#include "init.h" #include "global/vars.h" // THIS IS AN AUTOGENERATED FILE. // To generate it, run scripts/generate_init. #ifndef VERSION #define VERSION "T1M (unknown version)" #endif const char *T1MVersion = VERSION; void T1MInit() { GF.strings[GS_HEADING_INVENTORY] = "INVENTORY"; GF.strings[GS_HEADING_GAME_OVER] = "GAME OVER"; GF.strings[GS_HEADING_OPTION] = "OPTION"; GF.strings[GS_HEADING_ITEMS] = "ITEMS"; GF.strings[GS_PASSPORT_SELECT_LEVEL] = "Select Level"; GF.strings[GS_PASSPORT_SELECT_MODE] = "Select Mode"; GF.strings[GS_PASSPORT_MODE_NEW_GAME] = "New Game"; GF.strings[GS_PASSPORT_MODE_NEW_GAME_PLUS] = "New Game+"; GF.strings[GS_PASSPORT_MODE_JAPANESE_NEW_GAME] = "Japanese NG"; GF.strings[GS_PASSPORT_MODE_JAPANESE_NEW_GAME_PLUS] = "Japanese NG+"; GF.strings[GS_PASSPORT_NEW_GAME] = "New Game"; GF.strings[GS_PASSPORT_LOAD_GAME] = "Load Game"; GF.strings[GS_PASSPORT_SAVE_GAME] = "Save Game"; GF.strings[GS_PASSPORT_EXIT_GAME] = "Exit Game"; GF.strings[GS_PASSPORT_EXIT_TO_TITLE] = "Exit to Title"; GF.strings[GS_DETAIL_SELECT_DETAIL] = "Select Detail"; GF.strings[GS_DETAIL_LEVEL_HIGH] = "High"; GF.strings[GS_DETAIL_LEVEL_MEDIUM] = "Medium"; GF.strings[GS_DETAIL_LEVEL_LOW] = "Low"; GF.strings[GS_DETAIL_PERSPECTIVE_FMT] = "Perspective %s"; GF.strings[GS_DETAIL_BILINEAR_FMT] = "Bilinear %s"; GF.strings[GS_DETAIL_BRIGHTNESS_FMT] = "Brightness %.1f"; GF.strings[GS_DETAIL_UI_TEXT_SCALE_FMT] = "UI text scale %.1f"; GF.strings[GS_DETAIL_UI_BAR_SCALE_FMT] = "UI bar scale %.1f"; GF.strings[GS_DETAIL_VIDEO_MODE_FMT] = "Game Video Mode %s"; GF.strings[GS_SOUND_SET_VOLUMES] = "Set Volumes"; GF.strings[GS_CONTROL_DEFAULT_KEYS] = "Default Keys"; GF.strings[GS_CONTROL_USER_KEYS] = "User Keys"; GF.strings[GS_KEYMAP_RUN] = "Run"; GF.strings[GS_KEYMAP_BACK] = "Back"; GF.strings[GS_KEYMAP_LEFT] = "Left"; GF.strings[GS_KEYMAP_RIGHT] = "Right"; GF.strings[GS_KEYMAP_STEP_LEFT] = "Step Left"; GF.strings[GS_KEYMAP_STEP_RIGHT] = "Step Right"; GF.strings[GS_KEYMAP_WALK] = "Walk"; GF.strings[GS_KEYMAP_JUMP] = "Jump"; GF.strings[GS_KEYMAP_ACTION] = "Action"; GF.strings[GS_KEYMAP_DRAW_WEAPON] = "Draw Weapon"; GF.strings[GS_KEYMAP_LOOK] = "Look"; GF.strings[GS_KEYMAP_ROLL] = "Roll"; GF.strings[GS_KEYMAP_INVENTORY] = "Inventory"; GF.strings[GS_KEYMAP_PAUSE] = "Pause"; GF.strings[GS_KEYMAP_FLY_CHEAT] = "Fly cheat"; GF.strings[GS_KEYMAP_ITEM_CHEAT] = "Item cheat"; GF.strings[GS_KEYMAP_LEVEL_SKIP_CHEAT] = "Level skip"; GF.strings[GS_KEYMAP_CAMERA_UP] = "Camera Up"; GF.strings[GS_KEYMAP_CAMERA_DOWN] = "Camera Down"; GF.strings[GS_KEYMAP_CAMERA_LEFT] = "Camera Left"; GF.strings[GS_KEYMAP_CAMERA_RIGHT] = "Camera Right"; GF.strings[GS_KEYMAP_CAMERA_RESET] = "Reset Camera"; GF.strings[GS_STATS_TIME_TAKEN_FMT] = "TIME TAKEN %s"; GF.strings[GS_STATS_SECRETS_FMT] = "SECRETS %d OF %d"; GF.strings[GS_STATS_PICKUPS_FMT] = "PICKUPS %d"; GF.strings[GS_STATS_KILLS_FMT] = "KILLS %d"; GF.strings[GS_PAUSE_PAUSED] = "Paused"; GF.strings[GS_PAUSE_EXIT_TO_TITLE] = "Exit to title?"; GF.strings[GS_PAUSE_CONTINUE] = "Continue"; GF.strings[GS_PAUSE_QUIT] = "Quit"; GF.strings[GS_PAUSE_ARE_YOU_SURE] = "Are you sure?"; GF.strings[GS_PAUSE_YES] = "Yes"; GF.strings[GS_PAUSE_NO] = "No"; GF.strings[GS_MISC_ON] = "On"; GF.strings[GS_MISC_OFF] = "Off"; GF.strings[GS_MISC_EMPTY_SLOT_FMT] = "- EMPTY SLOT %d -"; GF.strings[GS_MISC_DEMO_MODE] = "Demo Mode"; GF.strings[GS_INV_ITEM_MEDI] = "Small Medi Pack"; GF.strings[GS_INV_ITEM_BIG_MEDI] = "Large Medi Pack"; GF.strings[GS_INV_ITEM_PUZZLE1] = "Puzzle"; GF.strings[GS_INV_ITEM_PUZZLE2] = "Puzzle"; GF.strings[GS_INV_ITEM_PUZZLE3] = "Puzzle"; GF.strings[GS_INV_ITEM_PUZZLE4] = "Puzzle"; GF.strings[GS_INV_ITEM_KEY1] = "Key"; GF.strings[GS_INV_ITEM_KEY2] = "Key"; GF.strings[GS_INV_ITEM_KEY3] = "Key"; GF.strings[GS_INV_ITEM_KEY4] = "Key"; GF.strings[GS_INV_ITEM_PICKUP1] = "Pickup"; GF.strings[GS_INV_ITEM_PICKUP2] = "Pickup"; GF.strings[GS_INV_ITEM_LEADBAR] = "Lead Bar"; GF.strings[GS_INV_ITEM_SCION] = "Scion"; GF.strings[GS_INV_ITEM_PISTOLS] = "Pistols"; GF.strings[GS_INV_ITEM_SHOTGUN] = "Shotgun"; GF.strings[GS_INV_ITEM_MAGNUM] = "Magnums"; GF.strings[GS_INV_ITEM_UZI] = "Uzis"; GF.strings[GS_INV_ITEM_GRENADE] = "Grenade"; GF.strings[GS_INV_ITEM_PISTOL_AMMO] = "Pistol Clips"; GF.strings[GS_INV_ITEM_SHOTGUN_AMMO] = "Shotgun Shells"; GF.strings[GS_INV_ITEM_MAGNUM_AMMO] = "Magnum Clips"; GF.strings[GS_INV_ITEM_UZI_AMMO] = "Uzi Clips"; GF.strings[GS_INV_ITEM_COMPASS] = "Compass"; GF.strings[GS_INV_ITEM_GAME] = "Game"; GF.strings[GS_INV_ITEM_DETAILS] = "Detail Levels"; GF.strings[GS_INV_ITEM_SOUND] = "Sound"; GF.strings[GS_INV_ITEM_CONTROLS] = "Controls"; GF.strings[GS_INV_ITEM_LARAS_HOME] = "Lara's Home"; }