rr-
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97cef463c7
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docs: release 2.9
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2022-06-01 18:40:45 +02:00 |
|
walkawayy
|
110a56bc6e
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shell: option_init needs gameflow to be loaded first
|
2022-06-01 01:54:47 +02:00 |
|
rr-
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59209cf071
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savegame: fix death counter
Resolves #575 and #576
|
2022-05-31 00:17:19 +02:00 |
|
rr-
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93707100e5
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config: increase default save slots
|
2022-05-30 23:50:00 +02:00 |
|
Tom
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3789720dcb
|
savegame: make number of slots configurable
|
2022-05-30 23:50:00 +02:00 |
|
rr-
|
9308d1e239
|
shell: refactor initialization
|
2022-05-30 23:50:00 +02:00 |
|
walkawayy
|
1d7b3f9928
|
savegame: fixed Lara's outfit in Lara's Home when replaying the level (#572)
* savegame: fixed Lara's outfit in Lara's Home when replaying the level
Resolves #571.
|
2022-05-30 10:44:10 -04:00 |
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walkawayy
|
db3e4f0ba5
|
gameflow: add stats screen and fade out to Lara's Home (#570)
* gameflow: add stats screen and fade out to Lara's Home
Resolves #383.
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2022-05-30 09:23:52 -04:00 |
|
rr-
|
09f11bbac8
|
s/input: add SDL controller support
Resolves #278
|
2022-05-27 21:54:50 +02:00 |
|
walkawayy
|
3112a8760e
|
Fix bridges embedding under the floor (#569)
* bridge: fix floor level bridges embedding in the floor
Resolves #523.
|
2022-05-27 14:08:23 -04:00 |
|
walkawayy
|
0a4869c94d
|
passport: fix new game and save game using wrong closing animation (#567)
Resolves #542.
|
2022-05-26 13:35:18 -04:00 |
|
rr-
|
74165a7fe0
|
Merge branch 'stable' into develop
|
2022-05-20 09:23:35 +02:00 |
|
rr-
|
10bb079a51
|
docs: release 2.8.2
|
2022-05-20 09:22:33 +02:00 |
|
walkawayy
|
0a570734ba
|
pickup: fix Lara not picking up items near room portals
Resolves #563.
|
2022-05-20 09:21:37 +02:00 |
|
rr-
|
25ac1254dc
|
gfx: remove detailed windows-only error reports
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
61200fcd88
|
misc: sort imports
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
fe584984d3
|
tools/sort-imports: add path argument
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
83a3d23a9b
|
s/clock: replace Windows dependency with SDL
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
8d7f63c697
|
s/shell: remove Windows dependency
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
4b212a796a
|
vars: inline HWND usages; remove Windows dependency
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
35bb6b5006
|
vars: remove unused variable
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
6cbb12560e
|
gfx: remove unused parameter
|
2022-05-18 14:26:40 +02:00 |
|
rr-
|
cacb1fe2fc
|
s/input: change DInput to SDL
Resolves #279
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
3d601ed73b
|
s/input: remove xbox controller support
To be handled with SDL
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
9e43216fa0
|
input: refactor to use scancodes less often
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
11589d1aa8
|
s/input: rename key_code to scancode
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
aa18ef84f9
|
input: rename INPUT_KEY to INPUT_ROLE
It's essential to distinguish between platform scancodes and key roles.
The naming used so far was less than perfect.
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
7d71144f9e
|
input: fix input not being shut down
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
4692d9b118
|
s/input: move game logic to game/input
Resolves #513
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
3ccd892934
|
pierre: change how multiple Pierres is handled
|
2022-05-15 21:18:09 +02:00 |
|
rr-
|
a8b7f48ee9
|
docs: update
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
417ea00590
|
inventory: apply same idiom as with game/ and savegame/
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
19e6576954
|
lara: apply same idiom as with game/ and savegame/
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
bf7fbd5c76
|
gun: apply same idiom as with game/ and savegame/
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
e430faaa15
|
game: put implementation in a subfolder
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
b27cbb4ec7
|
savegame: put implementation in a subfolder
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
e4dbdfb16d
|
option: put implementation in a subfolder
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
b8d529073d
|
inv: rename RemoveInventoryText
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
f6642fe88e
|
inv: rename RingNotActive
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
8d8686f0cc
|
inv: rename RingActive
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
013d85bb7d
|
inv: rename RingIsNotOpen
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
3cdb277bdf
|
inv: rename RingIsOpen
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
5cd211cb83
|
inv: reorganize files
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
f576414e50
|
inv: rename Display_Inventory
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
0c97881764
|
inv: rename DrawInventoryItem
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
8271b2301b
|
inv: rename AnimateInventoryItem
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
a6d1737aae
|
inv: rename SelectMeshes
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
edd4474df9
|
inv: rename Inventory_Draw
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
e9667bc9c6
|
inv: rename ConstructInventory
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
cf0948236c
|
misc: remove proxy lara and gun headers
|
2022-05-15 09:53:47 +02:00 |
|