TRX/lib/glrage_gl/ShaderException.hpp
2021-11-21 22:29:05 +01:00

20 lines
338 B
C++

#pragma once
#include <stdexcept>
namespace glrage {
namespace gl {
class ShaderException : public std::runtime_error
{
public:
ShaderException(const std::string& msg)
: std::runtime_error(msg)
{}
ShaderException(const char* msg)
: std::runtime_error(msg)
{}
};
} // namespace gl
} // namespace glrage