpp
2021-11-21 22:29:02 +01:00

144 lines
4.2 KiB
C++

#include "Renderer.hpp"
#include <glrage_gl/Shader.hpp>
#include <glrage_gl/Utils.hpp>
// #include "openssl/md5.h"
#include <glrage_util/StringUtils.hpp>
namespace glrage {
namespace ddraw {
Renderer::Renderer()
: m_surfaceBuffer(GL_ARRAY_BUFFER)
{
// configure buffer
m_surfaceBuffer.bind();
GLfloat verts[] = { 0.0, 0.0, 1.0, 0.0, 0.0, 1.0,
0.0, 1.0, 1.0, 0.0, 1.0, 1.0 };
m_surfaceBuffer.data(sizeof(verts), verts, GL_STATIC_DRAW);
m_surfaceFormat.bind();
m_surfaceFormat.attribute(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
// configure sampler
std::string filterMethod =
m_config.getString("directdraw.filter_method", "linear");
GLint filterMethodEnum;
if (filterMethod == "nearest") {
filterMethodEnum = GL_NEAREST;
} else {
filterMethodEnum = GL_LINEAR;
}
m_sampler.bind(0);
m_sampler.parameteri(GL_TEXTURE_MAG_FILTER, filterMethodEnum);
m_sampler.parameteri(GL_TEXTURE_MIN_FILTER, filterMethodEnum);
// configure shaders
std::string basePath = m_context.getBasePath();
m_program.attach(gl::Shader(GL_VERTEX_SHADER)
.fromFile(basePath + "\\shaders\\ddraw.vsh"));
m_program.attach(gl::Shader(GL_FRAGMENT_SHADER)
.fromFile(basePath + "\\shaders\\ddraw.fsh"));
m_program.link();
m_program.fragmentData("fragColor");
gl::Utils::checkError(__FUNCTION__);
}
void Renderer::upload(DDSURFACEDESC& desc, std::vector<uint8_t>& data)
{
std::string texDir = m_config.getString("patch.texture_directory", "");
uint32_t width = desc.dwWidth;
uint32_t height = desc.dwHeight;
uint8_t *bits = &data[0];
GLenum tex_format = TEX_FORMAT;
GLenum tex_type = TEX_TYPE;
m_surfaceTexture.bind();
// if (texDir.length() > 0 && desc.dwWidth == TITLE_WIDTH && desc.dwHeight == TITLE_HEIGHT)
// {
// uint8_t md5sum[16];
// MD5(&data[0], data.size(), md5sum);
// uint8_t *key = reinterpret_cast<uint8_t *>("\x4D\xD5\x68\xAD\xD2\x7E\x5B\xC2\x07\xF0\xD3\xC4\xB8\xEC\xCE\x67");
// if (memcmp(md5sum, key, 16) == 0)
// {
// if (m_overrideImage.IsNull())
// {
// std::string fileName = texDir + "\\TITLEH.PNG";
// std::string wFileName(fileName.begin(), fileName.end());
// CImage image;
// if (SUCCEEDED(image.Load(wFileName.c_str())))
// {
// m_overrideImage.Create(image.GetWidth(), -image.GetHeight(), 24, 0);
// image.BitBlt(m_overrideImage.GetDC(), 0, 0);
// }
// }
// if (!m_overrideImage.IsNull())
// {
// bits = reinterpret_cast<uint8_t *>(m_overrideImage.GetBits());
// width = m_overrideImage.GetWidth();
// height = m_overrideImage.GetHeight();
// tex_format = GL_BGR;
// tex_type = GL_UNSIGNED_BYTE;
// }
// }
// }
// update buffer if the size is unchanged, otherwise create a new one
if (width != m_width || height != m_height) {
m_width = width;
m_height = height;
glTexImage2D(GL_TEXTURE_2D, 0, TEX_INTERNAL_FORMAT, m_width, m_height,
0, tex_format, tex_type, bits);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, tex_format,
tex_type, bits);
}
}
void Renderer::render()
{
m_program.bind();
m_surfaceBuffer.bind();
m_surfaceFormat.bind();
m_surfaceTexture.bind();
m_sampler.bind(0);
GLboolean texture2d = glIsEnabled(GL_TEXTURE_2D);
if (!texture2d) {
glEnable(GL_TEXTURE_2D);
}
GLboolean blend = glIsEnabled(GL_BLEND);
if (blend) {
glDisable(GL_BLEND);
}
GLboolean depthTest = glIsEnabled(GL_DEPTH_TEST);
if (depthTest) {
glDisable(GL_DEPTH_TEST);
}
glDrawArrays(GL_TRIANGLES, 0, 6);
if (!texture2d) {
glDisable(GL_TEXTURE_2D);
}
if (blend) {
glEnable(GL_BLEND);
}
if (depthTest) {
glEnable(GL_DEPTH_TEST);
}
gl::Utils::checkError(__FUNCTION__);
}
} // namespace ddraw
} // namespace glrage