#pragma once #include "ddraw.hpp" #include namespace glrage { namespace ddraw { class DebugUtils { public: static void dumpInfo(DDSURFACEDESC& desc); static void dumpBuffer(DDSURFACEDESC& desc, void* buffer, const std::string& path); static std::string getSurfaceName(DDSURFACEDESC& desc); }; } // namespace ddraw } // namespace glrage