TRX/lib/ati3dcif/TransDelay.hpp
2021-11-21 22:29:06 +01:00

34 lines
783 B
C++

#pragma once
#include <ati3dcif/ATI3DCIF.h>
#include "Texture.hpp"
#include <functional>
#include <memory>
namespace glrage {
namespace cif {
// Delays the drawing of primitives that exhibit translucency,
// so as to render them over the top of non-translucent primitives.
class TransDelay
{
public:
void setTexture(std::shared_ptr<Texture> texture);
void setTexturingEnabled(bool enabled);
bool delayTriangle(C3D_VTCF* verts);
void render(const std::function<void(std::vector<C3D_VTCF>)>& renderer);
private:
struct TexGroup
{
std::shared_ptr<Texture> texture;
std::vector<C3D_VTCF> vtcBuffer;
};
std::vector<std::shared_ptr<TexGroup>> m_store;
bool m_texturing_enabled = false;
};
} // namespace cif
} // namespace glrage