Commit graph

1440 commits

Author SHA1 Message Date
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2dc9d861e8
s/hwr: keep aspect ratio when blitting 2021-11-21 22:28:59 +01:00
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b7043ac104
g/picture: make main menu image customizable 2021-11-21 22:28:57 +01:00
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b77c2ce76a
g/picture+s/picture: extract from s/output 2021-11-20 22:38:31 +01:00
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3941548705
hwr: use picture size for the backdrop surface 2021-11-20 22:38:31 +01:00
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685a48e1b3
s/fmv: treat winplay errors as non-fatal 2021-11-20 22:38:31 +01:00
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8d7e13ba11
s/fmv: don't hardcode FMV paths
At least not the intros.
2021-11-20 22:38:30 +01:00
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893ba94f42
filesystem: add File_Exists+File_GetFullPath 2021-11-20 22:38:26 +01:00
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c7754b8bf6
s/fmv: pull lib 2021-11-20 21:49:39 +01:00
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0da368c5f2
g/fmv+s/fmv: rename and simplify api 2021-11-20 21:47:29 +01:00
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624a13abac
g/fmv+s/fmv: extract from s/frontend 2021-11-20 21:40:36 +01:00
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0a736832c0
g/level: rename functions and members 2021-11-20 21:30:56 +01:00
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81750fa55e
g/level: move from s/file 2021-11-20 21:30:55 +01:00
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58bf592ddf g/option: allow remapping to enter, esc and arrows 2021-11-20 21:16:48 +01:00
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8244d3def0 s/input: hide keycode behind typedef 2021-11-20 21:16:48 +01:00
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7f331a3520 g/input+s/input: refactor 2021-11-20 21:16:48 +01:00
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2ca13853c8 vars: rename KEY_* to INPUT_KEY_* 2021-11-20 21:16:48 +01:00
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b03209552c vars: rename Input* to g_Input* 2021-11-20 21:16:48 +01:00
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8b93624d58 g/random: extract; adhere to new conventions 2021-11-20 21:16:48 +01:00
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2263bae50a
g/shell: pull initialization from main 2021-11-20 21:12:47 +01:00
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1d9f6e223e
g/random: extract; adhere to new conventions 2021-11-20 21:07:18 +01:00
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0f483c826a g/viewport: replace PhdWin* with a viewport module 2021-11-20 20:54:48 +01:00
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e685859a58 g/screen: rename new functions 2021-11-20 20:54:48 +01:00
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b0f4ebb920 g/screen: pull GetRender* from s/output 2021-11-20 20:54:48 +01:00
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ea98a91edf g/screen: rename functions 2021-11-20 20:54:48 +01:00
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a77fecd5f0 g/screen: extract from s/display 2021-11-20 20:54:48 +01:00
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27c53f9229 s/setup: inline S_InitialiseScreen 2021-11-20 20:54:48 +01:00
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cf597bbd5b
g/clock+s/clock: adhere to new conventions 2021-11-20 20:46:42 +01:00
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8a7b50690c g/shell+s/shell: consolidate s/main and s/init 2021-11-20 20:36:34 +01:00
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1339bc80f6 s/hwr: let people play even with texture errors 2021-11-19 01:50:12 +01:00
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12ea0d48e8 log: adhere to new conventions 2021-11-19 01:04:43 +01:00
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77da274bbc filesystem: move Windows code to specific/ 2021-11-19 00:21:56 +01:00
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da94d81839 filesystem: add underscore to module prefix 2021-11-19 00:21:56 +01:00
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e93fea6ebc s/file: remove GetFullPath 2021-11-19 00:21:56 +01:00
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5008e498d1 filesystem: pull FileLoad 2021-11-19 00:21:56 +01:00
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cc2eb210fb filesystem: support relative paths 2021-11-19 00:21:56 +01:00
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7cdf500766 vars: pull ATI3DCIF variables 2021-11-19 00:21:30 +01:00
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854fbc398e s/ati: remove no-op calls 2021-11-19 00:21:30 +01:00
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0e678cd282 s/ati: simplify loader 2021-11-19 00:21:30 +01:00
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05314452d2 s/*: prefix filenames with s_
When a file `specific/foo.c` does `#include "bar.h"`, it refers to
`specific/bar.h` instead of `bar.h`. Rather than doing one-off
exceptions like `smain.c`, we apply uniform approach and prefix all
files in `specific/` with `s_`, mainly due to their universal naming.
2021-11-17 19:56:46 +01:00
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1e96e94625 s/music: improve error logging 2021-11-17 11:52:33 +01:00
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85be75306f s/sound: pull DSound 2021-11-17 11:52:33 +01:00
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730bcf09fd s/music: fix typo 2021-11-17 11:52:33 +01:00
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1634edcbfd game/draw: use ABS macro over abs() 2021-11-16 23:24:19 +01:00
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2bc45f5374
g/effects/earthquake: fix include name 2021-11-16 22:32:25 +01:00
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802098e1bd
g/overlay: fix include name 2021-11-16 22:31:56 +01:00
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aed3d26cae memory: refactor memory allocators 2021-11-16 21:46:38 +01:00
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89a12b6f97 build: switch to meson 2021-11-16 02:02:45 +01:00
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f3009ee8e5 cosmetics: remove stray semicolon 2021-11-16 02:02:45 +01:00
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9e95a5af06 cosmetics: fix REQUEST_INFO partial initialization 2021-11-16 02:02:45 +01:00
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62adbcf7d1 cosmetics: fix sign comparison warnings 2021-11-16 02:02:45 +01:00